Bounties are a new type of fractal competition, taking place as occasional standalone events. They require a less rigid time allocation from participants, than a classic (live) tournament format would. At the start of each event, both a T4 Fractal and a Challenge Mode boss will be drawn (based on the
for the event duration) and teams will compete to get the fastest clear times on both encounters. An announcement will be made on the instabilities
and the Fractal Bounties Discord Server
, after which teams will have two weeks to practice and record their best runs following the Guild Wars 2 subreddit
. Once the two-week event is up, teams will have two days to submit their best runs via the Fractal Bounties Ruleset
according to the submission information found below. Submission Page
Once the submission deadline is up, points and leaderboard standings will be calculated and a results stream will take place on
. The results will also be posted on the Guild MMs Twitch channel
, the Fractal Bounties Discord Server
and the Guild Wars 2 subreddit
will also be updated with the standings, including clear times for each team alongside their submitted PoVs. Fractal Bounties Leaderboard
We plan to put up these bounties on a regular basis, potentially including some additional restrictions to keep the format fresh (no Mistlock Singularity or GG usage, class restrictions, low man). We hope these events may help reinvigorate the competitive fractal scene, while also encouraging new groups to form in order to play some of the best content in Guild Wars 2!
To submit a run please visit the
and fill in the form. We do not require teams to pre-register for this event, it is open to everyone! Please read through the bullet points below to check your submission will match our requirements: Submission Page
In order to validate a run, players must provide video evidence (at least one PoV) and Elite Insights logs (one log for each encounter, CM boss and T4 endboss. For more information on the how to log a t4 read on).
The video evidence may not be interrupted, cut, sped up or slowed down (even during downtime), the timer (if applicable) must be clearly visible at all time during the run
For single boss kills, every precast done before an encounter must be included in the video
For single boss kills, the timer will be taken directly from the submitted Elite Insights log
For T4 runs, a timer must be displayed on all submitted PoVs, the timer starts when any party member moves their model or begins activating a skill and ends upon finishing the final encounter or performing the final action (See for an example). here
For T4s one PoV with an in game timer is necessary which uses either mm:ss.sss or mm:ss.f as format. If frames are used as smallest unit, you have to convert them to milliseconds for submission. If several PoV's have an in game timer please write in the description field of the submission from which PoV the final time came.
For T4 runs, a PoV is required for any party member away from the group (e.g. doing a skip or moving ahead to trigger a checkpoint)
The description field in the submission form may be used to explain your strategy or other interesting facts about your CMs or T4s. This way it's not a guessing game for us what you thought about the different strategies, and we can go into more detail in the stream. This is purely voluntary, but it would be nice if you could tell us a bit more about your strategy.
A player may not participate with more than one team!
A player must play on their own Guild Wars 2 account!
A team may use different players for each encounter, provided they do not participate in another team as well. The rewards are per team, so you will have to work out a way to distribute the rewards on your own.
The final prize pool will be announced closer to the start of the first event. So far the community collected 2,00000 for the prizepool (largest chunk of 2,00000 by Guild MM). This will then be split between 1st, 2nd and 3rd place. We also want to find a way to distribute some rewards to some less experienced teams, so currently we plan to distribute the prizepool as follows:
Scoring for the event will take into account both the clear time of the T4 Fractal and Challenge Mode boss kill time for each team. Both times will be taken and converted into points out of 100 and added together to gain an overall standing on the leaderboard. The overall leaderboard is what the prizepool distribution will be based upon! In the event that a team fails to submit a T4 time, Challenge Mode boss time or fails to follow the ruleset or submission information, they will be given 0 points for the respective encounter.