All gear prefixes and rarities are allowed. All Runes, Sigils, Doubloons and Jewels of any rarity are allowed. Usage of is allowed. Any other Stat Infusion exceeding +5 stat is forbidden
Agony resistance is capped at 207 AR (full with Mist Attunement 4 and ). This is before taking the Mistlock singularity
For players without Mist Attunement 4 and , you may use any combination of agony resistance and the to reach the 207 AR cap
Bundles not included as part of a profession's skills or weapons are not permitted
Example:
Players may not use any cosmetics item, gizmos or any other item before or during an encounter.
Example: Combat tonics such as and
An exception is made for the , which is allowed (for more information see CM rules and T4 rules)
Other Interactions
Players may not use or abuse any user interface bug or glitch to perform otherwise impossible actions.
Specialization-specific interactions, skills and other skills
Class or Specialization bugs or glitches which offer an unfair or unnatural advantage over other players are banned.
Examples: Soulbeast merge in addition to having an active pet, Chronomancer's duplicating one-time-use skills or effects, Interactions with Mistlock & Signets.
Racial Skills are not permitted, precasted or actively used - Example:
Beta Specializations are not permitted
Single Boss Specific Rules
Pre-fight preparation (precasting)
Players may:
Trigger in-combat Sigils on equipment the encounter is done with before the encounter starts
Use utility skills or weapon skills of another specialization
Use equipment and build templates to swap between specializations while pre-casting skills
Use skills that have prolonged effects
Examples: ,
Lay down instances of traps, banners, and use any other skill from any specialization in which objects of long duration are created
When precasting such objects, a maximum of 1 instance of each object is allowed per player before taking the Mistlock Singularity
Players may not:
Precast Sigil effects of a Sigil from equipment that the encounter is not being done with
Example: then swapping to a different Sigil
Charge stacking Sigils before an encounter starts.
Example:
Summon allies using runes and consumables they do not intend to keep during the encounter
Examples: The Jagged Horror from ,
Trigger the effect of On Revive utilities before an encounter is started
Trigger the effect of On Heal food before an encounter is started
Trigger the effect of On Kill food before an encounter is started
"Infinitely" stack personal or team-wide buffs, effects or skills before an encounter
Example: duration buff stacking
Precast skills by using bugged mechanics or interactions that make the skill or effect last for a longer duration than they should do
Example: A Mistlock Singularity bug allowing instacast skills to gain multiple applications from one cast
Use consumables/gizmos to get into combat to precast sigils/traits before the fight starts
Xera Portal Usage
may be precasted to allow parties to travel from Mistlock to the boss
entrances may be placed during the boss fight and used in the same encounter
can not be precasted for use during a pull before getting into combat from triggering the fight or pre placed in an earlier pull.
Example: Placing portals on Skorvald islands, gging, then placing new ones for use in the next pull is not allowed
Encounter Behaviour
General
Skipping fractal boss phases or mechanics using repeatable and reproducible boss behaviour exploits, map breaking exploits, or exploits in code that place one outside the influence of the boss is not permitted
Going out of bounds to attack a boss. Out of bounds is considered to be anywhere not inside the boss arena.
Boss Specific
Siax - Dealing enough damage to skip split phases by reaching 66/33% before the CC bar appears
Ensloyss - Starting the boss and resetting during the capture phase to keep the circles active during the next pull
Skorvald - A bug causing Skorvald to instantly transition from phase 2 to 3 ignoring the second island phase
Dark Ai - Breaking the CC bar at exactly 66% or 33% causing Ai to stay at the side during the subsequent sorrow phase
T4 Specific Rules
Pre-fight preparation (precasting)
Players may:
Adjust food traits, skills and gear to what you need for the first section
Wait for the timer to start while standing still
Upon entering the fractal use the /gg command to reset any cooldowns
Players may not:
Precast Sigil effects of a Sigil from equipment before the timer starts
Example:
Charge stacking Sigils before a fractal starts.
Examples:
Summon allies using runes and consumables before the timer starts
Examples: The Jagged Horror from ,
Trigger the effect of On Kill food before the timer starts
Stack personal or team-wide buffs, effects or skills before the timer starts
Example: duration buff stacking
Precast skills by using bugged mechanics or interactions that make the skill or effect last for a longer duration than they should do
Example: A Mistlock bug allowing instacast skills to gain multiple applications from one cast
Use Consumables/Gizmos to get into combat to precast Sigils/Traits before the timer starts
Xera Portal Usage
may be used during T4 runs
When entering a fractal a portal entrance may not be casted before the timer starts
Out of bounds, Skips and Jumping puzzles
Progress-blocking bosses/mechanics must be completed.
Passing through or getting inside map geometry is out of bounds
Blink skips through platforms, floors or walls are allowed, providing you end up in an area reachable through normal gameplay.
Example: Molten Boss skip to the Elite Flame Shaman
The area beyond a closed door is out of bounds until it is opened.
Example: Thaumanova Reactor rooms
Once a door has been opened it can be skipped over/blinked past if it is closed again (e.g. Underground Facility cage entrance).
If a door is initially open and closes after passing a trigger, you may pass the door by blinking over the trigger. Events which open the door must not be skipped.
"Pixel jumping", which is jumping off something which should not be jumpable (like a vertical wall), is banned.
Areas which require movement other than normal/dodge jumping to get to are allowed to be used. Scenarios, where a series of precise normal jumps "jumping puzzles" are done, are also allowed
Examples: Urban Battleground "jumping puzzle", Uncategorized end boss skip after Old Tom.