Due to the continueing nerfs the Power Staff Weaver it went down in the great builds section for fractals. Still, it offers one of the highest burst and consistent DPS numbers in the game on large, stationary hitboxes. Keep in mind that all six bosses in the current CM fractals are stationary, have a large hitbox and favor burst damage.
Staff Weaver has some utilities in the form of burst Vulnerability, AoE Blind, and easy Might pre-stacking. The bad news is that Weaver has no reflects, no fast reachable crowd control skills apart from and no Stability compared to Tempest.
The Arcane variant is not used anymore due to Chronomancer nerfs. The builds are without Druid since the Glyph of Empowerment skill got removed from the game. Druid no longer grants damage boost aside from ( Soulbeast can take that), thus making the Renegade/Firebrand comp even more dominant. You can still use the Gear Optimizer if you still play with druid.
The build benefits from slaying potions such as and .
|Deals the same damage as with a higher cooldown and less charges but affects up to five targets. Useful to cleave adds faster or if you need adittional blast finisher.|
|Can be used on big hitboxes. Has more burst than . Can be used from range with the disadvantage of not being able to move. Mostly used as a third weapon or to swap with another weaver.|
|An alternative damage skill for long burst phases.|
|A 900 range teleport, sufficient for most blink spots.|
|An alternative heal skill providing additional group heal.|
|An alternative heal skill providing a strong condition cleanse.|
|Strong defence against pulsing damage (e.g. Heat Room Thaumanova Reactor).|
|Provides three blocks (e.g. Aether blade console room, Underground Facility).|
|If you have no problems with survivability, you can take this trait for a higher Retaliation uptime.|
|Used for personal Stability (e.g. Aether blade console room, Underground Facility).|
|Can be considered for some extra health if you are at 100% critical chance without .|
Use whenever possible (basically every 6s) and fill the gaps in between with the skills listed below. Any delay on using it will delay your important DPS skills, thus always use first.
Use whenever possible and immediately switch to while casting. Cast before switching back to , cast and finally a new .
While attuned to / or / and , and are on cooldown use a conjured weapon and switch back to / during the first attack:
Switch to when is ready or will be in <4 seconds. Cast and first and switch back to / while casting to profit from the better modifiers in
Use (or ) three times while double-attuned with and holding (Ferocity boost), preferably while the defiance bar is broken.
Use if you can't finish another before leaving
Don't start casting if you can't finish it
If you are in / and all relevant skills are on cd attune to /. Cast , and one while attuning back to /.
If the boss fight will end in the next seconds and you have no good skills left attune to / to get a last burst with in.
Start in /. If you had a mistlock use followed by . Otherwise start with before the fight starts.
Attune to / and cast and .
Cast while attuning to / followed by .
Cast , => (inside the bosses hitbox) => 1x chain. Use x3 while you have the in hand.
Cast , and attune /.
Use and summon your , => / => .
Cast and . Attune /
Use x3, , , Attune /.
Cast , and one while attuning back to /.
Start in / and pre-cast three seconds before the fight starts. Switch to / and use and a moment before triggers. Attune to / and continue with the normal opener below.
Start in / with and
Switch to /
Switch to /
Continue with the usual priority list
Start in / with and . Attune to / and continue with the rotation above. This is useful for fights where the breakbar is delayed or you are moving to the boss initially.
|if crossed||150 damage|
|if crossed||200 damage|