The Power Tempest is a strong DPS variant for fractals with various utilities the Weaver counterpart doesn't offer.
It has very high burst damage in fast-paced fights and its overall DPS is only contested by the Sword Weaver on huge hitboxes.
Thanks to , the group's damage is buffed by around 1k DPS, so at least one Tempest is never a bad idea when thinking about group composition.
For projectile-heavy scenarios, and can be used, and help against trash mobs and defiance bars.
Contrary to the Sword Weaver, melee hate like Social Awkwardness or disruptions like Last Laugh don't matter that much since you can stand on range and have access to a multitude of defensive mechanics like Stability and .
The degree of difficulty is a little bit higher than the other Elementalist builds, as you need to adhere many small things to achieve top numbers.
The positioning and timing of skills matter a lot, a single mistake can make your DPS end up several thousands below other damage dealers.
The build benefits heavily from slaying potions and sigils such as and .
Check the gear optimizer for more gear variants!
You need Fractal God, and 18 Mighty +9 Agony Infusion !
|A stronger healing alternative if Might uptime is good.|
|Another healing alternative affecting allies close-by.|
|Use this skill instead of if you need extra cleave damage at the cost of some target dps. Also useful to generate Might with a fire field.|
|Faster burst than on large hitboxes with the bonus of being semi-ranged.|
|Provides three blocks for things like the console in Underground Facility Fractal.|
|Another defensive utility skill granting Protection and Stability.|
|A group-wide reflect aura lasting for 4 seconds.|
|A teleport with a range of 900 units. Very important skill for certain skips, especially in combination with , useful in fractals like Cliffside Facility Fractal, Aetherblade Fractal and Underground Facility Fractal.|
|Grants Superspeed, useful for skips, especially in combination with or .|
|If you don't reach 100% critical chance and are too lazy to get Assassin's pieces, take this instead of .|
|Useful automatic group stunbreak for things like Last Laugh.|
|Use this instead of when you are not using .|
|If you can't profit from (e.g. Warden Amala in Twilight Oasis.|
|Useful for skipping with Superspeed, especially in combination with or .|
Your entire rotation revolves around using as often as possible.
Apart from that, you have the following modifiers:
You want to use your most damaging skills while these modifiers are active.
Therefore your basic rotation optimally is:
In reality, the something looks like the following:
When attuning back to , you will have 5 seconds cooldown before you can use again.
During this window you want to use your conjured weapons:
If a Mistlock Singularity is present
(only on huge hitboxes)