Your entire rotation revolves around using
as often as possible.
Apart from that, you have the following modifiers:
: 7% damage and condition damage for 7 seconds after : 250 ferocity for 5 seconds after attuning to air and when the target's defiance bar is broken : 75 ferocity while wielding it : 260 power while wielding it
You want to use your most damaging skills while these modifiers are active.
Therefore your basic rotation optimally is:
Attune to something else
Critically hit with something fast to trigger High damage skills like , and
In reality, the something looks like the following:
When attuning back to
, you will have 5 seconds cooldown before you can use
During this window you want to use your conjured weapons:
1. 2. 3. (if you can whirl against a wall or have to switch targets)
And lastly, you should use
(instant cast) off recharge and
is low on the group.