• ganymed.3541
Overview
Information:
Template Code
[&DQEqOhAvPjpLF0sX/gA2AXoWehZIAf4AiRKJEgAAAAAAAAAAAAAAAAAAAAA=]
Key Skills

Viability:
Synergy very high
DPS average
Independence high
Acquiring basicseasy
Achieving masterydifficult

The Power Quickness Firebrand (also Quickness Firebrand or Quickbrand) provides permanent

to the party while dealing decent DPS.

It plays very similar to Power Dragonhunter with the addition of Firebrand mantras and tomes. Thanks to those, the build is able to adapt to various situations with

,
, reflects and pulls.

Using

to break defiance bars also increases your allies'
by 216 for 10 seconds thanks to
.

Its worth to mention that Power Quickness Firebrand is exceedingly strong when bosses phase quickly. For various T4 fractals, long fights or if you happen to be in a slower group (most PuG groups), you want to run Condition Quickness Firebrand (Build ) as it provides much higher sustained DPS.

Equipment

Note that this build variant only gains boon duration from the .

If you are unable to provide enough

with that, please swap Berserker items for Diviner's until you reach 100%
uptime
.

Check the gear optimizer for more gear variants!

Armor
  • Assassin

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Diviner

    Scholar

  • Assassin

    Scholar

Weapons
  • Berserker Greatsword

    Force, Impact

  • Berserker Sword

    Force

  • Berserker Focus

    Impact

Alternative weapons
  • Greatswords, Scepters, Swords with / and /
  • Greatswords and foci with (see Consumables Guide)
  • Maces for symbol precast
  • Hammer and/or Staff for
    stacking
Back and trinkets
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Notes

Use

when there are multiple Guardians in your party. Only then you have permanent
. Taking
requires no assassin's pieces!

Check the gear optimizer for more gear variants!

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

Weapons
  • Berserker Greatsword

    Force, Impact

  • Berserker Sword

    Force

  • Berserker Focus

    Impact

Alternative weapons
  • Greatswords, Scepters, Swords with / and /
  • Greatswords and foci with (see Consumables Guide)
  • Maces for symbol precast
  • Hammer and/or Staff for
    stacking
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Notes

You can play full berserker when you can ensure that

doesn't drop in combat.

Build
Traits
  • Radiance

  • Zeal

  • Firebrand

Defiance Bar Damage
300 damage
(after
)
150 damage
200 damage
Skill 3 in
(F1)
150 damage
250 damage
750 damage
Skills
Heal
Utilities
Elite
Situational Skills
A 1,200 range teleport to an ally.
When
is needed.
When
or a stunbreak is needed.
Deals an additional 200 defiance bar damage.
A stationary reflect lasting for 10 seconds.
When
or a stunbreak is needed.
A 1200 range teleport to an enemy.
Cleanses conditions.
Huge CC and projectile destruction.
Cleanses multiple conditions thanks to charges.
Recharges all virtue skills, grants
for 3 seconds.
Details

To keep up

:

  • Use
    whenever ready
  • Use
    and
    but leave one charge left (unless the fight is close to being over)
  • Only use these skills close to your allies - try to "puke" on them with the mantras
  • Keep in mind that equipping/stowing a tome grants you 3 seconds of
    every 8 seconds thanks to
    !

The DPS rotation is the same as Power Dragonhunter:

  • If the encounter allows you to, you can prestack the following symbols:

    • Equip Mace and precast
    • Equip Scepter and precast
    • And finally, equip Sword and cast
    • This way, when the encounter starts, 3 symbols will hit the target and get up your stacks of
  • On greatsword:

    • Use
      , you should cancel the aftercast with weapon stowing or simply moving
    • Use
      while standing in a symbol inside the target's hitbox (if done correctly it results in 14 hits)
  • On Sword:

    • Use
    • Use
    • Use
    • when you're not receiving hits - use it shortly before breaking defiance bars. Can also be used to help with stacking
  • Apart from that:

    • to break defiance bars and provide the group with a temporary 216
      buff
    • (after
      ) is nice CC skill as well
    • for additional DPS and vulnerability. Also provides 3 seconds of
    • Scepter plays the same as the sword, just without

Tomes are very useful when no other skills are ready.

also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax).

and
are great for high incoming damage scenarios.

  • (F1):

    • Skill 4 is a ticking AoE, good for single target and great for AoE DPS, provides fire field so make sure to use it before the fight to stack some might
    • Skill 5 makes your surrounding allies inflict
      - worth using as precast
    • Skill 3 is an AoE pull (150 defiance bar damage)
    • Often these skills are used as an opener
  • (F2):

    • Skill 2 is a party condition cleanse
    • Skill 3 grants
      ,
      and
    • Skill 4 is a good party heal
    • Skill 5 increases healing on allies for 8s by 33% and converts up to 5 conditions to boons
  • (F3):

    • Skill 1 grants
      and
    • Skill 3 is a 5s reflect
    • Skill 4 grants
      and breaks stun
    • Skill 5 grants
      ,
      ,
      and 300 toughness for 5 seconds
Rotation / Skill Usage
Information

Golem rotations out of the raid builds are generally suboptimal in fractals due to

and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
For that reason you can find a video with openers, that are efficient to use here.

Firebrand openers
by MagicBot [dT], edited by Vince [dT]
Precasting

If you have a Mistlock Singularity present you can use these skills for precasts:

  1. Cast
    skill 4 and 5
  2. Blast the fire field by casting
    or
  3. Use 2 charges of
    and share
    (keep in mind that
    only shares
    once every 7 seconds thanks to
    )
  4. Use
  5. Use
  6. Use
  7. Take mistlock
  8. Use
Golem Rotation

Scepter/Sword Rotation:

  1. (Scepter/Sword 2)
  2. (Focus 4)
  3. (Focus 5)
  4. Weapon Swap
  5. (GS 4)
  6. (GS 2)
  7. (GS 3)
  8. (GS 5)
  9. If the phase lasts longer than this, continue with the SC rotation.
Golem Rotation
MajesticNoodle [BATS]
Underwater combat

It is very much recommended to play Condition Quickness Firebrand (Build) since it provides much better DPS compared to the power variant. If you still want to play Power Quickness Firebrand for whatever reason follow these rough guidelines.

  • Open with

    for

  • Cast

    and swap to spear. Camp spear now.

  • Priority list:

    1. (Spear 2)
    2. (Spear 4)
    3. (Spear 3)