Hybrid Firebrand

Meta Support Build

Overview
Guide

The Hybrid Firebrand (also Quickness Firebrand or Quickbrand) provides permanent Quickness for the party while dealing high DPS.

It plays very similar to the Power Dragonhunter with the addition of Firebrand mantras and tomes. Thanks to those the build is able to adapt to various situations with Stability, Resistance, reflects and pulls.

Using to break defiance bars also increases your allies power by 216 for 10 seconds thanks to .

Equipment

Note that this build variant only gains boon duration from the .

If you are unable to provide enough Quickness with that, please swap Berserker items for Diviner until you reach 100% Quickness uptime on the group.

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

Weapons
  • Berserker Greatsword

    Impact, Force

  • Berserker Axe

    Impact

  • Berserker Focus

    Force

Swap Weapons
  • Greatswords and foci with and
  • A scepter for higher DPS on encounters where the CC and Fury from axe are not needed
  • A hammer for Might stacking
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Build
Traits
  • Radiance

  • Zeal

  • Firebrand

Situational Traits
If you are certain that you can provide enough Quickness for the entire fight you can take this trait for an additional 100 defiance bar damage with .
Skills
Heal
Utilities
Elite
Situational Skills
A 1,200 range teleport to an ally.
Can be used where Stability or stunbreak is needed.
Can be used where Stability or stunbreak is needed.
Deals additional 200 defiance bar damage.
A stationary reflect lasting for 10 seconds.
A slow but strong CC skill. Also destroys projectiles inside.
Details
Skill Usage

To keep up Quickness:

  • Use whenever ready
  • Use and but leave one charge left (unless the fight is close to being over)
  • Only use these skills close to your allies - try to "puke" on them with the mantras

The DPS rotation is exactly the same as Power Dragonhunter:

  • On Greatsword:

    • Use whenever ready
    • Use while standing in a symbol inside the target's hitbox (if done correctly it results in 14 hits)
    • and (again - inside the target's hitbox) are worth using instead of auto-attacks as well
  • On Axe/Focus:

    • Use whenever ready - this also provides Fury for the party
    • when you're not receiving hits - use it shortly before breaking defiance bars
    • when everything else is used
  • Apart from that:

    • to break defiance bars and provide the group with a temporary 216 power buff
    • and (after ) are strong CC skills as well
    • for additional DPS
    • Always weapon swap when it's off cooldown, unless an important damage skill becomes ready in the next 1-2 seconds
    • Scepter plays exactly the same as axe but with higher DPS and ranged

Tomes are very useful when no other skills are ready. also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax).

and are great for high incoming damage scenarios.

  • (F1):

    • Skill 4 is a ticking AoE, good for single target and great for AoE DPS
    • Skill 5 makes your surrounding allies inflict Burning - worth using as precast
    • Skill 3 is an AoE pull (150 defiance bar damage)
    • Often these skills are used as an opener
  • (F2):

    • Skill 2 is a party condition cleanse
    • Skill 4 is a good party heal
    • Skill 5 increases healing on allies for 8s by 33% and converts up to 5 conditions to boons
  • (F3):

Defiance Bar Damage
300 damage
(after )150 damage
150 damage
Skill 3 in (F1)150 damage

Huge Hitbox: 38.1k DPS by Fallen [SC]