Firebrand

Meta Support Build

  • ganymed.3541
Overview
Small Hitbox23300 DPSby MajesticNoodle [BATS]
Template Code
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Key Skills
Boons
Conditions

The Hybrid Firebrand (also Quickness Firebrand or Quickbrand) provides permanent Quickness to the party while dealing high DPS.

It plays very similar to Power Dragonhunter with the addition of Firebrand mantras and tomes. Thanks to those, the build is able to adapt to various situations with Stability, Resistance, reflects and pulls.

Using to break defiance bars also increases your allies' power by 216 for 10 seconds thanks to .

Equipment

Note that this build variant only gains boon duration from the .

If you are unable to provide enough Quickness with that, please swap Berserker items for Diviner's until you reach 100% Quickness uptime.

Check the gear optimizer for more gear variants!

Armor
  • Berserker

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Berserker

    Scholar

  • Assassin

    Scholar

Weapons
  • Berserker Greatsword

    Force, Impact

  • Berserker Scepter

    Force

  • Berserker Focus

    Impact

Alternative weapons
  • Greatswords, Scepters, Swords with / and /
  • Greatswords and foci with (see Consumables Guide)
  • Maces for symbol precast
  • Hammer and/or Staff for Might stacking
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Notes

If you use you are lacking crit chance, therefore the assassins pieces. You can of course mitigate this by increasing your agony resistance.

It is not recommended to run unless you have multiple Guardian or another source of Retaliation.

Check the gear optimizer for more gear variants!

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

Weapons
  • Berserker Greatsword

    Force, Impact

  • Berserker Scepter

    Force

  • Berserker Focus

    Impact

Alternative weapons
  • Greatswords, Scepters, Swords with / and /
  • Greatswords and foci with (see Consumables Guide)
  • Maces for symbol precast
  • Hammer and/or Staff for Might stacking
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Build
Traits
  • Radiance

  • Zeal

  • Firebrand

Skills
Heal
Utilities
Elite
Situational Skills
A 1,200 range teleport to an ally.
Can be used where Stability or stunbreak is needed.
Can be used where Stability or stunbreak is needed.
Deals additional 200 defiance bar damage.
A stationary reflect lasting for 10 seconds.
Details
Skill Usage

To keep up Quickness:

  • Use whenever ready
  • Use and but leave one charge left (unless the fight is close to being over)
  • Only use these skills close to your allies - try to "puke" on them with the mantras
  • Keep in mind that equipping/stowing a tome grants you 3 seconds of Quickness every 8 seconds thanks to !

The DPS rotation is exactly the same as Power Dragonhunter:

  • If the encounter allows you to, you can prestack the following symbols:

    • Equip Mace and precast
    • Equip Scepter and precast
    • And finally equip Sword and cast
    • This way, when the encounter starts, 3 symbols will hit the target and get up your stacks of
  • On greatsword:

    • Use , you should cancel the aftercast with weapon stowing or simply moving
    • Use while standing in a symbol inside the target's hitbox (if done correctly it results in 14 hits)
  • On Sword:

    • Use
    • Use
    • Use
    • when you're not receiving hits - use it shortly before breaking defiance bars. Can also be used to help with stacking might
  • Apart from that:

    • to break defiance bars and provide the group with a temporary 216 power buff
    • (after ) is nice CC skill as well
    • for additional DPS and vulnerability. Also provides 3 seconds of cripple
    • Scepter plays exactly the same as sword, just without

Tomes are very useful when no other skills are ready. also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax).

and are great for high incoming damage scenarios.

  • (F1):

    • Skill 4 is a ticking AoE, good for single target and great for AoE DPS, provides fire field so make sure to use it before the fight to stack some might
    • Skill 5 makes your surrounding allies inflict Burning - worth using as precast
    • Skill 3 is an AoE pull (150 defiance bar damage)
    • Often these skills are used as an opener
  • (F2):

    • Skill 2 is a party condition cleanse
    • Skill 4 is a good party heal
    • Skill 5 increases healing on allies for 8s by 33% and converts up to 5 conditions to boons
  • (F3):

Rotation

Scepter/Sword Rotation:

  1. (Scepter/Sword 2)
  2. (Focus 4)
  3. (Focus 5)
  4. Weapon Swap
  5. (GS 4)
  6. (GS 2)
  7. (GS 3)
  8. (GS 5)
  9. If the phase lasts longer than this, continue with the SC rotation.
Defiance Bar Damage
300 damage
(after )150 damage
200 damage
Skill 3 in (F1)150 damage
250 damage
Nightmare

Note

The following guide assumes you are playing with a decent group. In a PuG scenario it makes sense to replace the with consumables.

Precast

  1. Cast skill 4 and 5
  2. Blast the fire field with cast or
  3. Use 2 charges of and share (keep in mind that only shares Quickness once every 7 seconds thanks to )
  4. Use
  5. Use
  6. Use
  7. Take mistlock
  8. And repeat step 3 and 5

Phase 1

  1. Precast skill 4 and 5, , and when she is still invulnerable
  2. Cast to CC
  3. Use

First Add

  1. Use ->
  2. Use

Phase 2

  1. Chapter 4: Scorched Aftermath
  2. (if you party is fast, it will not be off cooldown before )
  3. Weapon swap
  4. if Mama is about to phase (50% HP), keep it for either the add or better for phase 3

Second Add

  1. Use

Phase 3

  1. Cast to CC
  2. Weapon Swap

Third Add

  1. Use
  2. Use -> ( can be used if the bar is not broken yet)

Phase 4

  1. Chapter 4: Scorched Aftermath for stacking Might before she reach the party (Ideally right when the third add dies)
  2. Help with CC with whatever you have
  3. Weapon swap
  4. (if Mama is not dead yet)

Siax is a really short encounter that should be killed in about 40 seconds. Consider swapping to Dragonhunter: in combination with precast is enough to keep up Quickness

Remember to equip + for this encounter!

Precast

  1. Cast skill 4 and 5
  2. Blast the fire field with cast or
  3. Use 2 charges of (3 if you change to DH/Core) and share (keep in mind that only shares Quickness once every 7 seconds thanks to )
  4. Use
  5. Use
  6. Use
  7. Take mistlock
  8. And repeat step 3 and 5 (If you swap to DH/Core, only repeat step 5 )

Phase 1

  • Cast skill 4 and 5 before the encounter starts
  • Cast slightly before the encounter starts
  • Use
  • Use to CC
  • Weapon swap

Split Phase 1

NOTE - you should help your Weaver on the north

  • Feel free to use
  • Auto attack

Phase 2

  • Use for additional hits (Very strong - do not miss it)
  • Weapon swap
  • Share Aegis to block the red AoE

Split Phase 2

NOTE - you should help both Weaver and Soulbeast with their adds

  • Help Soulbeast simply by casting on his add
  • Help Weaver by using and/or on his add

Phase 3

  • Precast
  • Use
  • Weapon swap
  • Use for additional hits (very strong - do not miss it)

Core Guardian can be very tricky as its dps is heavily influenced on how you can keep your Aegis. If you are unable to keep your Aegis, Dragonhunter will perform much better.

Core Guardian allows you to have a free utility slot, which you can use for what is best for you strategy.
As Core Guardian you may run for lower cooldowns on sword and additional stat increase!

Phase 1

Split Phase 1

NOTE - you should help your Weaver on the north

  • Feel free to use
  • Auto attack

Phase 2

  • Use for additional hits (Very strong - do not miss it)
  • Weapon swap

Keep in mind that if your group is not fast enough, you need to use for Aegis.

Split Phase 2

NOTE - you should help both Weaver and Soulbeast with their adds

  • Help Soulbeast simply by casting on his add
  • Help Weaver by using and/or on his add
  • You can run to get back to Siax fast

Phase 3

  • Precast
  • Use
  • Weapon swap
  • Use for additional hits (very strong - do not miss it)

Phase 1

  • Weapon swap

Split Phase 1

NOTE - you should help your Weaver on the north

  • Feel free to use
  • Auto attack

Phase 2

  • Use for additional hits (Very strong - do not miss it)
  • Weapon swap
  • Share Aegis to block the red AoE

Split Phase 2

NOTE - you should help both Weaver and Soulbeast with their adds

  • Help Soulbeast simply by casting on his add
  • Help Weaver by using and/or on his add

Phase 3

  • Precast
  • Use
  • Weapon swap
  • Use for additional hits (very strong - do not miss it)

Remember to equip + for this encounter!

Precast

  1. Cast Skill 4 and 5
  2. Blast the fire field with cast or
  3. Use 2 charges of and share (keep in mind that only shares Quickness once every 7 seconds thanks to )
  4. Use
  5. Use
  6. Use
  7. Take mistlock
  8. And repeat step 3 and 5

Phase 1

  1. Precast skill 4 and 5
  2. Cast as soon as Ensolyss lands on the platform
  3. Use to CC
  4. Weapon swap
  5. Weapon swap

Phase 2

  1. Cast Skill 4
  2. to CC
  3. Weapon swap
  4. Weapon swap

Phase 3

  1. Cast Skill 4
  2. to CC
  3. Weapon swap

Notes:

  1. Share your Quickness only during phases please!!
  2. Your rotation might be slightly different, depends on recharge of your as well
Shattered Observatory

Rotation on Skorvald depends on whether your Renegade runs , or . If your Renegade runs , you can take . In all other cases take .

Precast

  1. Cast Skill 4 and 5
  2. Blast the fire field with cast or
  3. Use 2 charges of and share (keep in mind that only shares Quickness once every 7 seconds thanks to )
  4. Use
  5. Use
  6. Use
  7. Take mistlock
  8. And repeat step 3 and 5

Phase 1

  1. Precast
  2. Precast
  3. to CC

Split Phase 1

  1. First Island

    1. Share Aegis
  2. Second Island

    1. Skill 4
    2. Weapon Swap
  3. Third island

    1. Skill 5 and 1 for Stability and share Aegis as well
  4. Fourth island

    1. Use
    2. Blast the fire field with

Phase 2

Split Phase 2

  1. First Island

    1. Share Aegis
  2. Second Island

    1. Weapon Swap
  3. Third island

    1. and share some Aegis
  4. Fourth island

    1. Blast fire field with

Phase 3

Notes:

  1. If your renegade runs , Precast one at the start, Then use on each island and at the start of both phase 2 and 3

  2. Be careful with what island you choose for your

    1. Dont use it at the island where you are supposed to enter any of your tomes

Rotation on Artsariiv depends on whether your Renegade runs , or . If your Renegade runs , you can take . In all other cases take .

Precast

  1. Cast Skill 4 and 5
  2. Blast the fire field with cast or
  3. Use 2 charges of and share (keep in mind that only shares Quickness once every 7 seconds thanks to )
  4. Use
  5. Use
  6. Use
  7. Take mistlock
  8. And repeat step 3 and 5

Phase 1

Stay in the middle

  1. Precast
  2. Precast
  3. Use Hypernova Launch to the corner
  4. skill 5 and 4
  5. Use to CC
  6. Weapon swap

Split Phase 1

  1. Go to your marker/direction
  2. CC the add

Phase 2

  1. Skill 4
  2. (if its off CD)
  3. Use and share Aegis
  4. Use Hypernova Launch to the corner
  5. Weapon swap

Split Phase 2

  1. Go to your mark/direction
  2. CC the Add
  3. Go clockwise to another add
  4. CC the add

Phase 3

  1. skill 4
  2. (if its off CD)
  3. Use and share Aegis
  4. Use Hypernova Launch to the corner
  5. Weapon swap

Notes

  • Play scepter on this encounter
  • Place markers for the blooms

Precast

  1. Cast skill 4 and 5
  2. Blast the fire field with cast or
  3. Use 2 charges of and share (keep in mind that only shares Quickness once every 7 seconds thanks to )
  4. Use
  5. Use
  6. Use
  7. Take mistlock
  8. And repeat step 3 and 5

Phase 1

  1. Cast skill 4
  2. Weapon swap
  3. if not phased yet
  4. Take your orb and stay on greatsword

Phase 2

You can use Hypernova Launch to the middle

Add Phase 1

  1. -> 2 mobs
  2. You can enter and pull (skill 3) the mobs closer to the middle, then use skill 4
  3. Cast as the add is about to die

Phase 3

  1. Precast
  2. Weapon swap
  3. Take your orb and stay on scepter

Phase 4

  1. Weapon swap

Add Phase 2

  1. -> 2 mobs
  2. You can enter and pull (skill 3) the mobs closer to the middle, then use skill 4
  3. Cast as the add is about to die

Phase 5

  1. Precast
  2. Weapon swap
  3. Take your orb and stay on scepter

Phase 4

  1. Weapon swap

Annotation:

  1. If possible make sure you use Hypernova Launch to CC the adds

    1. First add spawn AoE's that strips boons, make sure you avoid them