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Overview
Information:
Template Code
[&DQEQGjEvPj5LFwAAehYAAAAAAAAWAQAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Key Skills
Rating
  • Good
Viability:
Synergy very high
DPS average
Independence high
Acquiring basicsaverage
Achieving masterydifficult

The Seraph Firebrand is a build for groups to use instead of a Heal Firebrand. It provides more than enough healing for most groups, permanent Quickness, a large chunk (15-18 stacks) of Might and on demand Stability and Aegis, whilst dealing a decent amount of damage. It is especially strong in PuGs where often a Heal Firebrand is overkill, especially in condi groups, but the convenience of having a more supportive player pumping out important boons such as Might, Stability, Aegis and heals is invaluable.

Equipment

The general idea of this build is to leverage the Seraph stat combo (Precision, Healing Power, Condition Damage and Concentration). This gives a high amount of Healing Power and Condition Damage. It then uses Runes, Sigils and Food to cap Burning duration allowing you to deal a good amount of damage. There are three variants shown below; a Seraph variant, Celestial variant and a Celestial Heal variant. The Seraph Variant is a more offensive build and offers the most damage. The Celestial variant is slightly less damage but also a better option if playing outside of fractals. While the Celestial Heal variant is much more supportive and a last resort before swapping to Heal Firebrand . All of these builds can be optimised further with a mix of gear to suit your needs using our gear optimizer.

This is the standard build variant. It provides higher damage then the Celestial build in fractals whilst still providing more than enough support for most groups.

Armor
  • Seraph

    Balthazar

  • Seraph

    Balthazar

  • Seraph

    Balthazar

  • Seraph

    Balthazar

  • Seraph

    Balthazar

  • Seraph

    Balthazar

Weapons
  • Seraph Axe

    Smoldering

  • Seraph Torch

    Bursting

  • Seraph Staff

    Transference, Smoldering

Alternative Gear
  • to replace in groups where less support or Might is needed,
  • If you want to optimise for 100% Burning duration, swap one Accessory to Vipers and use
  • In groups that require more support you can always swap consumables to and
Back and trinkets
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Consumables
Food
Utility
Infusion

This build bursts less than the Seraph variant but over time in long phases it deals slightly more damage. If you intend to play the build outside of fractals also this is a better build to use than Seraph. It also has the advantage of having more survivability due to gaining Vitality and Toughness from the Celestial stat type.

Armor
  • Celestial

    Balthazar

  • Celestial

    Balthazar

  • Celestial

    Balthazar

  • Celestial

    Balthazar

  • Celestial

    Balthazar

  • Celestial

    Balthazar

Weapons
  • Celestial Axe

    Earth

  • Celestial Torch

    Bursting

  • Celestial Staff

    Transference, Bursting

Alternative Gear
  • Playing full Celestial over caps Burning duration, so if you want to optimize you can swap all but one of your trinkets to Seraphs, leaving one Celestial Accessory.
  • to replace in groups where less support or Might is needed,
  • In groups that require more support you can always swap consumables to and
Back and trinkets
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Consumables
Food
Utility
Infusion

This build has much higher Concentration and Healing Power , with the trade off being it deals less damage. This variant is more suited to use in groups who are less confident and require more support or if you want to have more of a safety net to carry your party.

Armor
  • Celestial

    Monk

  • Celestial

    Monk

  • Celestial

    Monk

  • Celestial

    Monk

  • Celestial

    Monk

  • Celestial

    Monk

Weapons
  • Celestial Axe

    Smoldering

  • Celestial Torch

    Bursting

  • Celestial Staff

    Transference, Smoldering

Alternative Gear
  • to replace in groups where less support or Might is needed,
  • In groups that require more support you can always swap consumables to and
Back and trinkets
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Consumables
Food
Utility
Infusion
Build
Build Guide by Ciello
Although made in a previous patch, nothing has changed for this build.
Traits
  • Radiance
  • Honor
  • Firebrand
Defiance Bar Damage
750 damage
150 damage
Skill 3 in (F1)150 damage
300 damage
200 damage
250 damage (50/s)
Skills
Heal
Utilities
Elite
Situational Skills
When Stability or a stunbreak is needed.
A stationary reflect lasting for 10 seconds.
A strong AoE heal for 5 seconds.
Provides Aegis to 5 targets.
Provides CC and a 216 power buff to each party member when traited with . This should be used when playing in power comps with high DPS.
Deals an additional 200 defiance bar damage. A very good replacement for on Artsariiv and MAMA.
Can be used as a source of Vulnerability. If your group's Vulnerability uptime is low, taking this is a DPS increase.
When Stability or a stunbreak is needed. Only take this if you can upkeep Quickness and Fury without .
Cleanses multiple conditions thanks to charges.
Recharges all virtue skills, grants Invulnerability for 3 seconds.
A 1200 range teleport to an enemy.
A 1,200 range teleport to an ally.
Alternative traits
Taken when playing in a power comp to share .
Taken if the group is struggling with healing.
Taken if you are struggling to upkeep Quickness (particuarly useful if you are playing ).
Details

Keeping up Quickness is a lot easier than with a Condi Firebrand thanks to the increased Boon Duration. Nevertheless, it has less room for errors compared to Heal Firebrand! General guidelines for keeping up Quickness:

  • Use whenever ready.
  • Use off cooldown and every 7 seconds due to the cooldown of
  • Only use these skills close to your allies - try to "puke" on them with the mantras
  • Keep in mind that equipping/stowing a tome grants you (only you, not your party members!) 3 seconds of Quickness every 8 seconds thanks to !

To play you need to have at least 60% boon duration to upkeep Quickness. Both the Seraph and the Celestial builds have 40% from gear. meaning you will need to get the rest from agony resistance and consumables. If you cannot get enough boon duration to be safe just play with !

The rotation is a lot simpler compared to any other Guardian build (except for hfb where your weapons do not have immediate effect on how efficient the build is). However, weapon swaps require careful consideration, because it is not efficient to be stuck on staff or to have less than 25 Might during a damage phase.
Getting the weapon swaps right is probably the hardest part (more info below). Generally, it is recommended to always camp Axe/Torch and only swap to staff to use to top up Might.

General information:

  • On Axe/Torch:

    • Use
    • Use into
    • Use
    • Try not to interupt you auto attack chain
    • Make sure to have ready for when you need to CC or need to pull in any adds.
  • In :

    • Your standard DPS rotation is Chapter 2: Igniting Burst (F1-2), Chapter 4: Scorched Aftermath (F1-4), Epilogue: Ashes of the Just (F1-5), Chapter 1: Searing Spell (F1-1), Igniting Burst (F1-2).
    • Dont be afraid to replace a skill, preferably Chapter 1: Searing Spell (F1-1) or Chapter 2: Igniting Burst (F1-2), with Chapter 3: Heated Rebuke (F1-3) for more CC or to pull any adds.
  • On Staff:

    • Use
    • Blast fire fields with . If there is no fire field you can put one down with tome1-4
    • Use
  • Apart from that:

    • or to break defiance bars. Using to provide the group with a temporary 216 Power buff (Should also be used when there is no defiance bar ready but it will be off cooldown for the next phase).
    • Remember to be smart about your free utility swap and adjust as necessary to the encounter and your party.

Suggested key moments to swap to staff and :

  • MAMA: There is no exact key moment and you need to decide on your own when to swap to staff.
  • Siax: This build has quite good damage and is fairly self sustained enabling you to kill your add quickly. Swap to staff for the last few percent and be ready to in the middle. This works better the slower the group is due to weapon swap cooldown. If another person helps you kill your add (typically the Renegade) you can chill on staff for the add so you are ready to swap to Axe/Torch sooner.
  • Enso: Be on staff at the beginning of every phase and use while Ensolyss is invulnerable.
  • Skorvald: Anomalies 2 and 4. In case your group gets too fast you might have to skip at the 2nd island. When using the 66% portal make sure to drop a on Skorvald before swapping to Axe/Torch.
  • Artsariiv: If your party deals the majority of its damage in the middle you want to empower at 66% and 33% shortly before she becomes vulnerable. If not you may empower while she is jumping away and the team kills the Anomaly.
  • Arkk: Finish your orb first by camping in the light field and auto attacking with the superior weapon (staff) so you can precast and .
  • Ai: On light Ai you will want to mid at the beginning of the fight and after each split phase. You should also swap to Staff during the split mechanic so you can cast as everyone returns to the middle. On Dark Ai this is mostly the same aside from the lack of split phases so keep an eye on Might and be ready to swap to Staff when needed. Remember with the amount of movement on this fight to be casting where possible to help keep everyone moving.

Tomes are very useful when no other skills are ready. also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax).

and are great for high incoming damage scenarios.

  • (F2):

    • Skill 2 is a party condition cleanse
    • Skill 3 grants Vigor, Regeneration and Swiftness
    • Skill 4 is a good party heal
    • Skill 5 increases healing on allies for 8s by 33% and converts up to 5 conditions to boons
  • (F3):

    • Skill 1 grants Stability and Swiftness
    • Skill 3 is a 5s reflect
    • Skill 4 grants Resistance and breaks stun
    • Skill 5 grants Aegis, Protection, Stability and 300 toughness for 5 seconds
Precasting

If you have a Mistlock Singularity present you can use these skills for precasts:

  1. Cast skill 4 and 5
  2. Blast the fire field by casting
  3. Use 3 times and once due to the cooldown of
  4. Use as you are sharing Quickness.
  5. Use
  6. Use (If you have it)
  7. Take Mistlock Singularity
  8. Use
Example opener

Staff/Axe - Torch "Rotation":

  1. (Staff 3)

  2. (Staff 2)

  3. Weapon Swap

  4. (Torch 4)

  5. (Axe 2)

  6. (Torch 4) (Use twice if available)

  7. (F1)

    1. Chapter 2: Igniting Burst (F1-2)
    2. Chapter 4: Scorched Aftermath (F1-4)
    3. Epilogue: Ashes of the Just (F1-5)
    4. Chapter 1: Searing Spell (F1-1)
    5. Chapter 2: Igniting Burst (F1-2)
  8. (Torch 5)

  9. (Torch 4)

  10. (Torch 4)

  11. (Axe 2)

  12. Auto Attack