The Seraph Firebrand is a build for groups to use instead of a Heal Firebrand. It provides more than enough healing for most groups, permanent Quickness, a large chunk (15-18 stacks) of Might and on demand Stability and Aegis, whilst dealing a decent amount of damage. It is especially strong in PuGs where often a Heal Firebrand is overkill, especially in condi groups, but the convenience of having a more supportive player pumping out important boons such as Might, Stability, Aegis and heals is invaluable.
The general idea of this build is to leverage the Seraph stat combo (Precision, Healing Power, Condition Damage and Concentration). This gives a high amount of Healing Power and Condition Damage. It then uses Runes, Sigils and Food to cap Burning duration allowing you to deal a good amount of damage. There are three variants shown below; a Seraph variant, Celestial variant and a Celestial Heal variant. The Seraph Variant is a more offensive build and offers the most damage. The Celestial variant is slightly less damage but also a better option if playing outside of fractals. While the Celestial Heal variant is much more supportive and a last resort before swapping to Heal Firebrand . All of these builds can be optimised further with a mix of gear to suit your needs using our gear optimizer.
This is the standard build variant. It provides higher damage then the Celestial build in fractals whilst still providing more than enough support for most groups.
This build bursts less than the Seraph variant but over time in long phases it deals slightly more damage. If you intend to play the build outside of fractals also this is a better build to use than Seraph. It also has the advantage of having more survivability due to gaining Vitality and Toughness from the Celestial stat type.
This build has much higher Concentration and Healing Power , with the trade off being it deals less damage. This variant is more suited to use in groups who are less confident and require more support or if you want to have more of a safety net to carry your party.
|Skill 3 in (F1)||150 damage|
|250 damage (50/s)|
|When Stability or a stunbreak is needed.|
|A stationary reflect lasting for 10 seconds.|
|A strong AoE heal for 5 seconds.|
|Provides Aegis to 5 targets.|
|Provides CC and a 216 power buff to each party member when traited with . This should be used when playing in power comps with high DPS.|
|Deals an additional 200 defiance bar damage. A very good replacement for on Artsariiv and MAMA.|
|Can be used as a source of Vulnerability. If your group's Vulnerability uptime is low, taking this is a DPS increase.|
|When Stability or a stunbreak is needed. Only take this if you can upkeep Quickness and Fury without .|
|Cleanses multiple conditions thanks to charges.|
|Recharges all virtue skills, grants Invulnerability for 3 seconds.|
|A 1200 range teleport to an enemy.|
|A 1,200 range teleport to an ally.|
|Taken when playing in a power comp to share .|
|Taken if the group is struggling with healing.|
|Taken if you are struggling to upkeep Quickness (particuarly useful if you are playing ).|
Keeping up Quickness is a lot easier than with a Condi Firebrand thanks to the increased Boon Duration. Nevertheless, it has less room for errors compared to Heal Firebrand! General guidelines for keeping up Quickness:
To play you need to have at least 60% boon duration to upkeep Quickness. Both the Seraph and the Celestial builds have 40% from gear. meaning you will need to get the rest from agony resistance and consumables. If you cannot get enough boon duration to be safe just play with !
The rotation is a lot simpler compared to any other Guardian build (except for hfb where your weapons do not have immediate effect on how efficient the build is). However, weapon swaps require careful consideration, because it is not efficient to be stuck on staff or to have less than 25 Might during a damage phase.
Getting the weapon swaps right is probably the hardest part (more info below). Generally, it is recommended to always camp Axe/Torch and only swap to staff to use to top up Might.
Apart from that:
Suggested key moments to swap to staff and :
Tomes are very useful when no other skills are ready. also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax).
and are great for high incoming damage scenarios.
If you have a Mistlock Singularity present you can use these skills for precasts:
Staff/Axe - Torch "Rotation":
(Torch 4) (Use twice if available)