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  • October 7, 2021
  • 4 min to read
Overview
Template Code
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Boons
  • Quickness (group): 100%
  • Might (group): 18 stacks
  • Stability (group): on demand
  • Aegis (group): on demand
Role
  • Hybrid
Synergy high
DPS average
Independence high
Acquiring basicsaverage
Achieving masterydifficult
Overview

The Seraph Firebrand is a build for groups to use instead of a Heal Firebrand. It provides more than enough healing for most groups, permanent Quickness, a large chunk (15-18 stacks) of Might and on demand Stability and Aegis, whilst dealing a decent amount of damage. It is especially strong in PuGs where often a Heal Firebrand is overkill, especially in condi groups, but the convenience of having a more supportive player pumping out important boons such as Might, Stability, Aegis and heals is invaluable.

The general idea of this build is to leverage the Seraph stat combo (Precision, Healing Power, Condition Damage and Concentration). This gives a high amount of Healing Power and Condition Damage. It then uses Runes, Sigils and Food to cap Burning duration allowing you to deal a good amount of damage. There are three variants shown below; a Seraph variant, Celestial variant and a Celestial Heal variant. The Seraph Variant is a more offensive build and offers the most damage. The Celestial variant is slightly less damage but also a better option if playing outside of fractals or with low Agony Resistance. While the Celestial Heal variant is much more supportive and a last resort before swapping to Heal Firebrand . All of these builds can be optimised further with a mix of gear to suit your needs using our gear optimizer.

Equipment
This build deals less damage than the seraph version, but gains more boon duration which allows it to be played with lower Agony Resistance (typically you want a minimum of 60% to play Legendary Lore). This build also has the advantage of working in other content such as Raids and Strike Missions

Check the build section for some common gear variations. You can also use our gear optimizer for more variants!

  • Celestial

    Traveler

  • Celestial

    Traveler

  • Celestial

    Traveler

  • Celestial

    Traveler

  • Celestial

    Traveler

  • Celestial

    Traveler

  • Celestial

    Bursting

  • Celestial

    Smoldering

  • Celestial

    Transference, Smoldering

Profession Image
Heal
Utilities
Elite
  • 2465
  • 1918
  • 2225
  • 1998
  • 975
  • 2139
  • 745
  • 918
  • 162
  • 0
  • 3189
  • 23895
  • 82.52%
  • 215%
  • 925
  • 59.67%
  • 76.2%
  • 0
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Food
Utility
Infusion
Build
Build Guide by Ciello
Although made in a previous patch, nothing has changed for this build.
Traits
  • Radiance
  • Honor
  • Firebrand
Defiance Bar Damage
Sanctuary750 damage
Blazing Edge150 damage
in Tome of Justice150 damage
Bane Signet300 damage
Hammer of Wisdom200 damage
Chains of Light250 damage (50/s)
Situational Skills
When Stability or a stunbreak is needed.
A stationary reflect lasting for 10 seconds.
A strong AoE heal for 5 seconds.
Provides Aegis to 5 targets.
Provides CC and a 216 power buff to each party member when traited with Perfect Inscriptions. This should be used when playing in power comps with high DPS.
Deals an additional 200 defiance bar damage. A very good replacement for Sanctuary on Artsariiv and MAMA.
Can be used as a source of Vulnerability. If your group's Vulnerability uptime is low, taking this is a DPS increase.
When Stability or a stunbreak is needed. Only take this if you can upkeep Quickness and Fury without "Feel My Wrath!".
Cleanses multiple conditions thanks to charges.
Recharges all virtue skills, grants Invulnerability for 3 seconds.
A 1200 range teleport to an enemy.
A 1,200 range teleport to an ally.
Alternative traits
Taken when playing in a power comp to share Bane Signet.
Taken if the group is struggling with healing.
Taken if you are struggling to upkeep Quickness (particularly useful if you are playing Mantra of Liberation).
Common Gear Adjustments

As you will have seen from the equipment, Celestial/Seraphbrand has many variations you can use to adapt to your needs. Here is a brief overview of the common Attribute types, Runes, Sigils and Consumables that are used when gearing Celestial and Seraph variants. As mentioned above you can use our gear optimizer to help calculate what gear will be best, but in general remember you want to aim for 100% Burning duration and at least 60% Quickness duration to allow you to play Legendary Lore!

Attributes
  • Celestial - Power, Precision, Toughness, Vitality, Ferocity,
    Healing Power, Condition Damage, Concentration, Expertise
  • Seraph - Precision, Healing Power, Condition Damage, Concentration
  • Viper - Power, Precision, Condition Damage, Expertise
Runes
  • Superior Rune of Balthazar
  • Superior Rune of the Traveler
  • Superior Rune of Leadership
  • Superior Rune of the Monk
  • Superior Rune of the Firebrand
Sigils
  • Superior Sigil of Bursting
  • Superior Sigil of Smoldering
  • Superior Sigil of Earth
  • Superior Sigil of Transference
  • Superior Sigil of Concentration
  • Superior Sigil of Malice
Consumables
  • Mint-Pear Cured Meat Flatbread
  • Mint and Veggie Flatbread
  • Eggs Benedict with Mint-Parsley Sauce
  • Bowl of Fruit Salad with Mint Garnish
  • Bowl of Fire Meat Chili
  • Toxic Focusing Crystal
  • Toxic Maintenance Oil
  • Bountiful Maintenance Oil
Details

Keeping up Quickness is a lot easier than with a Condi Firebrand thanks to the increased Boon Duration. Nevertheless, it has less room for errors compared to Heal Firebrand! General guidelines for keeping up Quickness:

  • Use "Feel My Wrath!" whenever ready.

  • Use Mantra of Potence off cooldown and Mantra of Solace every 7 seconds due to the cooldown of Liberator's Vow

  • Only use these skills close to your allies - try to "puke" on them with the mantras

  • Keep in mind that equipping/stowing a tome grants you (only you, not your party members!) 3 seconds of Quickness every 8 seconds thanks to Swift Scholar!

To play Legendary Lore you need to have at least 60% boon duration to upkeep Quickness. Both the Seraph and the Celestial builds have 40% from gear. meaning you will need to get the rest from agony resistance and consumables. If you cannot get enough boon duration to be safe just play with Stalwart Speed!

The rotation is a lot simpler compared to any other Guardian build (except for HFB where your weapons do not have immediate effect on how efficient the build is). However, weapon swaps require careful consideration, because it is not efficient to be stuck on staff or to have less than 25 Might during a damage phase. Getting the weapon swaps right is probably the hardest part (more info below). Generally, it is recommended to always camp Axe/Torch and only swap to staff to use Empower to top up Might.

General information:
  • On Axe/Torch:

    • Use Symbol of Vengeance

    • Use Zealot's Flame into Zealot's Fire

    • Use Cleansing Flame

    • Try not to interrupt you auto attack chain

    • Make sure to have Blazing Edge ready for when you need to CC or need to pull in any adds.

  • In Tome of Justice:

    • Your standard DPS rotation is , , , , .

    • Don't be afraid to replace a skill, preferably or , with for more CC or to pull any adds.

  • On Staff:

    • Use Empower

    • Blast fire fields with Holy Strike. If there is no fire field you can put one down with tome1-4

    • Use Symbol of Swiftness

  • Apart from that:

    • Sanctuary or Bane Signet to break defiance bars. Using Bane Signet to provide the group with a temporary 216 Power buff (Should also be used when there is no defiance bar ready but it will be off cooldown for the next phase).
    • Remember to be smart about your free utility swap and adjust as necessary to the encounter and your party.

Suggested key moments to swap to staff and Empower:

  • MAMA: There is no exact key moment and you need to decide on your own when to swap to staff.

  • Siax: This build has quite good damage and is fairly self sustained enabling you to kill your add quickly. Swap to staff for the last few percent and be ready to Empower in the middle. This works better the slower the group is due to weapon swap cooldown. If another person helps you kill your add (typically the Renegade) you can chill on staff for the add so you are ready to swap to Axe/Torch sooner.

  • Enso: Be on staff at the beginning of every phase and use Empower while Ensolyss is invulnerable.

  • Skorvald: Anomalies 2 and 4. In case your group gets too fast you might have to skip Empower at the 2nd island. When using the 66% portal make sure to drop a Symbol of Swiftness on Skorvald before swapping to Axe/Torch.

  • Artsariiv: If your party deals the majority of its damage in the middle you want to empower at 66% and 33% shortly before she becomes vulnerable. If not you may empower while she is jumping away and the team kills the Anomaly.

  • Arkk: Finish your orb first by camping in the light field and auto attacking with the superior weapon (staff) so you can precast Empower and Symbol of Swiftness.

  • Ai: On light Ai you will want to Empower mid at the beginning of the fight and after each split phase. You should also swap to Staff during the split mechanic so you can cast Empower as everyone returns to the middle. On Dark Ai this is mostly the same aside from the lack of split phases so keep an eye on Might and be ready to swap to Staff when needed. Remember with the amount of movement on this fight to be casting Symbol of Swiftness where possible to help keep everyone moving.

Tomes are very useful when no other skills are ready. Tome of Justice also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax).

Tome of Courage and Tome of Resolve are great for high incoming damage scenarios.
  • Tome of Resolve (F2):
  • Tome of Courage (F3):
Rotation
Example opener
Staff/Axe - Torch "Rotation":
  1. Symbol of Swiftness (Staff 3)
  2. Holy Strike (Staff 2)
  3. Weapon Swap
  4. Zealot's Flame (Torch 4)
  5. Symbol of Vengeance (Axe 2)
  6. Zealot's Fire (Torch 4) (Use twice if available)
  7. Tome of Justice (F1)
  8. Cleansing Flame (Torch 5)
  9. Zealot's Flame (Torch 4)
  10. Zealot's Fire (Torch 4)
  11. Symbol of Vengeance (Axe 2)
  12. Auto Attack

Precasting

If you have a Mistlock Singularity present you can use these skills for precasts:

  1. Cast Tome of Justice skill 4 and 5

  2. Blast the fire field by casting Holy Strike

  3. Use Mantra of Potence 3 times and Mantra of Solace once due to the cooldown of Stalwart Speed

  4. Use Empower as you are sharing Quickness.

  5. Use "Feel My Wrath!"

  6. Use Bane Signet (If you have it)

  7. Take Mistlock Singularity

  8. Use "Feel My Wrath!"

Example Rotation by Ares
The build used here is the 162 Agony Resistance variant.