The Seraph Firebrand is a build for groups to use instead of a Heal Firebrand. It provides more than enough healing for most groups, permanent Quickness, a large chunk (15-18 stacks) of Might and on demand Stability and Aegis, whilst dealing a decent amount of damage. It is especially strong in PuGs where often a Heal Firebrand is overkill, especially in condi groups, but the convenience of having a more supportive player pumping out important boons such as Might, Stability, Aegis and heals is invaluable.
The general idea of this build is to leverage the Seraph stat combo (Precision, Healing Power, Condition Damage and Concentration). This gives a high amount of Healing Power and Condition Damage. It then uses Runes, Sigils and Food to cap Burning duration allowing you to deal a good amount of damage. There are three variants shown below; a Seraph variant, Celestial variant and a Celestial Heal variant. The Seraph Variant is a more offensive build and offers the most damage. The Celestial variant is slightly less damage but also a better option if playing outside of fractals or with low Agony Resistance. While the Celestial Heal variant is much more supportive and a last resort before swapping to Heal Firebrand . All of these builds can be optimised further with a mix of gear to suit your needs using our gear optimizer.
Check the build section for some common gear variations. You can also use our gear optimizer for more variants!
|When Stability or a stunbreak is needed.|
|A stationary reflect lasting for 10 seconds.|
|A strong AoE heal for 5 seconds.|
|Provides Aegis to 5 targets.|
|Provides CC and a 216 power buff to each party member when traited with Perfect Inscriptions. This should be used when playing in power comps with high DPS.|
|Deals an additional 200 defiance bar damage. A very good replacement for Sanctuary on Artsariiv and MAMA.|
|Can be used as a source of Vulnerability. If your group's Vulnerability uptime is low, taking this is a DPS increase.|
|When Stability or a stunbreak is needed. Only take this if you can upkeep Quickness and Fury without "Feel My Wrath!".|
|Cleanses multiple conditions thanks to charges.|
|Recharges all virtue skills, grants Invulnerability for 3 seconds.|
|A 1200 range teleport to an enemy.|
|A 1,200 range teleport to an ally.|
As you will have seen from the equipment, Celestial/Seraphbrand has many variations you can use to adapt to your needs. Here is a brief overview of the common Attribute types, Runes, Sigils and Consumables that are used when gearing Celestial and Seraph variants. As mentioned above you can use our gear optimizer to help calculate what gear will be best, but in general remember you want to aim for 100% Burning duration and at least 60% Quickness duration to allow you to play Legendary Lore!
Keeping up Quickness is a lot easier than with a Condi Firebrand thanks to the increased Boon Duration. Nevertheless, it has less room for errors compared to Heal Firebrand! General guidelines for keeping up Quickness:
Use "Feel My Wrath!" whenever ready.
Only use these skills close to your allies - try to "puke" on them with the mantras
The rotation is a lot simpler compared to any other Guardian build (except for HFB where your weapons do not have immediate effect on how efficient the build is). However, weapon swaps require careful consideration, because it is not efficient to be stuck on staff or to have less than 25 Might during a damage phase. Getting the weapon swaps right is probably the hardest part (more info below). Generally, it is recommended to always camp Axe/Torch and only swap to staff to use Empower to top up Might.General information:
In Tome of Justice:
Apart from that:
Remember to be smart about your free utility swap and adjust as necessary to the encounter and your party.
Suggested key moments to swap to staff and Empower:
MAMA: There is no exact key moment and you need to decide on your own when to swap to staff.
Siax: This build has quite good damage and is fairly self sustained enabling you to kill your add quickly. Swap to staff for the last few percent and be ready to Empower in the middle. This works better the slower the group is due to weapon swap cooldown. If another person helps you kill your add (typically the Renegade) you can chill on staff for the add so you are ready to swap to Axe/Torch sooner.
Enso: Be on staff at the beginning of every phase and use Empower while Ensolyss is invulnerable.
Artsariiv: If your party deals the majority of its damage in the middle you want to empower at 66% and 33% shortly before she becomes vulnerable. If not you may empower while she is jumping away and the team kills the Anomaly.
Ai: On light Ai you will want to Empower mid at the beginning of the fight and after each split phase. You should also swap to Staff during the split mechanic so you can cast Empower as everyone returns to the middle. On Dark Ai this is mostly the same aside from the lack of split phases so keep an eye on Might and be ready to swap to Staff when needed. Remember with the amount of movement on this fight to be casting Symbol of Swiftness where possible to help keep everyone moving.
Tomes are very useful when no other skills are ready. Tome of Justice also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax).Tome of Courage and Tome of Resolve are great for high incoming damage scenarios.
If you have a Mistlock Singularity present you can use these skills for precasts: