Overview
Information:
Template Code
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Key Skills

Viability:
Synergy very high
DPS very high
Independence average
Acquiring basicsaverage
Achieving masterydifficult

Soulbeast is a DPS build with very high burst damage that also provides strong party buffs with

and
, some
and crowd control (CC) skills. Furthermore,
is an exceedingly strong reflect skill that comes in handy on several encounters (e.g. Artsariiv). The build benefits from slaying potions such as and .

This build is rather self sufficient due to:

  • from
  • from
  • Boon extension by
    ,
  • High CC with
    ,
    and
  • High mobility via
    ,
    and

Overall this is a very well rounded build that is rewarding to play in both PuGs and organized teams alike.

Equipment

Check the gear optimizer for more gear variants!

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

Weapons
  • Berserker Sword

    Force

  • Berserker Axe

    Impact

  • Berserker Longbow

    Force, Impact

Consumables
Food
Utility
Infusion
Back and trinkets
Berserker
Assassin
Assassin
Assassin
Berserker
Berserker
Swap Weapons
  • Warhorn for
    pre-stacking.
  • Greatsword to replace Longbow on some T4 fights where cleave or sustained DPS is more important.
  • Axes, Longbows, and Greatswords with slaying sigils (see Consumables Guide).

Check the gear optimizer for more gear variants!

Armor
  • Assassin

    Scholar

  • Assassin

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

Extra Note

You need Fractal God, and !

Weapons
  • Berserker Sword

    Force

  • Berserker Axe

    Impact

  • Berserker Longbow

    Force, Impact

Consumables
Food
Utility
Infusion
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Swap Weapons
  • Warhorn for
    pre-stacking.
  • Greatsword to replace Longbow on some T4 fights where cleave or sustained DPS is more important.
  • Axes, Longbows, and Greatswords with slaying sigils (see Consumables Guide).

Check the gear optimizer for more gear variants!

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

Weapons
  • Berserker Sword

    Force

  • Berserker Axe

    Impact

  • Berserker Longbow

    Force, Impact

Consumables
Food
Utility
Infusion
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
You need
  • Fractal God, Mistlock Singularity, and !
  • A ring with and 2 .

It can be easier to use a ring with 3 in order to reach 245 Agony Resistance so you can share 1 ring between Soulbeast and Weaver and use full zerk on both.

Build
Traits
  • Marksmanship

  • Beastmastery

  • Soulbeast

Skills
Heal
Utilities
Elite
Pets
Rock Gazelle - Best CC pet for small hitboxes, also this is the pet you use in
.
Smokescale - Provides a 5 second smoke combo field to stack
.
Red Moa - Higher DPS pet to use in
if the CC from Rock Gazelle isn't needed.
Further information
Situational Traits
Can be useful if the blast and team
is more advantageous than the self
from
.
Take this instead of
if you are running longbow and want some passive healing.
On short T4 fights you can precast
with
for your allies then swap traits right before you get in combat.
For longer encounters, more
generation.
Skirmishing and Fractals

Running Skirmishing in fractals is quite a niche choice, you need to satisfy both of the following requirements:

  • You can be sure that you can flank the boss permanently.
  • You want to replace a Berserker by providing your team with
    so they can crit cap.

If both of these requirements then you can swap Marksmanship for Skirmishing with the following trait setup:

  • Skirmishing

is worth over
if it allows you to get another
in a phase.

Situational Skills
A replacement for
. For more info on when to run this read the CM-Guides!
Allows all boons that are applied during its uptime to last longer, great for prestacking.
A source of
and
that allows you to perform skips in combination with .
A team source of
, can be taken in T4s such as Chaos.
Can be used before mistlock precast for and swapped with a usual utility for some extra opener DPS.
Area condi cleanse, also for allies if you play
. Very handy for Mai Trin and Artsariiv.
Warhorn

Play warhorn whenever you can't precast

and also won't get to cast a second
.

Defiance Bar Damage
200 damage (F2 in
)
150 damage (Longbow 4)
150 damage (Axe 4)
150 damage (Greatsword 5)
Details

The main idea of Soulbeast (as with all classes) is to ensure you get as much damage into the

buff. As your largest damage skill you want to ensure that
under the effects of
is your first priority when you see
on the boss.

Also as Soulbeast you have quite a few ticking damage over time AoEs, such as

and
(as well as
if you have
from your Weaver). You want to precast these AoEs where possible when you know that the boss is about to be
.

In PuGs, however, it is quite hard to predict when the boss will be CCed as well as phases can last a lot longer than expected, because of this the golem rotation is listed in the next section so that you can resort back to it if you end up in a longer phase.

Weapon Skills:

  • You should mostly run main-hand sword as it offers higher burst potential than dagger in all situations. It also offers nice movement skills:
    and
    .
  • You may take main-hand axe (to fill with
    ) for certain encounters, such as midburn Artsariiv, where you almost never autoattack with your dual wielding weapons set.
  • As a Soulbeast you want to always run offhand axe as it grants you access to
    , your highest damage skill, as well as
    , a useful pull skill for adds.

For your second weapon set you either run greatsword or longbow:

  • Longbow is a default pick for fractal Soulbeast as it has a higher burst potential through the ability to precast
    which is high damage ticking AoE, however you will end up with lower damage if your phases are too long since its auto attacks are very weak. Longbow synergizes well with which you can proc for a nice damage bonus.
  • Greatsword on the other hand offers great sustained DPS. You need to be smart about utilizing the Attack of Opportunity effect that you gain from
    . Finally, you also have
    which is a handy block in certain scenarios. It also allows you to move quickly around in fractals thanks to
    .
  • In order to proc you merely need to use any CC skill (such as
    or
    ) whilst the enemy is using an ability.

Pets:

  • For pets you simply run
    Rock Gazelle if you need CC or
    Red Moa if you don't. It is safer to just run Gazelle most of the time and only swap to Moa when you are sure you don't need the CC. You never know when a little CC can come in handy!
  • You want to have
    Smokescale on swap to have quick access if you need stealth for skips at any point.

Utility Skills:

  • You should never swap out

    or
    as they are both massive damage buffs both personally and for the team!

  • You want to always run

    as it grants you a 40% damage bonus for its duration. One thing to keep in mind is that it only grants you a 40% damage bonus against the foe you use it on, so if you are cleaving trash mobs it might not be worth using. Secondly, you only get the buff if you are in
    so also don't activate it if you are unmerged.

  • Your default second utility is

    which is a nice passive stat increase. Depending on the situation you can instead run
    which offers higher burst potential. The situations when you want to run trap depend upon phase length and downtime on phases where the trap can recharge.

    • For example on Skorvald you can use
      at the start of each phase into
      since it recharges during the island phase so the trap is an obvious pick over signet.
  • Most healing skills on ranger are quite useful:

    is a large heal and extends the boons on yourself thanks to
    . Secondly
    is a great condi cleanse either personally or for your team. Finally
    is a ticking heal that can be useful for pushing orbs at Arkk to enter the damage field.

Extra Notes:

  • in combination with
    means that using
    extends your boons, this can be helpful in Ensolyss split phases to maintain boons on yourself. The healing skill
    also allows you to extend boons on yourself.
  • in combination with the allows you to move extremely fast and is useful for a few skips. Check the Fractal Guides for specific skips.
Rotation / Skill usage
Information

Golem rotations from raid builds are generally suboptimal in fractals due to

and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
For that reason you can find a video below with openers for each of the CM bosses:

Soulbeast openers
by Stellan [dT], edited by Vince [dT]
Golem Rotation
by Sascha [CnD]
Golem Rotation
  1. during the cast of
  2. Weapon Swap
  3. Autoattack chain x4
  4. Weapon Swap
  5. Autoattack x6
  6. during the cast of
  7. Repeat from Step 5
Precasting

If you have a Mistlock Singularity present you can use this rotation

  1. If a fire field isn’t present, equip an offhand torch and use
    .
  2. with
    .
  3. Optional Use
    then change back the utility that it was in place of.
  4. to blast might.
  5. to extend your boons.
  6. Pick up
    if there is one.
  7. then take the Mistlock and trigger the boss.

If you don't have Mistlock Singularity present you can use this simplified rotation:

  1. If a fire field isn’t present, equip an offhand torch and use
    .
  2. to blast might.
  3. to extend your boons.
  4. Pick up
    if there is one.
Skill priority
SkilliDPS
7001
5282
3785
3373
3201
3176
3134
2828
2679
2497
2348
2220
2050
+
2029

Many thanks to Elu [SC] for this table: iDPS Chart.

Underwater Guide

For a DPS rotation the same rules apply as above land, try to fit lots of damage into

and
. You want to start on Harpoon gun and use
(Skill 3) and
(Skill 4) to precast damage into
. Outside of that precasting, you want to camp Spear since
(Skill 5),
(Skill 2) as well as your auto-attack chain deal good damage. You should swap back to Harpoon gun at the start of the split-phase of the Jellyfish Beast to range the split adds as well as allowing you to restart your rotation when the split-phase ends.

Underwater the pet you use for DPS depends on the situation just like above land:

  • You want to merge with
    Tiger for DPS as well as
    uptime. You want to use
    and
    for DPS on Tiger, additionally during DPS downtime (The split phase of the Jellyfish Beast) you want to unmerge and use
    to help your teams
    uptime.
  • If you don't need the
    uptime then you can consider using
    Lashtail Devourer as a DPS pet. You want to use
    for DPS as well as
    off cd so that you proc
    for a nice 10% damage bonus.
  • Finally, when you want to move around very fast you can merge with
    Shark for mobility. You simply use
    to move around. Be careful when you swap pets since you can no longer pet swap in combat!

Bonus Tips:

  • in combination with
    can be quite helpful to cleanse conditions on allies since Aquatic Ruins often has
    .
  • If you know that a blockable attack is coming then be sure to use
    (Skill 4) since you can proc
    for a nice 10% damage bonus.
  • At the end of a phase you can use
    (Harpoon 3) and
    (Harpoon 4) again.