Renegade

Meta Support Build

  • Jin Su Liang.9036
Overview
Large Hitbox23973 DPSby MajesticNoodle [BATS]
Template Code
[&DQkPJgMmPz3cEdwRBhIGEtQR1BErEisSyhHKEREOEA8GEisS1BEGEisS1BE=]
Key Skills
Key Traits
Boons
Conditions

Equipment
Check the gear optimizer for more gear variants!

80% Boon Duration.

Armor
  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

50% Boon duration.

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

Back and trinkets
Diviner
Berserker
Diviner
Diviner
Diviner
Diviner
Back and trinkets
Berserker
Berserker
Diviner
Berserker
Berserker
Berserker

80% Boon Duration.

Armor
  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

50% Boon duration.

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

Back and trinkets
Diviner
Berserker
Berserker
Diviner
Diviner
Diviner
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Build
Weapons
  • Diviner Sword

    Impact

  • Diviner Sword

    Force

  • Diviner Staff

    Severance, Force

Consumables
Food
Utility
Infusion
Traits
  • Devastation

  • Invocation

  • Renegade

Guide
Burst Rotation
Notes

Ideally you would want to do your burst rotation under the effect of Exposed and while your . This might not always be possible if you need to reserve energy for boons or in the case that your legend timings are off.

With you would want to use these abilities with on.

Abilities

Citadel Order Skills:


Sword Skills:

  • - The autoattack chain cleaves and provides Vulnerability on the two first attacks. The third attack creates an exploding rift on upto three targets, with each explosion hitting three targets. Potentially hitting nine times.
  • - High damage skill with low cooldown and energy cost, also provides Chilled. The second attack deals increased damage to isolated enemies.
  • - A two second evade that also provides Might to yourself.
  • - High damage skill, however should be used in key moments due to the energy cost, cooldown, and application of Vulnerability.
  • - Shadowsteps to target, grants two hits with decent damage. Should be used in key moments, unless energy and timing allows it to be used for damage.

Staff Skills:

  • - The autoattack chain cleaves and the last hit provides a small amount of healing to allies.
  • - Provides Weakness and a small amount of healing to allies.
  • - A two second block that Blind foes.
  • - Provides a blast for a combo field, cleanses two conditions and heals allies.
  • - The strongest Crowd Control skill in your arsenal, which grant between three and nine hits of Knockback.

Notable Traits:

  • - 20% damage increase when foe is below 50% health.
  • - When you apply Vulnerability you gain stacks of Battle Scars, which makes your attack steal health.
  • - 7% damage increase while your health is above 90%.
  • - Grant 25 more energy when you swap Legends below 10 energy.
  • - Disabling a foe provides Vulnerability.
  • - 33% Critical change increase when your endurance is full.
  • - shares more stacks of Might and the duration is increased with 50%.
  • - The duration of Alacrity shared from is increased with 50%.
Legends

  • - Summons a spirit that heals you on cast and pulses heal to allies in an area around it. Reduces damage taken from conditions by 50%.
  • - Summons a spirit that causes your party to inflict Bleeding on attack.
  • - Summons a spirit that Dazes enemies in an area around it for ¼ seconds once per second for six seconds.
  • - Summons a spirit that deals high damage to enemies around it and inflicts Vulnerability
  • - Summons a spirit that enchants your party's attacks with life steal. Increases damage dealt by your party while healing them for each attack.

  • - Every ½ seconds your next six attacks siphon life from your target.
  • - You shadowstep to your target and gives you two stacks of Icon Unblockable not found Unblockable.
  • - Stunbreak and evade that removes movement-impairing conditions like Crippled.
  • - Toggle: Damage modifier, grants you another hit on your attacks and increases your movement speed.
  • - Deal damage, inflict Vulnerability and Stun five nearby enemies.

  • - Powerful self heal and condition cleanse.
  • - Grant Stability to your party and inflict Weakness and damage to enemies standing in the field.
  • - Shoot out a chain to your target that applies Taunt and Slow to your target and four nearby enemies.
  • - Toggle: Summon hammers to spin around you dealing damage to nearby enemies while draining your energy.
  • - Stunbreak, which reduces incoming damage by 50% for your party.

  • - A decent self-heal that heals more for each unique condition on you.
  • - Draw one condition from nearby allies and provide Resistance to your party. Also works as a stunbreak.
  • - Removes three boons from enemies in a line up to five unique enemies and causes Chilled on enemies hit.
  • - Jump to a location and pull five nearby enemies to your location inflicting Chilled on them.
  • - Toggle: Deal damage to nearby enemies and pulse Torment to them. Drains energy when toggled on.

  • - Summon Ventari's Tablet which heals nearby allies every few seconds.
  • - Move Ventari's Tablet to the target location.
  • - Toggle: Summons a protective barrier that absorbs (not reflect) projectiles around the tablet.
  • - Heals the party for a decent amount around the tablet.
  • - Cleanses three conditions from allies near the tablet and heals per condition cleansed.
  • - Drains your remaining energy to explode Ventari's Tablet. Cleanses one condition per 10 energy drained. Ventari's Tablet shatters into smaller fragments that can be picked up by allies for a small heal.
Dealing with No Pain, No Gain

There are multiple weapons in your arsenal to deal with the instability No Pain, No Gain and make it easier to manage the boons that the enemy will receive from this instability. For fractals with No Pain, No Gain it is recommended to run a staff with instead of a . The will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no "interrupted" message.

Weapons
  • Diviner Staff

    Severance, Absorption

As for legends that you want to run, the general rule of thumb in groups that perform at least relatively well is to run and . If you find the stability to be an issue on Artsariiv in slower groups where isn't enough to cover the stability, you can run and or alternatively heavily rely on your to strip the boons and run and . However, this isn't recommended due to the unreliability of .

Defiance Bar

Hard Crowd Control:

Soft Crowd Control:

Nightmare

Legends:

and .


Suggested Boon Duration: 50%

Maintaining Alacrity in this encounter does not require high boon duration due to the length of the fight. This allows you to take a more damage focused approach. Increase your concentration if you notice downtime in Alacrity.


Precast

  • Cast for Alacrity and to blast Might, take the mistlock and repeat. The two casts of overlap and grant twice the duration of Alacrity. You can use for an additional Might blast if needed.
  • After the introduction of templates it is recommended to precast using equipment with higher boon duration.

100 - 75%

  • Cast on MAMA as soon as the red circle appears.
  • Cast right before MAMA becomes vulnerable.
  • Use to break the defiance bar. Be aware of your positioning to gain an additional hit.
  • Weapon swap and change to to gain the extra energy from the trait .
  • Activate , and use and before sharing Alacrity with .

1st Add

  • Use .
  • Change to to use to share Might.

75-50%

  • Cast and on MAMA.
  • Share Alacrity with when off cooldown.
  • Weapon swap to staff near the end of the phase.

2nd Add

  • Precast at the location where the add will spawn.
  • Change to .
  • Share Might with .

50-25%

  • Use through MAMA, and weapon swap to swords.
  • Activate , then cast and .
  • Change to for the upcoming add.
  • Share Alacrity with when off cooldown.

3rd Add

  • Precast , , and where the add will spawn.
  • Share Might with .
  • Weapon swap to staff when possible.

25-0%

  • Use for MAMAs shockwaves.
  • Using through MAMA to break the defiance bar.
  • Weapon swap and change to .
  • Activate , cast and .

Annotation

  • If your second phase is fast you might want to deactivate to have enough energy to share Alacrity with and precast on the second add.
  • If your second phase is slow you can let run out and then let your energy replenish to share Alacrity and precast on the second add.
  • Adjust your weapon swap to staff in the second phase to accommodate the weapon swap back to swords for the burst in phase three.

Legends:

and .


Suggested Boon Duration: 50%

Maintaining Alacrity in this encounter does not require high boon duration due to the length of the fight. This allows you to take a more damage focused approach. Increase your concentration if you notice downtime in Alacrity.


Precast

  • Cast for Alacrity and to blast Might, take the mistlock and repeat. The two casts of overlaps and grants twice the duration of Alacrity. You can use for an additional Might blast if needed.
  • After the introduction of templates it is recommended to precast using equipment with higher boon duration.
  • Ask your Weaver to precast for your opening rotation.

100 - 66%

  • Have your staff equipped and pick up the .
  • Precast and and change to using the legend swap UI.
  • Once the encounter begins activate and use , , and .
  • Change to , this will grant you extra energy from the trait .
  • Use and drop the .
  • Immediately use to finish of the defiance bar.
  • When you are through the hitbox weapon swap and use .
  • Share Might at the end of the phase with .

1st Add

  • Cast on your designated add.
  • Use and to finish off the add.
  • Cast on Siax.
  • Use to shadow step to Siax immediately.

66-33%

  • Share Alacrity with .
  • Let and deplete your energy.
  • Change to , this will grant you extra energy from the trait .
  • Cast and .
  • Share Might at the end of the phase with .

2nd Add

  • Activate and use to kill your add quickly.
  • Save for the next phase.
  • Use to shadow step back to Siax immediately.

33-0%

  • Share Alacrity with .
  • Use to deplete your energy.
  • Change to , this will grant you extra energy from the trait .
  • Cast , , , and .
  • Use and off cooldown until the encounter is finished.

Annotation

  • If you do not have a for your opening you can do the following:

    • Precast and and change to using the legend swap UI.
    • Activate , cast and spend time autoattacking.
    • Change to and use before continuing with the steps listed above.
  • In slower kills it might be worth sharing Alacrity in the first phase, rather than waiting until the beginning of the second phase.

  • In slower kills you will have to swap to staff after the second add and use to break the defiance bar. Casting will also be beneficial in this circumstance.

  • If you are running higher boon duration you will have to use and on your add to kill it quick enough in both phases.

Legends:

and .


Suggested Boon Duration: 50%

Maintaining Alacrity in this encounter does not require high boon duration due to the length of the fight. This allows you to take a more damage focused approach. Increase your concentration if you notice downtime in Alacrity.


Precast

  • Cast for Alacrity and to blast Might, take the mistlock and repeat. The two casts of overlap and grant twice the duration of Alacrity. You can use for an additional Might blast if needed.
  • After the introduction of templates it is recommended to precast using equipment with higher boon duration.

100-66%

  • Cast on Ensolyss as soon as the red circle appear.
  • Cast right before Ensolyss becomes vulnerable.
  • Use to break the defiance bar immediately. Be aware of your positioning to gain an additional hit.
  • Weapon swap and share Alacrity with . Be aware of energy management.
  • Change to to gain the extra energy from the trait .
  • Activate , and use , , , and again.

In the case of reaching the Upswing attack:

  • Change to and share Alacrity with .
  • Cast and .
  • Use , , and until phase is finished.

Orb Phase

  • Weapon swap to staff and change to .
  • Position yourself in a circle next to the Weaver in your party.
  • Use to share Alacrity with the Weaver.

66-33%

  • Precast right before Ensolyss appear.
  • Cast , for Alacrity, for Might, and .
  • Use to break the defiance bar immediately. Be aware of energy management.
  • Weapon swap and change to to gain the extra energy from the trait .
  • Activate , and use , , , and again.

After the completion of the Nightmare Devastation attack:

  • Weapon swap and change to and share Alacrity with .
  • Cast and .
  • Use to break the defiance bar.

Orb Phase

  • Weapon swap to staff and change to .
  • Position yourself in a circle next to the Weaver in your party.
  • Use to share Alacrity with the Weaver.
  • Cast on the to keep it alive for the last phase.

33-0%

  • Precast right before Ensolyss appears.
  • Cast , for Alacrity, for Might, and .
  • Use to break the defiance bar immediately. Be aware of energy management.
  • Weapon swap and change to to gain the extra energy from the trait .
  • Activate , and use , , , and again.

In the case of teleporting to the edge of the platform:

  • Change to and share Alacrity with .
  • Cast and .
  • Use , , and until phase is finished.

Annotation

  • Consider breaking the defiance bar a second time in prolonged phases. Use and after the Upswing attack in the first phase, and after the Nightmare Devastation attack in the second phase. In the third phase use on the first defiance bar, and use immediately when the second defiance bar appears.
  • Using before will give you the opportunity to use again while Ensolyss is affected by the Exposed debuff.
  • Coordinate with the Soulbeast in which orb phase to use to heal the .
Shattered Observatory

Legends:

and .


Suggested Boon Duration: 80%

Maintaining Alacrity in this encounter does require higher boon duration due to the length of the fight, and the necessity for Alacrity throughout the encounter. Increase your concentration if you notice downtime in Alacrity.


Precast

  • Cast for Alacrity and to blast Might, take the mistlock and repeat. The two casts of overlap and grant twice the duration of Alacrity. You can use for an additional Might blast.

100-66%

  • Precast when the Weaver is casting .
  • Cast right before triggering the instance.
  • Use through Skorvald to break the defiance bar. Be aware of positioning to gain an extra hit.
  • Weapon swap and change to , this will grant you extra energy from the trait .
  • Activate , and use and .
  • Share Alacrity with when the phase ends.

1st Add

  • Share Might with .
  • Change to .
  • Use .

2nd Add

  • Cast while the add is charging the knockback attack.
  • Use , , and .
  • Change to .

3rd Add

4th Add

  • Share Might with .
  • Activate , and use , , and on the add after the knockback attack.
  • Deplete your energy as much as you can and change to .

66-33%

  • Share Alacrity with .
  • Cast and immediately.
  • Deplete your energy with and .
  • Change to .
  • Activate , and use .
  • Share Alacrity with when the phase ends.

Adds

  • Replicate the skill order mentioned above in the earlier add phase.

33-0%

  • Share Alacrity with .
  • Cast and immediately.
  • Deplete your energy with and .
  • Change to .
  • Activate , and use .
  • Use and until the encounter is finished.

Annotation

  • Cast right as you jump the shockwave of the 2nd and 4th add. This can save you some time with a good party.
  • Be aware of positioning when sharing Alacrity and Might on the islands. Make sure everyone has landed before sharing.
  • Cancel once you are through the hitbox to gain time to do more damage in the first phase.

Legends:

and .


Suggested Boon Duration: 80%

Maintaining Alacrity in this encounter does require higher boon duration due to the length of the fight, and the necessity for Alacrity throughout the encounter. Increase your concentration if you notice downtime in Alacrity during the phases.


For this encounter it is recommended to run the following traits in Devastation trait line:

  • Devastation


Precast

  • Cast for Alacrity and to blast Might, take the mistlock and repeat. The two casts of overlap and grant twice the duration of Alacrity. You can use for an additional Might blast.

100-66%

  • Precast and at Artsariiv's location after triggering the encounter.
  • Manually change to using the legend UI before Artsariiv becomes vulnerable.
  • Use , and share Alacrity with .
  • Share Might with before using the Hypernova Launch to the corner.
  • Weapon swap and use to grant Stability for the party.
  • Change to , and precast , , and at the location where Artsarriv will appear.
  • Use to break the defiance bar. Use it with the Hypernova Launch to gain additional hits.
  • Weapon swap and change to .

Add

  • Use and to break the adds defiance bar.

66-33%

  • Share Alacrity with when everyone is in the middle.
  • Use to grant Stability for the large AoE attack.
  • Change to , and use and .
  • Share Might with .
  • Use and to deplete your energy.
  • Change to , and use your Hypernova Launch to the corner.
  • Use to grant Stability at the corner.
  • Share Alacrity with .
  • Share Might with .
  • Use and for additional damage.
  • Weapon swap to staff when phase ends.

Add

  • Use on the first add.
  • Use on the second add.

33-0%

  • Share Alacrity with when everyone is in the middle.
  • Use to grant Stability for the large AoE attack.
  • Change to , and use and .
  • Share Might with .
  • Use and to deplete your energy.
  • Change to , and use your Hypernova Launch to the corner.
  • Use to grant Stability at the corner.
  • Share Alacrity with .
  • Share Might with .
  • Use and for additional damage.

Annotation

  • After using , make sure you gain the extra energy from in the first phase.
  • Time so that Stability lasts long enough for the AoE attack in the middle.
  • Use Hypernova Launch while using to break the defiance bar as quickly as possible.
  • Be aware of energy management before changing to in the middle in order to gain the extra energy from .

Legends:

and .


Suggested Boon Duration: 80%

Maintaining Alacrity in this encounter does require higher boon duration due to the length of the fight, and the necessity for Alacrity throughout the encounter. Increase your concentration if you notice downtime in Alacrity.


For this encounter it is recommended to run the following traits in Devastation trait line:

  • Devastation


Precast

  • Cast for Alacrity and to blast Might, take the mistlock and repeat. The two casts of overlap and grant twice the duration of Alacrity. You can use for an additional Might blast.

100-80%

  • Cast on Arkk and auto attack until the Anomaly appear.
  • Cast on the Anomaly.
  • Change to .
  • Activate , and use and to finish the Anomaly.
  • Use to quickly get back to Arkk.
  • Share Alacrity with .
  • Deplete your energy with .
  • Weapon swap and change to when the phase is finished.

80-70%

  • Precast , , and at Arkk's location.
  • Share Alacrity with .
  • Use with the Hypernova Launch to break the defiance bar.
  • Share Might with .
  • Weapon swap and change to .

Archdiviner

  • Activate , and use , , and .
  • Use Hypernova Launch if the defiance bar appears.
  • Change to when the phase is finished.

70-50%

  • Cast , and .
  • Share Alacrity with .
  • Share Might with .
  • Change to .
  • Activate , and use , , and .
  • Weapon swap and change to when the phase is finished.

50-40%

  • Precast , , and at Arkk's location.
  • Share Alacrity with .
  • Use with the Hypernova Launch to break the defiance bar.
  • Share Might with .
  • Weapon swap and change to .

Gladiator

  • Activate , and use , , and .
  • Use Hypernova Launch if the defiance bar appear.
  • Change to when the phase is finished.

40-30%

  • Share Alacrity with in the middle.
  • Cast on the Anomaly.
  • Use and to finish of the Anomaly.
  • Weapon swap at the end of the phase.

30-0%

  • Precast , , and at Arkk's location.
  • Share Alacrity with .
  • Use with the Hypernova Launch to break the defiance bar.
  • Weapon swap and change to .
  • Share Alacrity with .
  • Activate , and use , , and until the encounter is finished.

Annotation

  • Kill the Anomaly in the 70-50% phase if your party struggles to survive without the Mistlock Singularity for the remainder of the encounter.

    • Use , , and to finish the Anomaly in this case.
  • Weapon swap back to swords as early as you can in the phases where you break the defiance bar.

  • Precast early enough to gain energy for in the opening of 80-70%, 50-40%, and 30-0%.