• Casual Sophie - Jin Su Liang.9036
Overview
Information:
Template Code
[&DQkPJgMmPz3cEdwRBhIGEtQR1BErEisSyhHKEREOEA8GEisS1BEGEisS1BE=]
Key Skills

Viability:
Synergy very high
DPS low
Independence high
Acquiring basicsaverage
Achieving masterychallenging

Renegade is the profession with the most support and utility among all META classes. It provides permanent

, half of the necessary
with
, a unique buff over 150
with
, an insanely strong party heal and additional damage with
, and if that is not enough already, the Renegade has also excellent CC capabilities with
and
.

Damage wise the Renegade is on the lower end compared to the other META classes. This does not imply that the damage doesn't matter: in fact Renegade has a very juicy burst that makes slacking DPS player sweaty.

Since the Renegade is a power-oriented build it benefits from and .

Equipment
  • Check the gear optimizer for more gear variants!
  • Check the CM-guides for information when to play 50% and 80% boon duration. For newer Renegades it is recommended to play at least 80% boon duration.

80% Boon Duration.

Armor
  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

50% Boon duration.

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

Back and trinkets
Diviner
Berserker
Diviner
Diviner
Diviner
Diviner
Back and trinkets
Berserker
Berserker
Diviner
Berserker
Berserker
Berserker

80% Boon Duration.

Armor
  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

50% Boon duration.

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

Back and trinkets
Diviner
Berserker
Berserker
Diviner
Diviner
Diviner
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Build
Weapons
  • Diviner Sword

    Impact

  • Diviner Sword

    Force

  • Diviner Staff

    Severance, Force

Consumables
Food
Utility
Infusion
Traits
  • Devastation

  • Invocation

  • Renegade

Guide
Abilities

Citadel Order Skills:

  • - Share two stacks of
    for each Kallas Fervor stack.
  • - Fire ten missiles that inflict high damage and
    .
  • - Share four pulses of
    .

Sword Skills:

  • - The auto-attack chain cleaves and provides
    on the two first attacks. The third attack creates an exploding rift on up to three targets, with each explosion hitting three targets. Potentially hitting nine times.
  • - High damage skill with low cooldown and energy cost, also provides
    . The second attack deals increased damage to isolated enemies.
  • - A two second evade that also provides
    to yourself.
  • - High damage skill, however should be used in key moments due to the energy cost, cooldown, and application of
    .
  • - Shadowsteps to target, grants two hits with decent damage. Should be used in key moments, unless energy and timing allow it to be used for damage.

Staff Skills:

  • - The auto-attack chain cleaves and the last hit provides a small amount of healing to allies.
  • - Provides
    and a small amount of healing to allies.
  • - A two second block that
    foes.
  • - Provides a blast for a combo field, cleanses two conditions and heals allies.
  • - The strongest Crowd Control skill in your arsenal, which grants between three and nine hits of
    .

Notable Traits:

  • - 20% damage increase when foe is below 50% health.
  • - When you apply
    you gain stacks of Battle Scars, which makes your attack steal health. This trait is the DPS alternative for
    . Usually it stands for ~ 10 - 12 % of damage, but doesn't scale with
    . Pulls ahead over
    in fights where majority of damage is dealt outside of
    debuff (on Artsariv and Arkk). Also worth taking in PuG groups.
  • - 7% damage increase while your health is above 90%.
  • - Grant 25 more energy when you swap Legends below 10 energy.
  • - Disabling a foe provides
    .
  • - 33% Critical chance increase when your endurance is full.
  • -
    shares more stacks of
    and the duration is increased by 50%.
  • - The duration of
    shared from
    is increased by 50%.
Legends

  • - Summons a spirit that heals you on cast and pulses heal to allies in an area around it. Reduces damage taken from conditions by 50%.
  • - Summons a spirit that causes your party to inflict
    on attack.
  • - Summons a spirit that
    s enemies in an area around it for ¼ of a second once per second for six seconds.
  • - Summons a spirit that deals high damage to enemies around it and inflicts
  • - Summons a spirit that enchants your party's attacks with life steal. Increases damage dealt by your party while healing them for each attack.

  • - Every ½ second your next six attacks siphon life from your target.
  • - Shadowsteps you to your target and gives you two stacks of unblockable.
  • - Stunbreak and evade that removes movement-impairing conditions like
    .
  • - Toggle: Damage modifier, grants you another hit on your attacks and increases your movement speed.
  • - Deal damage, inflict
    and
    five nearby enemies.

  • - Powerful self heal and condition cleanse.
  • - Grant
    to your party and inflict
    and damage to enemies standing in the field.
  • - Shoot out a chain to your target that applies
    and
    to your target and four nearby enemies.
  • - Toggle: Summon hammers to spin around you dealing damage to nearby enemies while draining your energy.
  • - Stunbreak which reduces incoming damage by 50% for your party.

  • - A decent self-heal that heals more for each unique condition on you.
  • - Draw one condition from nearby allies and provide
    to your party. Also works as a stunbreak.
  • - Removes three boons from enemies in a line up to five unique enemies and causes
    on enemies hit.
  • - Jump to a location and pull five nearby enemies inflicting
    on them.
  • - Toggle: Deal damage to nearby enemies and pulse
    to them. Drains energy when toggled on.

  • - Summon Ventari's Tablet which heals nearby allies every few seconds.
  • - Move Ventari's Tablet to the target location.
  • - Toggle: Summons a protective barrier that absorbs (not reflect) projectiles around the tablet.
  • - Heals the party for a decent amount around the tablet.
  • - Cleanses three conditions from allies near the tablet and heals per condition cleansed.
  • - Drains your remaining energy to explode Ventari's Tablet, cleansing one condition per 10 energy drained. Ventari's Tablet shatters into smaller fragments that can be picked up by allies for a small heal.
Defiance Bar

Hard Crowd Control:

  • - Up to nine hits of 150
    .
  • - Up to six hits of 100
    .
  • - 300
    .
  • - 150
    .

Soft Crowd Control:

  • -
    for 33 per second.
  • -
    for 50 per second.
  • -
    and
    for 75 and 50 per second.
Rotation / Skill usage
Information

Golem rotations out of the raid builds are generally suboptimal in fractals due to

and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
For that reason you can find a video with openers, that are efficient to use here.

Renegade openers
by Rubby [dT], edited by Vince [dT]
Dealing with No Pain, No Gain

There are multiple weapons in your arsenal to deal with the instability

and make it easier to manage the boons that the enemy will receive from this instability. For fractals with
it is recommended to run a staff with instead of a . The will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no "interrupted" message.

  • Diviner Staff

    Severance, Absorption

As for legends that you want to run, the general rule of thumb in groups that perform at least relatively well is to run

and
. If you find the stability to be an issue on Artsariiv in slower groups where
isn't enough to cover the stability, you can run
and
or alternatively heavily rely on your to strip the boons and run
and
. However, this isn't recommended due to the unreliability of .

Burst Rotation
Notes

Ideally you would want to do your burst rotation under the effect of

and while your
is up. This might not always be possible if you need to reserve energy for boons or in the case that your legend timings are off.

With

you would want to use these abilities with
on.