• Please check the CC distribution to contribute your share of the necessary CC!
  • Please also read through the fractal pages for general encounter information!

MAMA 5,200,519 HP

Weapons:
  • Staff

    Transference
    Concentration

  • Axe

    Concentration

  • Shield

    Transference

Skills:
Heal
Utilities
Elite
Notes
  • This rotation assumes the Heal Firebrand will use
    ,
    and
    when in range of all 5 allies in order to keep up
    and
    !
  • is timed for DPS phases (in order to meet DPS checks). It is usually timed for Breakbars with the signets active effect being up during
    as suggested in the rotation below.
  • This comp resides in the "PuG meta" category and as a result will include some requirements atypical of the meta. Including
    which as a result might affect
    uptime. One must consider all uptimes, including
    when playing in any group especially a PuG.
  • When constructing the guide for Heal Firebrand we concluded that the single easiest way to carry as a Heal Firebrand on MAMA is to provide reliable CC for the adds and boss alike!
  • In a PuG scenario it makes sense to include
    as well as consumables when playing a Heal Firebrand variant.
Skill usage

In any significant downtime in your rotation during this run, Use

Chapter 4 and blast it with
this will help upkeep
. Every time a Knight dies it resets your
.

Prestacking

  1. Use 2 charges of
    and share
    (keep in mind that
    only shares
    once every 7 second thanks to
    )
  2. Take Mistlock Singularity
  3. (exclude this usage if running
    )

1st Phase

  1. To CC
  2. to CC
  3. For
  4. to finish CC

1st Add

  1. Use
  2. Use
  3. (Use a single cast of
    if instant CC failed, Before the Knight lands his jump!) Situational

2nd Phase

  1. to provide
    for MAMA's melee attack
  2. Weapon swap
  3. to CC
  4. to help CC. (If the DPS is high DO NOT BREAK defiance bar before 50%)
  5. Cast
    Chapter 5,4,3 while moving toward the second add. This is for two major reasons: Firstly chapter 3 reflects the projectiles (or red AoEs on the ground which do lethal damage) and lastly provides
    and
    when allies are animation locked while CCing the second Knight.

2nd Add

  1. Use
  2. Use
  3. (Use a single cast of
    if instant CC failed, before the Knight lands his jump!) Situational

3rd Phase

  1. to CC
  2. To CC
  3. Weapon Swap
  4. for
  5. to finish CC
  6. Cast
    skill 5 skill 4 and spam 1 while moving toward the third add

3rd Add

  1. Use
  2. Use
  3. (Use a single cast of
    if instant CC failed, before the Knight lands his jump! Provided the final charge remains!) Situational

4th Phase

  1. Help CC with whatever you have.
  2. to provide
    for MAMA's lethal jump attack. Use the final charge of
    to ensure allies do not take damage!
  3. Having saved the last charge on
    , use it right before MAMA lands her jump!
  4. Use if available.
  5. Use
  6. to finish CC
  7. Weapon swap
  8. to max out

SIAX 6,138,797 HP

Weapons:
  • Staff

    Transference
    Concentration

  • Axe

    Concentration

  • Shield

    Transference

Skills:
Heal
Utilities
Elite
Notes
  • This rotation assumes the Heal Firebrand will use
    ,
    and
    when in range of all 5 allies in order to keep up
    and
    !
  • is timed for DPS phases (in order to meet DPS checks). It is usually timed for Breakbars with the signets active effect being up during
    as suggested in the rotation below.
  • Use well timed
    to give
    .
  • Chapter 5,4,1 situationally in order to heal up your allies! Remember Chapter 5 is a healing effectiveness modifier improving outgoing healing by 33%.
  • Siax is a boss that benefits greatly from all party members stacking tightly for heals and meeting the minimum DPS checks.
  • Siax is also a fight which does not rely heavily on CC.
  • As a result, it is paramount as a Heal Firebrand that you are able to time
    and
    , while topping up healing situationally. Take
    if you are struggling with consistency!
  • When the group is dealing with the
    ,
    can be stripped by this attack right before the hallucination AoE fully expands. It is therefore really helpful to take
    as a backup!
  • See Phase 2 'step 8' where it states one should use
    for Scholar uptime. This is only true for groups with higher group DPS who meet the DPS checks and the situational timing of the tome can save the group! Try not to use the tome for the benefit of 1 player only during a split.
Skill usage

Prestacking

  1. Use 2 charges of
    and share
    (keep in mind that
    only shares
    once every 7 second thanks to
    )
  2. Take Mistlock Singularity

1st Phase

  1. , use Chapter 4 Scorched Aftermath
  2. to blast
    's Scorched Aftermath
  3. Weapon Swap
  4. For
  5. to CC (if your groups DPS is high enough it will be up during split)
  6. If extra CC is required
  7. If DPS is low be ready to use
    to
    the Hallucination's AoE (Vital Importance)

Split Phase 1

  1. Position yourself with the Renegade using axe to aid DPS on add!
  2. Ready if a DPS desperatly needs healing. Situational
  3. While Moving back to Siax use
    5 and 4 and spam 1 to heal players up. Situational and only if high DPS

2nd Phase

  1. While
    is still on the boss Weapon Swap
  2. To
    the Hallucination's AoE (Vital Importance)
  3. To CC
  4. To Help CC.
  5. (If needed, to finish CC)
  6. Cast
    4 and 5 then use up all charges with skill 1 (This, if timed correctly, will do three things. Namely: it will
    the Hallucination's AoE, put
    for the "swipe" attack and ensure the group has
    for when the Volatile hallucinations pop)
  7. Cast
    and attempt to
    the Volatile Hallucinations using Chapter 3 so not all of them blow up in middle at once. (This is the moment where groups with low DPS will likely wipe and therefore a situational moment where having saved your
    might save the group!) Situational
  8. Use Chapter 4 Scorched aftermath
  9. Blast With
  10. Weapon Swap

Split Phase 2

  1. Position yourself with the Renegade using axe to aid DPS on add!
  2. Ready if a DPS desperatly needs healing. Situational
  3. While moving back to Siax use
    5 and 4 and spam 1 to heal players up. Situational and only if high DPS

3rd Phase

  1. For
  2. to CC
  3. To CC
  4. If needed to finish CC
  5. Weapon Swap
  6. while
    (Ideally you will be quick enough in every scenario above to be precasting Empower before the breakbar is finished)
  7. Use
    to
    the Hallucination's AoE (Vital Importance)
  8. If
    was used at the start of Phase 2, where group DPS is higher, it may be off cooldown. Simply use Chapter 5,4 and spam 1 to ensure players are max health Situational

ENSOLYSS 14,059,890 HP

Weapons:
  • Staff

    Transference
    Concentration

  • Axe

    Concentration

  • Shield

    Transference

Skills:
Heal
Utilities
Elite
Notes
  • This rotation assumes the Heal Firebrand will use
    ,
    and
    when in range of all 5 allies in order to keep up
    and
    !
  • is timed for DPS phases (in order to meet DPS checks). It is usually timed for Breakbars with the signets active effect being up during
    as suggested in the rotation below.
  • Use well timed
    to give
    .
  • Chapter 5,4,1 are used situationally in order to heal up your allies! Remember Chapter 2 is also a condition cleanse (as well as chapter 5) and will help mitigating Ensolys' auto attack.
  • is a really underrated CC skill which fits perfectly for Ensolyss as Heal Firebrand. Due to it's cooldown it has less use elsewhere in fractals, but is available every phase on Ensolyss. Sanctuary has a base CC of 750 (and can be traited in virtues to 1050 defiance only if the group needs more CC) and has the added benefit of being a CC over time where the Heal Firebrand can spam consumables throughout it's duration.
  • is timed during
    and
    for two reasons: Firstly it's a well timed heal for
    and lastly, due to it's cast time it can be tricky to use during Ensolyss' many attacks.
  • It is suggested to use for Phase 1 to break more consistently in PuG scenarios, in terms of
    application, one should always strive to use
    's active duration throughout the
    effect. If you use
    for an instant break and it fails, it's active effect is wasted.
Skill usage

Prestacking

  1. Use 2 charges of
    and share
    (keep in mind that
    only shares
    once every 7 second thanks to
    )
  2. Take Mistlock Singularity

Phase 1 Instant break

  1. Start on staff, with ready to use.
  2. A few seconds after the boss lands, try to time correctly. (If you miss the timing it's not the end of the world, but will end up being amazing practice for more experienced groups) (In future runs with Power Firebrand, the
    's timing is be the same as !)
  3. to CC.
  4. Enter
    use Chapter 4 and blast it with
  5. Use
    using Chapter 5,4 and spam 1 to
    the first slam AoE and
    it's shock wave.
  6. Weapon swap
  7. for
  8. Use
    to
    the first orange AoE in the chain of Ensolyss' attacks in order to free up an evade for your party members.
  9. Chapter 5,4,1 to heal up the party! Remember Chapter 2 is also a condition cleanse (as well as chapter 5) and will help with Ensolyss' auto attack.
  10. Weapon swap (ensuring the next phase starts with staff)

1st Phase Failed instant break

  1. Start on Staff, with ready to use.
  2. A few seconds after the boss lands, try to time correctly. (If you miss the timing it's not the end of the world, but will end up being amazing practice for more experienced groups) (In future runs with Power Firebrand, the
    's timing is be the same as !)
  3. Enter
    while you and your allies move to the bubble. Use chapter 4 and blast it with
  4. Right before the bubble pops, precast
  5. When the bubble has popped use
    as quickly as possible
  6. Follow up with To CC
  7. (if needed to finish CC) (try to CC before Ensolyss' first orange AoE hits)
  8. While the
    and
    is up:
  9. Use
    use chapter 5 4 spam 1
  10. Weapon swap
  11. for
  12. Use
    to
    the first orange AoE in the chain of Ensolyss' attacks in order to free up an evade for your party members.
  13. Chapter 5,4,1 to heal up the party! Remember chapter 2 is also a condition cleanse (as well as chapter 5) and will help with Ensolyss' auto attack.
  14. Weapon swap (ensuring the next phase starts with staff)

2nd Phase

  1. As the split phase is ending, open
    use chapter 4 in middle.
  2. Blast Scorched Aftermath with
  3. Right before the boss is vulnerable, precast
  4. As the breakbar appears use
  5. Follow up with to CC
  6. Try to CC as quickly as possible to prevent the incoming damage from the CC channel attack all the while using
    to mitigate inc. dmg with
    .
  7. While the
    and
    Is up:
  8. Cast
  9. Use
    use chapter 5 4 spam 1
  10. Weapon swap
  11. For
  12. Use
    to
    the first "Slam Orange AoE" in the chain of Ensolyss' attacks in order to free up an evade for your party members.
  13. Chapter 5,4,1 to heal up the party! Remember chapter 2 is also a condition cleanse and will help with Ensolyss' auto attack.
  14. Weapon swap (ensuring the next phase starts with staff)

3rd Phase

  1. As the split phase is ending, open
    use chapter 4 in middle.
  2. Blast Scorched Aftermath with
  3. Right before the boss is vulnerable precast
  4. As the breakbar appears use
  5. Follow up with to CC
  6. Use
  7. Try to CC as quickly as possible to prevent the incoming damage from the CC channel attack all the while using
    to mitigate incoming dmg with
    .
  8. While the
    and
    is up:
  9. Cast
  10. Use
    use chapter 5 4 spam 1
  11. Weapon swap
  12. Use
    for
  13. Use
  14. Use
    to
    the first orange AoE in the chain of Ensolyss' attacks in order to free up an evade for your party members.
  15. Sub 15% use
    to
    the charging _Hallucination_s. Feel free at this late stage in the fight (depending on quickness uptime) to use the final charge of
    in order to block the charging _Hallucination_s!

SKORVALD 5,551,340 HP

Weapons:
  • Staff

    Transference
    Concentration

  • Axe

    Concentration

  • Shield

    Transference

Skills:
Heal
Utilities
Elite
Notes
  • This rotation assumes the Heal Firebrand will use
    ,
    and
    when in range of all 5 allies in order to keep up
    and
    !
  • is timed for DPS phases (in order to meet DPS checks). It is usually timed for Breakbars with the signets active effect being up during
    as suggested in the rotation below.
  • Use
    to give
    .
  • Chapter 5,4,1 Situationally in order to heal up your allies! Remember chapter 2 is also a condition cleanse (as well as chapter 5) and will help to cleanse players
    .
  • This encounter is fairly straight forward for a Heal Firebrand, their role is to ensure any and all breakbars are broken as soon as possible and that
    and
    are timed correctly.
  • If your group DPS is low ensure to save your
    (and if REALLY low your
    too) for the final phase, this is due to Skorvalds melee attack which will chain
    as well as deal a large amount of damage AND
    .
  • One aspect worth noting is island 4 on each split phase. Uses
    to give
    to players (as well as not to be interrupted),
    to ensure players are at 25
    before the DPS phase and
    to increase all party member's power by 216.
  • Make sure to use consumables where needed. If the breakbar has regenerated in time for phase 3. Be ready to break it as quickly as possible before Skorvald's
    finishes.
Skill usage

Prestacking

  1. Use 2 charges of
    and share
    (keep in mind that
    only shares
    once every 7 second thanks to
    )
  2. Take Mistlock Singularity

100%-66%

  1. Start on Axe, with ready to use.
  2. The second the boss arrives Break
  3. to CC
  4. for
  5. to finish CC

Islands

  1. First Island

    1. Share
      using
    2. for
    3. Weapon swap
  2. Second Island

    1. Chapter 4
    2. to blast
      's Scorched Aftermath
  3. Third island

    1. Skill 5 and 1 for
      and share
      as well
  4. Fourth island

    1. and
      Instantly upon landing.
    2. Take portal.

66%-33%

  1. Weapon swap
  2. For
    .
  3. Use
    to
    Skorvald's AoEs
  4. 5,4,1 to heal up the party

Islands

  1. First Island

    1. Share
      Using
    2. For
    3. Weapon swap
  2. Second Island

    1. Chapter 4
    2. to blast
      's Scorched Aftermath
  3. Third island

    1. Share
      Using
      (if your group has low DPS do not use
      )
  4. Fourth island

    1. and
      Instantly upon landing.
    2. Take portal.

33%-0%

  1. If a breakbar is available use as many consumables as possible, as quickly as possible in an attempt to break the defiance bar in the short time frame provided! (Situational- the breakbar will rarely have regenerated in time)
  2. Having saved your
    From split phase. Use chapter 5,4 and spam 1.
  3. For
    .
  4. Use
    to
    Skorvald's AoEs
  5. 5,4,1 to heal up the party

Notes:

  1. If your Renegade runs
    then you are able to co-ordinate
    with them! Remember in a PuG scenario having too much
    is better than not enough!
  2. Be careful with what island you choose for your : Don't use it at the island where you are supposed to enter any of your tomes

ARTSARIIV 5,962,266 HP

Weapons:
  • Staff

    Transference
    Concentration

  • Axe

    Concentration

  • Shield

    Transference

Skills:
Heal
Utilities
Elite
Notes
  • This rotation assumes the Heal Firebrand will use
    ,
    and
    when in range of all 5 allies in order to keep up
    and
    !
  • is timed for DPS phases (in order to meet DPS checks). It is usually timed for Breakbars with the signets active effect being up during
    as suggested in the rotation below.
  • Use
    to give
    .
  • Chapter 5,4,1 Situationally in order to heal up your allies!
  • Remember chapter 5 is a healing effectiveness modifier improving outgoing healing by 33%.
  • Your predominant role as a Heal Firebrand in this fight is to provide sufficient
    and
    for various attacks. This is essential in order to ensure your DPS players are able to reflect without being interupted!
  • The reflect on Artsariiv scales power from it's origin in question (the boss). So with that in mind
    's active 216 power' would only benefit the groups DPS during
    This does not mean "do not take signet". It means that it should be used for the benefit of the group's DPS (with or without a breakbar!). With that said, the reflected projectiles themselves scale with the player's precision! If you are a Heal Firebrand on Artsariiv do not reflect or destroy projectiles!
  • In more experienced groups, the anomaly will be skipped entirely. Where the breakbar is expected to be broken instantly the projectiles are reflected back during
    . It can be quite tricky as a group to accomplish this is due to the need for fast group CC. It is however easy to practice, as in order to time it correctly you simply CC the boss as soon as it's breakbar appears in Phase 1.
  • Use
    if you miss time an
    , using a single charge as a backup is a nice fallback. Provided it does not mess with 'step 2' on each phase.
  • Try to time
    and
    together to ensure +216 power for the DPS players during burn phases as well as
    during phases 2 and 3.
Skill usage

Prestacking

  1. Use 2 charges of
    and share
    (keep in mind that
    only shares
    once every 7 second thanks to
    )
  2. Take Mistlock Singularity

100%-66%

Stay in the middle

  1. Precast
    For
    .
  2. Use
    and
    so players don't get
    .
  3. to blast
    's Scorched Aftermath
  4. Hypernova Launch to the corner (after the anomaly is dead)
  5. skill 5 and 4 (to ensure the slb isn't interrupted while reflecting with axe 5)
  6. to CC
  7. Use
    to
    Artsariiv's AoEs
  8. 5,4,1 to heal up the party
  9. if you miss timing an
    , use a single charge as a backup.

Add Phase 1

  1. Go to your marker/direction
  2. CC the add

66%-33%

While in the middle

  1. For
    .
  2. And
    Together to ensure the players dont get
    or take lethal damage when without
    .
  3. to blast
    's Scorched Aftermath
  4. Hypernova Launch to the corner (after the anomaly is dead)
  5. to prevent the DPS who is reflecting (Soulbeast with axe 5) from being
  6. Use
    regardless of CC, for active +216 power (try to use
    and
    together, to help the Soulbeast)
  7. Use
    to
    Artsariiv's AoEs
  8. 5,4,1 to heal up the party
  9. Depending on group DPS, use the same consumables rotation as used in p1 to break the breakbar after the orb has returned.
  10. if you miss timing an
    , use a single charge as a backup.

Add Phase 2

  1. Go to your marker/direction
  2. CC the Add
  3. Go clockwise to another add
  4. CC the add

33%-0%

While in the middle

  1. For
    .
  2. And
    Together to ensure the players dont get
    OR take lethal damage when without
    .
  3. to blast
    's Scorched Aftermath
  4. Hypernova Launch to the corner (after the anomaly is dead)
  5. To prevent the DPS who is reflecting (more commonly axe 5 on slb) from being
  6. Regardless of CC, for active +216power (try to use stand your ground and signet together, to benefit the slb)
  7. Use
    to
    Artsariiv's AoEs
  8. 5,4,1 To heal Allies situationally.
  9. Depending on group DPS, use the same consumables rotation as used in p1 to break the breakbar after the orb has returned.
  10. if you miss timing an
    , use a single charge as a backup.

ARKK 9,942,250 HP

Weapons:
  • Staff

    Transference
    Concentration

  • Axe

    Concentration

  • Shield

    Transference

Skills:
Heal
Utilities
Elite
Notes
  • This rotation assumes the Heal Firebrand will use
    ,
    and
    when in range of all 5 allies in order to keep up
    and
    !
  • is timed for DPS phases (in order to meet DPS checks). It is usually timed for Breakbars with the signets active effect being up during
    as suggested in the rotation below.
  • Use
    to give
    .
  • Chapter 5,4,1 to heal up the party! Remember Chapter 5 is a healing effectiveness modifier improving outgoing healing by 33%.
  • Remember to precast
    on Mistlock Singularity before entering Arkk to prevent players from
    .
  • This rotation helps with
    uptime through the abuse of the trait <Trait name"renewedjustice"'> where
    is reset after killing an add. It is important to use
    before or during every add phase, before the add dies! Be on staff (and ready with Hypernova Launch ) in order to blast!
  • All three skills
    ,
    and
    are used situationally: to
    melee attacks, provide
    for the
    and do
    to provide burst heals.
Skill usage

Prestacking

  1. Use 2 charges of
    and share
    (keep in mind that
    only shares
    once every 7 second thanks to
    )
  2. (as late as possible before activating the boss)
  3. Take Mistlock Singularity

1st Phase (100%-80%)

  1. For
  2. Weapon swap
  3. Chapter 4
  4. to blast
    's Scorched Aftermath
  5. Stand at your orb location and use staff auto attack to push it.

2nd Phase (80%-70%)

You can use Hypernova Launch to the middle

  1. Weapon swap
  2. Use
  3. Use Situational

Archdiviner

  1. ->
    1 (preferably 2) adds AND
  2. Use
    and
    (skill 3) the mobs closer to the middle, then use chapter 4 (make sure you enter and exit the tome before the split phase add dies)
  3. to blast
    's Scorched Aftermath
  4. Cast
    as the add is about to die

3rd Phase (70%-50%)

  1. Precast
  2. Chapter 4
  3. to blast
    's Scorched Aftermath
  4. Weapon swap
  5. For
  6. Chapter 5,4,3 and spam 1 (this provides
    for
    ,
    for melee attacks and a reflect for the agony circles. It will also help the Renegade not getting caught off guard by an agony AoE, with his back to the boss while killing the anomaly.)
  7. for
  8. Weapon swap
  9. Stand at your orb location and use staff auto attack to push it.

4th Phase (50%-40%)

You can use Hypernova Launch to the middle

  1. Situational
  2. Use
    Chapter 4
  3. to blast
    's Scorched Aftermath
  4. Weapon swap

Gladiator

  1. ->
    1 (preferably 2) adds and
  2. Use
    for
  3. Hypernova Launch to CC add
  4. Use Situational
  5. Cast
    as the add is about to die
  6. Weapon swap

5th Phase (40%-30%)

  1. Precast
  2. Chapter 4
  3. to blast
    's Scorched Aftermath
  4. Weapon swap
  5. for
  6. This is most likely the moment where
    will be required! Simply use Chapter 5,4 and spam 1.

6th Phase (30%-0%)

You can use Hypernova Launch to the middle

  1. For
  2. Situational
  3. Weapon swap
  4. Chapter 5,4,3 and spam 1 (this provides
    for
    ,
    for melee attacks and a reflect for the agony AoEs)

Annotation:

  1. If possible make sure you use Hypernova Launch to CC the adds
  2. The Archdiviner spawns AoE's that strips boons, avoid them!
  3. Use Hypernova Launch to blast the many firefields placed from
    Chapter 4