|Current Record||3:48||by Discretize [dT]|
Kill the four Veteran Chanters at the beginning to open the gate on the right-hand side. The fastest person can rush ahead and move to the next checkpoint at the Chaos Anomaly, everyone else can
/gg and resurrect at the checkpoint there.
Stack Might before the four K1T-A golems and kill them to spawn the Chaos Anomaly. Every 25% health, she will become immune to damage and you have to kill K1T-A golems again to continue. With every phase there will be one less K1T-A golem but the remaining grow in strength, the final single golem at 25% health has about 1.5m health.
Trait and use at 75%/50%/25% to grab the golems together.
You can golems towards the center area.
Run an offhand axe and use to pull golems closer.
You will need to enlighten four bonfires on the path to progress to the end boss while every player only has one Enlighten charge.
You can stack Stealth to skip the mobs though it usually is not necessary. Do not assign a bonfire to each player, simply lighten them up as soon as you reach them.
Learn to dodge the tentacle Knockbacks. Mobility skills and are very good here.
The end boss is only vulnerable when his protective bubble is removed by pulling him into the moving purple areas.
He will also apply a group-wide Daze if he hits anyone with the third hit of his auto-attack chain. Avoiding this is the highest priority during the fight. Either use blocks, dodges and invulnerables or simply do not stand in front of him when it hits. Learn to recognize the animation.
Note that you can take aggro from him by walking inside his hitbox and cancel the third auto-attack by moving out before.
Another trick is to bypass the damage from purple zones by repeated jumping.
Starting at 50% health, he will randomly start a pulling attack which can be prevented by breaking his defiance bar. Save your crowd control skills for this.