Damage Mitigation

Guide

Projectiles Destruction / Reflection

A lot of projectiles in fractals can be reflected or destroyed to prevent various boss mechanics, like the expiration of Bonfires in the Snowblind Fractal or the emergence of burning fields from Solar Orbs at Arkk in the Shattered Observatory Fractal.

Below is a list of currently used projectile reflect or absorb skills and traits:

Mesmer

  • (Utility, best used during , )

  • (Focus 4, traited with )

  • (Focus 5, rather inconsistent)

  • (Shield 5)
Elementalist

  • (Staff 3, )

  • (Focus 4, )

  • (Utility skill)

  • (Warhorn 4, )
Ranger

  • (Staff 5)

  • (Axe 5)
Guardian

  • (Utility skill)

  • (Sword 3)

  • (Tome Skill 3)
Thief

  • (Utility skill)

  • (Auto attack chain)
Warrior

  • (Utility skill)

  • (Sword F1)

  • (Elite skill)

Blocks, Evades and Invulnerables

Certain mechanics can be bypassed by using block, evade, Invulnerability or Aegis skills. Those ward against any attack (including projectiles) and usually prevent the application of conditions and control effects.

Note that some abilities are unblockable !

Below is a list of commonly used defensive skills:

Mesmer

  • (F4, personal evade)
    You can trait to share with allies (5 seconds internal cooldown) when you gain distortion
  • Any signet with and phantasm with apply distortion as well

  • (Shield 4)

  • (Shield 4, after block )

  • (Sword 4)
    You can block more by jumping

  • (Sword 2)

  • (Utiltiy skill, )
Elementalist

  • (Utility skill)

  • (Utility skill)

  • (Downed state skill)

  • (Focus 5, )

  • (Sword 2, )

  • (Sword 2, )
Ranger

  • (Utility)

  • (Greatsword 1, chain 3)

  • (Greatsword 4)

  • (Staff 3)
Guardian

  • (Heal skill)

  • (Elite skill)

Any Aegis skill:


  • (F3)

  • (F3, periodically)
    (Tome skill 2 and 5)

  • (Utility skill)

  • (Heal skill)

  • (F3)
Thief

  • (Utility skill)

  • (Staff 5)
Warrior

  • (Mace 2)

  • (Shield 5)

  • (Heal skill, also heals you for incoming damage but does not prevent conditions or control effects)

  • (Utility skill, does not prevent conditions or control effects)
  • (F2 Counterattack Evasion: 0.5 seconds)