About team compositions and why certain classes are meta, please consult the meta-page!
You can use the chat command
/gg within fractals to immediately kill your character (dead, not downed). This can be used generously in fractal skips, as it allows the entire party to teleport to a checkpoint once one player activates it.
If everyone in the party is dead at the same time, cooldowns will reset for all players. Therefore it is advised for the entire group to use
/gg at certain key positions to reset long cooldowns, like between Siax (2nd boss) and Ensolyss (3rd boss) in 99CM. Never resurrect as long as another player is still alive.
Note that the Druid's and for Reaper will fully recharge after the resurrection.
Tier 4 fractals always have three Mistlock Instabilities active which add additional mechanics to the fights. The selection is random for each difficulty level and changes daily. More information can be found in the official wiki.
Below is a list of all current instabilities and their possible countermeasures.
|Adrenaline Rush||When enraged, enemies deal 150% increased damage while they're low on health. Enemies deal 20% less damage when not enraged.|
|Afflicted||Outgoing Resistance duration is increased by 50%. Enemies apply random conditions. ( Bleeding, Burning, Confusion, Poison and Torment). Not necessary, although a good countermeasure is to have the Firebrand use or blasting light fields.|
|Flux Bomb||This means that players in combat are randomly marked with Flux Bombs which leave a damaging and blinding AoE field behind. Do not place those inside the combat area, learn to dash away right before the field deploys. If you keep walking forward while marked you won't get any damage from the bomb. Flux bombs now apply to both allies and enemies. It is a little DPS increase to deploy it under the boss/mobs but it is not worth it blinding your team members!|
|Last Laugh||Enemies explode upon dying if not stunned. Stunned enemies apply protection and stability to nearby players. Each enemy killed explodes within a 180 radius 1.75 seconds after its death, dealing high damage and apply Daze to foes around it. Recognizable by a yellow zone after a mob's death. Stunned enemies apply Protection and Stability to nearby players.|
|Mists Convergence||Causes a set of effects from other fractals to spawn, including The Mossman, a deadly Champion Rabbit, Veteran Jade Maw Tentacles, an air strike from the PvP map Skyhammer and the cannon assault from Captain Mai Trin Fractal.|
|No Pain, No Gain||Enemies receive Protection, Might and Fury when you hit them. Has a 20 second internal cooldown per enemy, Renegade can strip with () or Power Reaper can strip with and weapon skills or from Holosmith or Chronomancer can strip with or auto-attacks. Stripping an enemy boon will steal their life.|
|Social Awkwardness||Players will be pushed away from one another. Make sure to not run around like a headless chicken! Find a good spot and stand still.|
|Toxic Trail||Enemies leave a trail of poison behind them which inflicts direct damage and the Poison condition. Blocking a toxic-trail attack will absorb it and cleanse the condition. It can be very dangerous when fighting multiple mobs. Removes Aegis.|
|Fractal Vindicators||Fractal Avengers are replaced by hard-hitting Fractal Vindicators. Those need to be killed as fast as possible to prevent further chaos.|
|Hamstrung||The lower your health, the slower you move. Endurance regenerates 33% faster. Heal yourself to reduce Hamstrung stacks!|
|Boon Overload||Each boon on a player increases incoming strike damage by 5%. Outgoing boon duration is increased by 20%.|
|Frailty||Players are smaller and have 30% less health, but they move 25% faster.|
|We Bleed Fire||Enemies create flaming missiles when damaged. Incoming condition damage is reduced by 20%. It can be reflected for extra damage. In T4s Renegade should bring and keep the bubble up in critical moments.|
|Vengeance||When enemies die, they enhance nearby foes with multiple boons, it does not apply to elite foes. Strip any enemy boon to inflict them with weakness.|
|Outflanked||Foes within 300 range do 300% more damage when attacking from behind, but do 25% less damage to you (their damage is reduced to 75%) when attacking from ahead.|
|Stick Together||Take 60% increased damage when not within a range of 300 of an ally. Take 20% reduced damage when within a range of 300 of an ally.|
|Sugar Rush||Increases player movement speed and attack speed by 15%. Elite and lower enemies' movement speed and attack speed increases by 35%.|