Fractals of the mists or also frequently called FOTM (or just "fracs") are 5-man repeatable endgame dungeon-like content with a large scale of difficulty and rewards. There are 100 levels that are structured into 4 different tiers each consisting out of 25 levels. You can find the portal entrance to fractals in Fort Marriner in Lions Arch. There are no gear requirements for tier 1 fractals allowing anybody to try fractals out.
The higher level the more mechanics are added to fractals, the harder hit enemies but you also receive more loot. Starting from level 20 the players need to deal withwhich requires to counter effectively. Every level has a recommendation of how much you should have at least. Without you lose a percentage of your HP every second while under the effect of . Click on the icon to learn more about the scaling of the damage by .
Starting with tier 2 the heroes are encountering Mistlock instabilities which add another layer of difficulty. A complete list of Mistlock instabilities and countermeasures can be found at the bottom of this page.
|1||17||0||This tier is meant as an introduction to fractals. Mechanics and damage are very forgiving.|
|2||61||1||Tier 2 fractals should be played in a party with 5. The mechanics hit slightly harder and you encounter mistlock instabilities and|
|3||106||2||When starting to do tier 3 fractals you are expected to start reading up on how your class and fractals work. Enemies hit hard, are more frequent and you have to deal with two mistlock instabilities at the same time!|
|4||150||3||When running tier 4 fractals you should be comfortable with your class and the mechanics. It is expected that you carry your own weight. Running with optimal utility and food as well as fractal potions (, , ) is expected.|
There are quite a few differences that set fractals apart from other PvE content in Guild Wars 2. Most prominently is the length of a single level: One level is usually completed in 5-10 minutes. The levels do not only contain bosses but also other encounters such as small puzzles or fighting mobs. Many levels can be sped up by thinking outside the box and using smart tricks.
The fractal specific potions influence the way builds are designed. Each of them grants 1.5 times of yourin a specific stat. This allows builds to be played a lot more offensive compared to elsewhere. Our builds are optimized for multiple amounts of since you will acquire more than 162 over the course of your fractal journey due to Mist Attunement 1 and higher augmentations.
|Potion||Stat||Gain on 162|
|243 = 11.57%|
|243 = 16.2%|
For beginners, it is recommended to socket only in infusion slots of ascended gear since they are the most efficient ones to use and the builds on this website are optimized for having all 18 infusion slots occupied with to reach 162.
For a temporary 15buff, you can buy a and skip ahead of the suggested table below. We suggest acquiring most of the gear in fractals, however, you of course can buy your gear in WvW or open world or any other place.
Requirement: Full exotic gear
Acquire on your journey in T2:
Acquire on your journey in T3:
Congratulations! Now you should have exactly 162and match the gear in our builds page.
|Bannerslave||Berserker that carries and||Build|
|Quick Firebrand||Power Firebrand for and||Build|
|Heal Firebrand||Heal Firebrand for and , Healer build||Build|
|Condi Firebrand||Condi Firebrand for or as a DPS||Build|
|Alacrity Renegade||Renegade for and support utilties||Build|
|Soulbast||Soulbeast as meta DPS||Build|
|Weaver||Weaver as meta DPS||Build|
|Dragonhunter||Dragonhunter as offmeta DPS||Build|
|Defier of Doubt||Requirement in LFG, earned by completing level 100 in challenge mode|
|Dances with Demons||Requirement in LFG, earned by completing level 100 in challenge mode without someone dying.|
|Kill proof||: Requirement in LFG, cannot be earned any longer.|
Please consult the meta-page for more information about the current fractal META.
You can use the chat command
/gg within fractals to immediately kill your character (dead, not downed). This can be used generously in fractal skips, as it allows the entire party to teleport to a checkpoint once one player activates it.
If everyone in the party is dead at the same time, cooldowns will reset for all players. Therefore it is advised for the entire group to use
/gg at certain key positions to reset long cooldowns, like between Siax (2nd boss) and Ensolyss (3rd boss) in 98CM. Never resurrect as long as another player is still alive. If another player tells you
/gg he is probably doing a skip that you are unaware of or he wasn't ready for combat yet. Either way, do not waste time questioning it.
After maxing the fractal masteries to level 4 you get access to Mistlock Singularities. Taking one of these will reset the cooldowns of all your skills! This allows you to precast certain skills before entering the battle without a penalty. It makes sense to precast, and use blast finishers on certain Combo Fields.
The most common applications are-stacking using blast finishers inside a Fire Field (3 stacks for 20 seconds with boon duration) and -stacking inside a Smoke Field (3 seconds).
Below is a list of frequently used blast finishers among all professions. Note that it is often required to swap to different weapons, make sure to swap back before you enter combat.
Below is a list of commonly used Fire Field skills. Make sure that everyone is back on their main weapon set before starting a fight.
Tier 4 fractals always have three Mistlock Instabilities active which add additional mechanics to the fights. The selection is random for each difficulty level and changes daily. More information can be found in the official wiki.
Below is a list of all current instabilities and their possible countermeasures.
|When enraged, enemies deal 150% increased damage while they're low on health. Enemies deal 20% less damage when not enraged.|
|Outgoing duration is increased by 50%. Enemies apply random conditions. (, , , and ). Not necessary, although a good countermeasure is to have the Firebrand use or blasting light fields.|
|This means that players in combat are randomly marked with Flux Bombs which leave a damaging and blinding AoE field behind. Do not place those inside the combat area, learn to dash away right before the field deploys. If you keep walking forward while marked you won't get any damage from the bomb. Flux bombs now apply to both allies and enemies. It is a little DPS increase to deploy it under the boss/mobs but it is not worth it blinding your team members!|
|Enemies explode upon death if not stunned. Stunned enemies apply protection and stability to nearby players. Each enemy killed explodes within a 180 radius 1.75 seconds after its death, dealing high damage and apply to foes around it. Recognizable by a yellow zone after a mob's death. Stunned enemies apply and to nearby players.|
|Causes a set of effects from other fractals to spawn, including The Mossman, a deadly Champion Rabbit, Veteran Jade Maw Tentacles, an airstrike from the PvP map Skyhammer and the cannon assault from Captain Mai Trin Fractal.|
|Enemies receive , and when you hit them. Has a 20 second internal cooldown per enemy, Renegade can strip with () or Power Reaper can strip with and weapon skills or from Holosmith or Chronomancer can strip with or auto-attacks. Stripping an enemy boon will steal their life.|
|Players will be pushed away from one another. Make sure to not run around like a headless chicken! Find a good spot and stand still.|
|Enemies leave a trail of poison behind them which inflicts direct damage and the condition. Blocking a toxic-trail attack will absorb it and cleanse the condition. It can be very dangerous when fighting multiple mobs. Removes .|
|Fractal Avengers are replaced by hard-hitting Fractal Vindicators. Those need to be killed as fast as possible to prevent further chaos.|
|The lower your health, the slower you move. Endurance regenerates 33% faster. Heal yourself to reduce Hamstrung stacks!|
|Each boon on a player increases incoming strike damage by 5%. Outgoing boon duration is increased by 20%.|
|Players are smaller and have 30% less health, but they move 25% faster.|
|Enemies create flaming missiles when damaged. Incoming condition damage is reduced by 20%. It can be reflected for extra damage. In T4s Renegade should bring and keep the bubble up in critical moments.|
|When enemies die, they enhance nearby foes with multiple boons, it does not apply to elite foes. Strip any enemy boon to inflict them with weakness.|
|Foes within 300 range do 300% more damage when attacking from behind, but do 25% less damage to you (their damage is reduced to 75%) when attacking from ahead.|
|Take 60% increased damage when not within a range of 300 of an ally. Take 20% reduced damage when within a range of 300 of an ally.|
|Increases player movement speed and attack speed by 15%. Elite and lower enemies' movement speed and attack speed increases by 35%.|
|Players are occasionally affected by the toxic vomit attack out of the Nightmare Fractal. Every player gets a cone AoE in front of him, aiming at a party member will deal lethal damage. Proper stacking and positioning nullify this instability effectively.|