The current "meta" group setup for fractals consists of the following builds:
|Chronomancer||The Chronomancer's role consists of providing 100%
uptime, strong utilities in terms of heavy crowd control, reflects, shared
and medium power DPS. It is by far the most important profession in the team offering a combination of abilities like no other profession does.
The Boon Chronomancer is even capable of providing every single boon in the game which has great synergy with traits like Bountiful Power .
|Warrior||The Warrior is still essential to any team, providing strong party buffs in the form of Banner of Strength , Banner of Discipline and Empower Allies . The currently favored build is the Banner Warrior setup with CC, boonstrip capabilities and good burst DPS.|
|Weaver||The Weaver is the typical damage dealer. Its main purpose is to deal as much damage as possible while providing minor utilities with AoE Blind , Lightning Flash and Might pre-stacking. Ideally you want as many Weaver as possible in your party. Good groups usually go with 3 Weavers.|
|Druid||The Druid significantly buffs the group's damage output with Storm Spirit , Frost Spirit , Glyph of Empowerment , 25x Might , Fury and Spotter while also providing party heals and condition cleanses. If required, it can even provide permanent Protection and Stability when needed.|
The only interchangeable slots in the prevailing team composition are the two DPS slots, which may be swapped with any other profession. While condition-based team setups are perfectly viable, power setups tend to outperform them in fractals due to
You can use the chat command
/gg within fractals to immediately kill your character (dead, not downed). This can be used generously in fractal skips, as it allows the entire party to teleport to a checkpoint once one player activates it.If everyone in the party is dead at the same time, cooldowns will reset for all players. Therefore it is advised for the entire group to use
/gg at certain key positions to reset long cooldowns, like between Siax (2nd boss) and Ensolyss (3rd boss) in 99CM. Never resurrect as long as another player is still alive.
Note that the Druid's Celestial Avatar will fully recharge after the resurrection.
Tier 4 fractals always have three Mistlock Instabilities active which add additional mechanics to the fights. The selection is fixed for each difficulty level and specified in the top panel of each fractal guide.
Below is a list of all current instabilities and their possible countermeasures.
|Adrenaline Rush||Enemies deal 50% more damage below 10% health. This also enhances special boss abilities, so be sure to finish mobs off quickly.|
|Afflicted||Enemies apply random damaging conditions ( Bleeding , Burning , Confusion , Poison and Torment ). A good countermeasure is to have the Druid use Healing Spring in combination with Trapper's Expertise .|
|Flux Bomb||Causes players in combat to be randomly marked with Flux Bombs which leave a damaging and blinding AoE field behind. Do not place those inside the combat area, learn to dash away right before the field deploys. If you keep walking forward while marked you wont get any damage from the bomb.|
|Last Laugh||Each enemy killed explodes within a 180 radius 1.75 seconds after its death, dealing high damage and apply Daze to foes around it. Recognizable by a yellow zone after a mob's death.|
|Mists Convergence||Causes a set of effects from other fractals to spawn, including The Mossman , a deadly Champion Rabbit , Veteran Jade Maw Tentacles , an air strike from the PvP map Skyhammer and the cannon assault from Captain Mai Trin Fractal.|
|No Pain No Gain||Enemies receive Protection , Might and Fury when you hit them. Has a 20 second internal cooldown per enemy, conveniently lining up with the Mesmer's Phantasmal Disenchanter .|
|Social Awkwardness||Players receive 1 stack of Agony and 10% health damage when they attack enemies while an ally is within a 44 unit range. This is the most annoying instability and active in almost all relevant T4 fractals. Spread out to prevent killing each other, but stay in melee range to keep benefiting from group buffs.|
|Toxic Trail||Enemies leave a trail of poison behind them which inflicts direct damage and the Poison condition. Can be very dangerous when fighting multiple mobs.|
|Fractal Vindicators||Fractal Avengers are replaced by hard-hitting Fractal Vindicators. Those need to be killed as fast as possible to prevent further chaos.|
|Hamstrung||The lower your health, the slower you move. Heal yourself!|