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  • April 19, 2024
  • 6.995 min to read
Overview
Up-to-date

updated for the 4/16/2024 patch

Template Code
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Conditions
Role
  • Power Damage
Synergy high
DPS average
Independence low
Acquiring basicseasy
Achieving masterydifficult
Power Daredevil is an incredibly strong build to play in T4 fractals, however is a bit lacking in CMs. On 99+100CMs Condi Specter is a great pick, but in 97+98Cms you will be better with a different build. In T4s recognising when to swap between Power Daredevil and Condi Specter will be a massive gain to your team and well worth the extra effort, along with learning skips and stealth spots, making thief a very rewarding class to play!
The Power Daredevil has great sustained DPS, great burst on stacked trash mobs, good single target burst, brings excellent crowd control and offers Stealth, which paired with top tier mobility thanks to
,
,
and
can enable fast skips in T4s. Daredevil has a very simplistic rotation, which makes it fairly easy to play, but due to initiative and energy management, Daredevil becomes quite hard to master.
In fractals Power Daredevil does have some drawbacks:
  1. While being a very strong build on a lot of T4s, Power Daredevil struggles to keep up with other power builds on CMs, but a lot of value comes from the utility, CC and skips it can provide.
  2. Because of
    , you may be pushing your teammates on fractals with Mistlock Instability: Social Awkwardness instability into deadly zones.
The build benefits from slaying potions such as
and
.
Equipment
Relics:
  • is a good default option and the best option for phases longer than 20s/split phases without adds.
  • is a great alternative for short phases and fights without split phases with adds. If you wanna pre-cast your elite skill before a fight, make sure to swap out the relic first, use the elite skill and then swap it back in.
Alternative weapons:
  • Staff with
    /
    and slaying sigils
  • A Shortbow to stack Might, Stealth and to use for skips and mobility
  • A Sword/Pistol set to use for skips and opening CC
With
, you will be critcapped even without the flank bonus from
when fighting non-defiant foes.
  • Berserker
  • Assassin
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker

  • Berserker

Any item with the same stats may be used!

Daredevil
Heal
Utilities
Elite
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Food
Utility
Relic
Build
Traits
  • Deadly Arts
  • Critical Strikes
  • Daredevil
Situational Traits
Critical Strikes trait. Heals you with % of damage dealt, useful if you can't stay alive.
Daredevil trait. Healing and condition cleanse on evade.
Daredevil trait. Changes dodge to a dash, increasing your mobility. Also condi cleanses and grants Swiftness
If no one in your party can boonrip when the Mistlock Instability: No Pain, No Gain instability is present you can swap Deadly Arts for the Trickery line with the following traits:
  • Trickery
This is a last resort to deal with the instability and there are better options!
200 Defiance bar damage
150 Defiance bar damage per ally
300 Defiance bar damage
200 Defiance bar damage (260 with
)
T4 Skips
Situational Skills
Heal skills:
Good passive healing.
Helps to prepare burst with
Additional mobility.
Good for skips where additional endurance is needed.
3rd utility skill:
Good for short phases for additional burst as well as being a CC skill.
With this skill you are crit capped without the flanking bonus from
.
Elite skills:
Amazing cleave ability, may be useful on heavy trash fights or when reflects are needed.
Additional personal DPS.
Amazing crowd control skill. 150 CC per party member on a relatively low coolddown.
Skills for skips
Group stealth. Keep in mind, if you leave the AoE before it ends, you will be revealed for a long period.
Use it to blast Stealth for skips or to destroy projectiles.
3 seconds AoE Stealth (also another blast).
1200 range shadowstep, useful for some skips.
1200 range teleport, use it again to teleport back.
One way portal, useful if you don't have
.
900 range shadowstep, useful for some skips.
Used as a blast finisher to stack Stealth.
900 range shadowstep. When used will swap to
, allowing you to return to your original position.
Rotation / Skill Usage
Notes
Staff 5
is worth using if you can hit 4 or more mobs at once. Especially since staff autoattacks and
can only hit 3 targets. So on big groups of trash mobs you should just spam
and then finish them with
.
Another amazing shortbow skill is
(Shortbow 2). It is a blast finisher with a low initiative cost. Use it to blast Might and Stealth with fire and smoke fields respectively.
Keep in mind you can precast skills like
,
or
and take the mistlock singularity to refresh their coolddown. For example: Precast
, take mistlock, cast
, and swap to
again.
Although Daredevil doesn't have access to Superspeed, you can use a template with
or
to execute even more skips for your party in T4s.
Rotation
Precast:
Blast might with
. Cast
,
,
and
, take mistlock and swap to normal skills. Dodge 2 times, use
and dodge last time, right before fight starts.
Opening:
  1. (Staff 2)
  2. (during Staff 2)
  3. (Staff 2)
  4. (Staff 2)
  5. 2x (Staff 2)
Burst 1: When you have one bar of Endurance and no
(F1)
  1. Dodge
  2. (Staff 2)
  3. (during Staff 2)
  4. (Staff 2)
  5. (Staff 2)
  6. 2x (Staff 2)
Burst 2: When you have no Endurance but have
(F1)
  1. (F1)
  2. Dodge
  3. (Staff 2)
  4. (during Staff 2)
  5. (Staff 2)
  6. (Staff 2)
  7. Dodge
  8. 2x (Staff 2)
Loop while waiting for
to be off cooldown:
  1. =>
    =>
    (Staff 1)
  2. Dodge
  3. (Staff 2) (Do it 2x if you get max Initiative while you are waiting for
    )
You can also activate
to burst for the last few attacks of a fight.