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  • April 19, 2024
  • 6.485 min to read
Overview
Up-to-date

updated for the 4/16/2024 patch

Template Code
[&DQMGJyY5OTcqDyoPhgCGAAcBBwGTAQAA8BWJAQAAAAAAAAAAAAAAAAAAAAACMwBXAAA=]
Conditions
Role
  • Condi Damage
Synergy low
DPS high
Independence high
Acquiring basicsaverage
Achieving masterydifficult
The Condi Holosmith is a bursty and high-damage condi build that performs very well in condition comps, and especially well in the Sunqua Peak fractal.
It offers:
There's another variant of this build that uses the trait
(TRV) where the build in this page uses
(PBM). TRV can reach its peak damage more often when compared to PBM, but it can be unreliable in real fights because of boon uptimes. With PBM, even if your group lacks perfect Alacrity and Vigor, you'll eventually reach 0 Heat and be able to start Photon Forge again. However, with TRV you will likely have to delay Photon Forge thus resulting in a larger DPS loss.
Equipment
  • Viper
  • Sinister
  • Viper
  • Viper
  • Viper
  • Viper
  • Viper
  • Viper

Any item with the same stats may be used!

Holosmith
Heal
Utilities
Elite
Viper
Sinister
Viper
Viper
Viper
Viper
Food
Utility
Relic
Build
Traits
  • Firearms
  • Explosives
  • Holosmith
Additional Skills
Toolbelt
Situational Skills
An alternative heal skill if condition cleanse is needed. You can cast it in a Fire Field to blast Might, but make sure you do it after the field is down because this turret creates a Water Field.
This skill also reflects projectiles in front of you.
Defiance Bar Damage
Hard CC
SkillDamage
232 damage
232 damage
200 damage
150 damage
232 damage
Soft CC
SkillDamage
Blinded 20/s
Immobile 50/s
Crippled 15/s
Blinded 20/s
Chilled 50/s
Blinded 20/s
Immobile 50/s
Crippled 15/s
Blinded 20/s
Rotation/Skill Usage
Rotation Explanation
The rotation is like a priority list, with your most important skills being:
Abilities listed above are all very high-damage skills. Taking cast times and cooldowns in consideration, the priority list is thus:
,
,
,
,
,
and
. Those skills are all very important when in a state of
, while
and
are the major abilities to be used in
.
Always preheat to 77–80 Heat before engaging combat.
Extra Notes
  • Use
    off cooldown.
  • ,
    and
    can be used to mitigate damage in add-heavy fights.
  • Try to manage your Heat in split phases. Ideally, you always want to be back at 80 Heat when starting to burst into a new phase.
Example Rotation
  1. Preheat to 80
  2. 3 times
  3. 2 times
  4. (2 times)
  5. Any phase should be over by this point; the rest of the rotation can be seen by looking at a benchmark video. On bosses with one continuous phase, you'll most likely have improvised by that point, and the use of CC abilities will have made you do a different rotation anyway; this is just an example rotation. Follow the priority list on the side.
Precasting
  • Make sure that you will start the fight on your desired Heat (usually 80).
  • You can either swap utility skills manually or via a template. Make sure to have the same traits in both templates selected if you choose the template route.
  • If this is taken care of, you can do the following extra pre-casts:
    1. Equip
      ,
      and
      .
    2. Place
      .
    3. Use
      or
      to provide a fire field.
    4. Use
      ,
      and
      to blast.
    5. Use
      .
    6. Swap to your regular utilities.
    7. Take the singularity.
  • provides yet another blast finisher if it works with your Heat management.