Background picture
Template Code
  • Quickness (group): ~10%
  • Quickness (self): ~25%
  • Might (party): 2 stacks
  • Power Damage
Synergy average
DPS high
Independence average
Acquiring basicseasy
Achieving masterydifficult

The Dragonhunter is a meta build only if it replaces Firebrand and being the main source of Quickness by taking "Feel My Wrath!", which is used only in short encounters in higher end groups or when played in the RGB composition.

The Dragonhunter is good and easy to play build for fractals. It has great burst options and deals high consistent damage while providing medium defiance bar damage and Vulnerability. The build offers a unique party wide offensive buff by sharing Bane Signet for 216 Power and also strong on-demand defensive support with Shield of Courage and other useful skills such as Wall of Reflection and "Stand Your Ground!". The Power Dragonhunter is rather self-sufficient thanks to blocks from Shield of Wrath, Shield of Courage and a very strong heal skill (Litany of Wrath) that makes the player invincible for 6 seconds. It benefits from slaying potions and slaying sigils such as Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Serpent Slaying.


If you use Perfect Inscriptions you are lacking critical chance, therefore additional assassins pieces are required. You can of course mitigate this by increasing your Agony Resistance. You need at least 203 Agony Resistance to compensate the lacking Precision. It is not recommended to run Right-Hand Strength unless you have multiple Guardian or another source of Resolution.

  • Assassin


  • Berserker


  • Assassin


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker

    Force, Impact

Profession Image
  • 3834
  • 1243
  • 1000
  • 2362
  • 1556
  • 750
  • 0
  • 243
  • 162
  • 0
  • 2514
  • 11645
  • 99.86%
  • 253.7%
  • 0
  • 0%
  • 16.2%
  • 0
  • Radiance
  • Zeal
  • Dragonhunter
CC skills
Bane Signet300 damage
Pull (after Binding Blade)150 damage
Hunter's Verdict (after Spear of Justice)150 damage
Dragon's Maw150 damage
Chains of Light250 damage
Hammer of Wisdom200 damage
Sanctuary750 damage
Situational Skills
A 1,200 range teleport to an ally.
When Stability is needed.
When Stability or a stunbreak is needed.
Deals an additional 200 defiance bar damage.
A stationary reflect lasting for 10 seconds.
When Quickness or Fury is needed.
A 1200 range teleport to an enemy.
Cleanses conditions.
Huge CC and projectile destruction.
Can be precasted for a bit of extra damage.
Recharges all virtue skills, grants Invulnerability for 3 seconds.

As a Power Dragonhunter it is important to play Perfect Inscriptions to be able to use the Bane Signet for 300 CC while also sharing the 216 Power buff with your allies. This enables everyone to deal more damage during critical parts of the fight when the boss is Exposed.

Generally it is important to apply Resolution when you are about to burst for the Retribution modifier. Thanks to Healer's Resolution your heal skill applies long lasting Retribution. Since Litany of Wrath and Procession of Blades have almost the same cooldown they will line up well (Procession of Blades has a slightly shorter cooldown thanks to Piercing Light). You can also trigger a Lesser Symbol of Resolution by losing health below the 75% threshold to trigger Zealot's Resolution, however you need to be careful to not die.

Rotation / Skill Usage

Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt their rotation to the amount of time a group needs to finish a phase.\ For that reason you will find some general notes for skill usage here.


If you have a Mistlock Singularity present you can use these skills for precasts:

  1. Cast Litany of Wrath for Resolution

  2. Use "Save Yourselves!" or Hallowed Ground

  3. Blast a fire field with Holy Strike

  4. Use "Feel My Wrath!"

  5. Use Bane Signet

  6. Take mistlock

  7. Blast a fire field with Holy Strike again

Notes on skill usage:
  • Always start on sword

  • Delay swapping to GS until the CC-bar is about to be broken. This is especially important at Ensolyss without instant CC.

  • Always cast your Whirling Wrath inside the hitbox to get the additional hits. Ideal with adds around.

  • Always cast your Binding Blade inside the hitbox to get the additional hits when adds are present. Can be abused at Artsariiv, Arkk, Siax and Ensolyss.

  • Don't interrupt your GS auto-attack chain.

  • In certain scenarios (precasting traps, starting with One Wolf Pack) it can be beneficial to get your Spear of Justice out first.

  • Don't waste your key skills on meaningless adds.

Golem Rotation
  1. Bane Signet
  2. Symbol of Blades (Sword 2)
  3. Shield of Wrath (Focus 5)
  4. Sword of Justice
  5. Procession of Blades
  6. Spear of Justice (F1)
  7. Zealot's Defense (Sword 3)
  8. Ray of Judgment (Focus 4)
  9. Weapon Swap
  10. Symbol of Resolution (GS 4)
  11. Whirling Wrath (GS 2)
  12. Sword of Justice
  13. Dragon's Maw
  14. Sword of Justice
  15. Leap of Faith (GS 3)
  16. Binding Blade (GS 5)
  17. If the phase lasts longer than this, continue with the SC rotation.

Golem Rotation
by Shetsa [SC]
Underwater combat

It is very much recommended to play Condi Firebrand since it provides much better DPS compared to the Power Dragonhunter. If you still want to play Power Dragonhunter for whatever reason follow these rough guidelines.

  • Open with Refraction for Resolution

  • Cast Purify and swap to spear. Camp spear now.

  • Priority list:

    1. Zealot's Flurry (Spear 2)
    2. Symbol of Spears (Spear 4)
    3. Brilliance (Spear 3)