Step 0: Bane Signet
grants you a passive boost to your Power
. Its active effect (when clicked) will inflict a high amount of CC (300 CC) on your target and share the passive with your allies for 10 seconds through
. Therefore, you want to do the following:
Step 1: Greatsword Skills
If a Mistlock Singularity is present, cast there to share its buff right before you run into the fight, then take the singularity. If a boss starts with a break bar, you should cast at the start to help with breaking the bar while also sharing its passive to your allies to enhance their burst damage as well. If a boss does not get a break bar early into the fight, you can use before the fight starts to share the passive and start right with your burst when the boss spawns.
The first step consists of using
off-cooldown (in this order of priority if multiple come up at the same time).
Step 2: Trap + F1 Combo
and are your 2 biggest damaging weapon skills on the Greatsword. Make sure to be in the hitbox of the enemy whenever possible for . deals additional damage when casted inside a hitbox. will deal more damage if you are in the hitbox while there are extra enemies around.
Next up, it is time to incorporate
Try to always wait until both skills are up again and then cast first, followed by . Using will tether you to your target making you deal increased damage while it is active due to . Your trap deals high damage and you therefore should always cast it while being tethered to your target. If you kill certain enemies, your will reset due to . Wait until you get your trap back to cast both of them unless the boss will phase or die before this happens.
The opener at this step looks like this:
Step 3: Sword of Justice
Now it is time to incorporate another strong utility skill,
Step 4: Sword skills
has 3 maximum charges. It summons a sword that will deal damage and inflict Vulnerability on nearby enemies while it is active. Its recharge time aligns with the cooldown of so we will always use 1 charge right before we cast our Trap + F1. This will enhance the burst damage further. The other charges may be used between other skill casts in our opener or any time we do not have another skill ready to use as we should always get one charge back when our F1 comes back up for our burst due to them having the same cooldown. Try to use them while tethered to an enemy with for the extra damage.
This last step will not contribute much to your consistent DPS but can increase your burst by a good amount which is especially important in fights with shorter phases. We will use
at the start of the fight, then swap to Greatsword and do our regular rotation.
The opener should now look like this:
Swap to Greatsword