Power Dragonhunter

Offmeta Damage Build

Overview
Small Hitbox35132 DPSby Shetsa [SC]
Template Code
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Key Skills
Boons
Conditions

The Power Dragonhunter was moved to the offmeta due to the fact that you can not replace a Weaver or Soulbeast. Dragonhunter is a meta only if replacing Firebrand and being the main source of Quickness by taking , which is used only in short encounters.

Dragonhunter is good and easy to play build for fractals. It has great burst options and deals high consistent damage while providing good defiance bar damage and Vulnerability.

The build also offers strong on-demand party support with and other useful skills such as , and so on.

It benefits from slaying potions such as and .

Equipment

Check the gear optimizer for more gear variants!

Armor
  • Berserker

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Berserker

    Scholar

  • Assassin

    Scholar

Weapons
  • Berserker Greatsword

    Force, Impact

  • Berserker Scepter

    Force

  • Berserker Focus

    Impact

Alternative weapons
  • Greatswords and Scepters/Swords with / and /
  • Greatswords and foci with (see Consumables Guide)
  • Maces for symbol precasting
  • Hammer and/or Staff for Might stacking
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Notes

If you use you are lacking critical chance, therefore the assassins pieces. You can of course mitigate this by increasing your agony resistance.

It is not recommended to run unless you have multiple Guardian or another source of Retaliation.

Check the gear optimizer for more gear variants!

Armor
  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

Weapons
  • Berserker Greatsword

    Force, Impact

  • Berserker Scepter

    Force

  • Berserker Focus

    Impact

Alternative weapons
  • Greatswords and Scepters/Swords with / and /
  • Greatswords and foci with (see Consumables Guide)
  • Hammer for Might stacking
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Build
Traits
  • Radiance

  • Zeal

  • Dragonhunter

Skills
Heal
Utilities
Elite
Situational
When your team lacks Quickness.
A 1,200 range teleport to an ally. Can be used to blink to a .
A 1,200 range teleport to an enemy. Very handy for some skips.
Can be used where Stability or stunbreak is needed. Preferred over .
Can be used where Stability or stunbreak is needed.
Deals additional 200 defiance bar damage.
A stationary reflect lasting 10 seconds. Can be used to counterplay We Bleed Fire.
A slow but strong CC skill. Also destroys projectiles inside We Bleed Fire.
Details
General Rotation

Scepter Rotation:

  1. (Scepter 2)
  2. (Focus 4)
  3. (Focus 5)
  4. Weapon Swap
  5. (F1)
  6. (GS 4)
  7. (GS 2)
  8. (GS 3)
  9. (GS 5)
  10. If the phase lasts longer than this, continue with the SC rotation.
CC skills
300 damage
(after )150 damage
(after )150 damage
150 damage
250 damage
200 damage
Notes
  • Always start on scepter/sword
  • Delay swapping to GS until the CC-bar is about to be broken. This is especially important at ensolyss without instant CC.
  • Always cast your inside the hitbox to get the additional hits. Ideal with adds around.
  • Always cast your inside the hitbox to get the additional hits.
  • Don't interrupt your GS auto-attack chain
  • In certain scenarios (precasting traps, starting with ) it can be beneficial to get your out first.)
  • Use after to cancel the aftercast
  • Don't waste your key skills on meaningless adds
  • Its up to you whether you decide to go Scepter or Sword. Sword tends to outperform Scepter, especially in longer encounters.
Nightmare
  • If you are replacing the Firebrand, check Firebrand guide where you will find information regarding swapping to Dragonhunter.
  • Please check the CC distribution to contribute your share of the necessary CC!
  • Please also read through the nightmare fractal page for general encounter information!

Precast

  • Use to help with Might. Blast the fire field with and .
  • Use .
  • You can use for fire field and/or .
  • Take the mistlock.

Synopsis

  • Start on Scepter/Sword.
  • Try to use your full burst (either you start the phase on GS or sword/scepter) in each phase after breakbar is broken.
  • Don't forget that you can not expect to see the highest numbers without the breakbar being frequently broken.
  • To make that happen, use . Renegade and Warrior will not break the bar alone without consumables so DO NOT be selfish.
  • Do not use traps on the adds.
  • Use inside MAMAs hitbox, when the small adds are coming close.
  • Feel free to use , and for faster movement.
  • You can take to help CC the adds.

General guide

  • Use your inside Siax' hitbox to get 5 additional hits. This is the reason why Guardian is very strong at this boss. Do not miss this.
  • Save some for a quicker add kill.
  • It is beneficial to take a sword here to quickly blink to the add.
  • Use to navigate around and keep your HP up.
  • Use to help with CC and buff your party.
  • Use and to block the expanding AoEs.
  • Check with your team if you take

Precast

  • Precast your Traps ( and ) on the boss and force your team to /gg.
  • Use to help with Might. Blast the fire field with and .
  • Take the mistlock.
  • You can precast (LB4), (Sw2) and (Sc2) on the boss if you are using a portal.

100%-66%

  • Your gameplay is heavily influenced by the dps your team can pull.
  • If your team has very high dps (phases Siax in >5s) you wanna precast and fire everything you have as soon as you are getting in combat.
  • No matter what group you are running with, start on scepter/sword!
  • If you are running in a PuG or just clear it daily, it is beneficial to delay your traps slightly, to fit more of the hits into the cc bar.
  • In a fast team save for the 2nd phase when the adds spawn, if not use it. Just make sure to press it when the adds are in range for big dps.

1st Add

  • Use on your add for the modifier from .
  • and a couple AA to kill it.
  • Use , and for movement.

66%-33%

Nothing extraordinary, all information from 100-66 and tl;dr are still valid. Try to end on scepter/sword.

2nd Add

  • Use on your add for the modifier from .
  • Kill it with a symbol and AAs.
  • In fast runs you might wanna save a .

33%-0%

Nothing extraordinary, all information from 100-66 and tl;dr are still valid. Try to end on scepter/sword.

Precast

  • Use to help with Might. Blast the fire field with and .
  • Use .
  • You can use for fire field and/or .
  • Take the mistlock.

Synopsis

  • Breakbar should be broken at the start of the fight, use to help to make it happen.
  • Start on Scepter/Sword.
  • Try to fit every single skill you have into Exposed
  • After you used your full opener, continue with your usual rotation until you phase.
  • Repeat this every single phase.
Shattered Observatory

Precast

  • Precast your Traps ( and ) on the boss.
  • Use to help with Might. Blast the fire field with and .
  • Use .
  • Take the mistlock.
  • You can precast (LB4), (Sw2) and (Sc2) on the boss.

Burn phases

Your gameplay is heavily influenced by the dps your team can pull. If your team has very high dps (i.e. they phase Skorvald in less that 5 seconds) you wanna precast and fire everything you have as soon as you are getting in combat.

Adds

You can kill the first two adds with greatsword. You can use traps on the 2nd add, without having them on cooldown when you are back at Skorvald. Make sure, that you are on scepter/sword at the last add and you are not having cooldown on the weapon swap, or you DPS will suffer a lot. You can freely use Traps and GS on the first two adds. Swap to scepter/sword after that.

General

  • If your team does not have a Soulbeast, you can take for omega reflects.
  • Use and strategically to block the Knockback attacks.
  • Save a or for the expanding AoE so you can deal continues DPS during the mid burn.

Precast

  • Use to help with Might. Blast the fire field with and .
  • Use .
  • Take the mistlock.
  • You can precast (LB4), (Sw2) and (Sc2) on the boss in a coordinated team.

100%

  • If you are not skipping the first Anomaly, you should place the in the middle.
  • Again it is recommended to start on scepter or sword.
  • Use your to help with CC and boost the party dps as soon as Artsariiv arrives at the corners.
  • Always use and inside Artsariivs hitbox for big damage.

Adds

  • Help your team CCing with consumables.
  • Swap to scepter and camp it to be ready for the mid burst.
  • Do not waste your or (GS5) for this.
  • Use your Hypernova Launch to quickly navigate to adds.

66% and 33%

  • When all adds are broken, your traps will be off cooldown again.
  • Start on scepter again, use to block the expanding AoE and fire everything you have.
  • When Artsariiv arrives at the corners again immediately place your .

Precast

  • Precast your Traps ( and ) on the boss.
  • Use to help with Might. Blast the fire field with and .
  • Use .
  • Take the mistlock.
  • You can precast (LB4), (Sw2) and (Sc2) on the boss if you are using a portal.

Synopsis

  • Play scepter here!
  • Good teams: start on scepter/sword, so that you are on scepter during the bloom phase.
  • Bad teams: start on greatsword and do SC rotation
  • Your goal is to start on scepter/sword at every 10% burn phase, that is why you need to consider weapon swaps carefully.
  • Pull adds in with GS5.
  • Cast early, so you get more DPS time.
  • The fastest way to do the blooms is to walk into the lightning and auto attack with scepter. Use to regain health.
  • Use inside Arkks hitbox when adds are present.