This build is rather self-sufficient due to:
Overall this is a very well rounded build that is rewarding to play in both PuGs and organized teams alike.
|Can be useful if the blast and team Might is more advantageous than the self Might from Hunter's Gaze.|
|Take this instead of Natural Healing if you need to help provide Weakness for your Weaver.|
|Take this instead of Natural Healing if you are running Greatsword for cooldown reduction and more damage.|
|On short T4 fights you can precast One Wolf Pack with Leader of the Pack for your allies then swap traits right before you get in combat.|
|For longer encounters, more Might generation.|
|A replacement for Frost Trap. For more info on when to run this read the CM-Guides!|
|Allows all boons that are applied during its uptime to last longer, great for prestacking.|
|A source of Quickness and Superspeed that allows you to perform skips in combination with Endless Choya Piñata Tonic.|
|A team source of Stability, can be taken in T4s such as Chaos.|
|Can be used before Mistlock Singularity precast for and swapped with a usual utility for some extra opener DPS.|
|Area condi cleanse, also for allies if you play Leader of the Pack. Very handy for Mai Trin and Artsariiv.|
|Area condi cleanse, taken if you are playing Oppressive Superiority or your party needs a long lasting condi cleanse.|
Running Skirmishing in fractals is quite a niche choice, you need to satisfy the following requirements:
You can be sure that you can flank the boss permanently.
If you meet these requirements then you can swap Marksmanship for Skirmishing with the following trait setup:
The main idea of Soulbeast (as with all classes) is to ensure you get as much damage into the Exposed buff. As your largest damage skill you want to ensure that Whirling Defense under the effects of "Sic 'Em!" is your first priority when you see Exposed on the boss.
Also as Soulbeast you have quite a few ticking damage over time AoEs, such as Barrage and Frost Trap (as well as Firestorm if you have Conjure Fiery Greatsword from your Weaver). You want to precast these AoEs where possible when you know that the boss is about to be Exposed.
In PuGs, however, it is quite hard to predict when the boss will be CC'd as well as phases can last a lot longer than expected, because of this the golem rotation is listed in the next section so that you can resort back to it if you end up in a longer phase.Weapon Variations:
For your First weapon set you have a choice of 3 weapons:
Longbow is a default pick for fractal Soulbeast as it has a higher burst potential through the ability to precast Barrage which is high damage ticking AoE, however, you will end up with lower damage if your phases are too long since its auto attacks are very weak. Longbow synergizes well with Superior Sigil of Severance which you can proc for a nice damage bonus.
Greatsword on the other hand offers great sustained DPS. You need to be smart about utilizing the
Warhorn is your final option and can be taken if your phases are short enough to not need to swap back after Sword/Axe AND you will not be able to cast another Barrage during the fight. "
For your second weapon set you always want Axe off-hand, but main hand you have a choice of 3 weapons again:
You may take a main-hand axe (to fill with Winter's Bite) for certain encounters, such as midburn Artsariiv, where you almost never auto attack with your dual wielding weapons set.
You want to have Smokescale on swap to have quick access if you need stealth for skips at any point.
You want to always run "Sic 'Em!" as it grants you a 25% damage bonus for its duration. One thing to keep in mind is that it only grants you a 25% damage bonus against the foe you use it on, so if you are cleaving trash mobs it might not be worth using. Secondly, you only get the buff if you are in Beastmode so also don't activate it if you are unmerged.
Most healing skills on ranger are quite useful: "We Heal As One!" is a large heal and extends the boons on yourself thanks to Beastmode. Secondly Bear Stance is a great condi cleanse either personally or for your team. Finally Troll Unguent is a ticking heal that can be useful for pushing orbs at Arkk to enter the damage field.
Golem rotations from raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.\ For that reason you can find a video below with openers for each of the CM bosses:
Autoattack chain x5
If you have a Mistlock Singularity present you can use this rotation
If a fire field isn’t present, equip an offhand torch and use Bonfire.
Optional Use Sharpening Stone then change back the utility that it was in place of.
Pick up Conjure Fiery Greatsword if there is one.
If you don't have Mistlock Singularity present you can use this simplified rotation:
For a DPS rotation the same rules apply as above land, try to fit lots of damage into "Sic 'Em!" and One Wolf Pack. You want to start on Harpoon gun and use Feeding Frenzy (Harpoon Gun 3) and Mercy Shot (Harpoon Gun 4) to precast damage into "Sic 'Em!". Outside of that precasting, you want to camp Spear since Man O' War (Spear 5), Swirling Strike (Spear 2), as well as your auto-attack chain deal good damage. You should swap back to Harpoon gun at the start of the split-phase of the Jellyfish Beast to range the split adds as well as allowing you to restart your rotation when the split-phase ends.Bonus Tips:
|Tiger - Brings DPS as well as group Fury generation. During DPS downtime (the split phase of the Jellyfish Beast) you want to unmerge and use Furious Pounce to help your teams Fury uptime.|
|Lashtail Devourer - Brings DPS while also allowing you to proc Twice as Vicious. You can bring this pet if your group can upkeep Fury without you.|
|Shark - Used only for mobility. Charging Bite is a great for moving between fractal sections quickly, just remember to swap back to a DPS pet before getting into combat!|