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  • October 19, 2021
  • 4 min to read
  • Discord: Amerikajinn#9784
Overview
Template Code
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Role
  • Condi Damage
Synergy low
DPS high
Independence high
Acquiring basicseasy
Achieving masteryaverage
Overview

The Condi Scourge is an easy build to learn and provides access to good off-support tools (large amounts of passive barrier from Desert Empowerment) and can be augmented to provide the means of a safety net at an acceptable amount of DPS loss with the Blood Magic traitline (without any stat changes). The build can place lots of conditions and crowd control on multiple targets simultaneously with its shades and Epidemic. Due to large amounts of self-produced Vulnerability and Might in combination with its other tools, it is quite self-substantial.

Condi Scourge has multiple offensive control skill options, like using Pull, corrupt boons for Mistlock Instability: No Pain, No Gain, cause conditions like Blinded and Immobile, etc. Condi Scourge and can modify itself to fit many given situations in fractals.

This build also does not have a formal rotation, and instead has a prioritization for its skills making it easy to focus on side objectives and quickly pick up where you left off in dealing damage.

Due to being a condition based build, it will not benefit as highly from slaying potions or Superior Sigil of Impact as much as power builds.

Equipment

Note that the build does not rely on precision as much as Power builds and you can build your Agony Resistance around the 150 breakpoint. You should however aim for a fully +9 stated infusion gear setup for maximum Infinite Mist Omnipotion stat conversion value. Situational Runes:

  • Superior Rune of the Renegade works best for using and utilizing Epidemic, as its damage will be maximized with this rune. Note that you will have a loss of condition duration with this rune choice.
  • Superior Rune of Tormenting provides a large boost to personal survivability on top of your barrier generation at the cost of a minor DPS loss.
  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Bursting

  • Viper

    Torment

  • Viper

    Bursting

  • Viper

    Torment

Profession Image
Heal
Utilities
Elite
  • 2923
  • 1243
  • 1000
  • 2056
  • 150
  • 3083
  • 1036
  • 468
  • 162
  • 0
  • 2210
  • 19212
  • 95.29%
  • 160%
  • 0
  • 89.07%
  • 31.2%
  • 0
Viper
Viper
Viper
Viper
Viper
Viper
Food
Utility
Infusion
Build
Traits
  • Curses
  • Soulreaping
  • Scourge
Traits
After the nerf to Barrier granted from Sand Flare it's now best to run Desert Empowerment. It is a very potent Barrier-spam, if you still need more personal Barrier feel free to use Sand Flare for only a minor dps loss over Signet of Vampirism.
Situational Skills
Spectral Grasp will replace Epidemic on any fight that is single target or cleave is not needed.
Spreads conditions on your current target to up to 5 enemies in the surrounding area. Particularly useful on mob heavy T4s and also Sunqua Peak CM, where it can be used in the dark phase to kill the Sorrows.
A useful 1200 range 5 target Pull to help stack up golems at the Chaos Anomaly fight or the adds in the Arkk (see Shattered Observatory) fight. It also provides an extra 150 defiance bar damage. Hits up to five times if you cast it inside a mob with other enemies outside.
Can be taken if your group needs additional CC at the cost of a small DPS loss.
If your group has more than one Necromancer (though this benefits Scourge a lot more) take this to provide Life Force for all Necromancer players for far more overall gain (summon and detonate off cooldown). Bone Minions can also work well if a target is highly mobile or you have frequent downtime where haunt can not be used on a target (e.g. Light Phase Ai in Sunqua Peak).
A strong boon corrupt which can be used to boon rip on days with Mistlock Instability: No Pain, No Gain.
A 1200 range teleport skill that can also work as a projectile blocker for fights like Old Tom in the Uncategorized fractal.
A secondary teleport skill that allows one to solo the turret room in the Thaumanova fractal. Also great for consuming conditions on consoles in the Aetherblade fractal.
A go-to stunbreak skill for Scourge, that can also provide some decent conditions if you step in and out of your targets hitbox to proc it multiple times. Also works as a Punishment skill and has synergy with Sadistic Searing.
A useful skill for mitigating projectiles.
This can provide you a minor dps increase in situations where barrier application is not needed. If you are using Signet of Vampirism and no other Punishment skill, you can take Desert Empowerment over Sadistic Searing.
A useful skill that allows you to double up on blinks. Also works as a Punishment skill and has synergy with Sadistic Searing.
Further Information
Blood Magic

Running Blood Magic instead of Soul Reaping can be an option if you really need more team revival power via Ritual of Life and Transfusion and more sustain in general. It will cause a personal damage loss but it can be helpful if your party is having trouble staying alive.

  • Bloodmagic
Taking Banshee's Wail will bring some more CC via the warhorn skill Wail of Doom.
Defiance Bar Damage
200 damage with Knockdown
200 damage with Fear
200 damage with Daze (300 if traited with Banshee's Wail)
200 damage with Knockdown and 232 with Launch coming from Summon Flesh Golem
150-750 damage with Pull (see situational skills)
Skill Usage
Skill Prioritization
Precasting:

You can pre-emptively cast some shades before a fight starts to begin ramping up the benefits from Sand Sage. Desert Shroud can be precasted for the increase damage modifier and to transfer the conditions from Blood Is Power as the first cast of fight.

Prioritization: [Weapon/Utility Skills]

Always use this skill off-cooldown, even if it means interrupting auto-attack chains:

  1. Feast of Corruption (Scepter 3)

Use after finishing your current auto-attack chain: 2. Harrowing Wave (Torch 4) 3. Grasping Dead (Scepter 2) 4. Oppressive Collapse (Torch 5) 5. Blood Is Power (Utility) (combo this with Desert Shroud) 6. Manifest Sand Shade (F1)

Shade Skills

While you perform the above prioritization, you'll be using your shade skills to get additional applications of Burning (from Dhuumfire) and Torment. If you can ensure that you have enough Life Force to cast Nefarious Favor and Desert Shroud at all times, you can use any excess Life Force with the following prioritization:

  1. Nefarious Favor
  2. Sand Cascade
  3. Garish Pillar
Notes:
  • If you're using Summon Shadow Fiend, you should use Haunt off cooldown as it has no cast time.
  • You want to combo Blood Is Power and Desert Shroud together to take advantage of Plague Sending. Use Desert Shroud as you cast Blood Is Power to ensure you transfer the right conditions (the self caused Bleeding and Torment from Blood Is Power specifically).
  • While you want to maintain 3 shades up, you still want to focus on the rest of the skill prioritization as the wasted cooldown time outweighs the minor loss of Expertise.
  • Casting your Manifest Sand Shade on the group will provide large amounts of barrier passively through your rotation. They can also be used on other significant targets such as the Anomalies in the Shattered Observatory fractal. A
    counts as a shade activator itself and will also hit any targets within range from your shade abilites.
  • If your group has three (or more) Scourges, you can all take Summon Bone Minions and replace Signet of Undeath with a different utility skill of choice (provided all Scourges use their Putrid Explosion skill off cooldown).
  • Your Dhuumfire trait has an internal cooldown of one second. Be sure to space out your shade skills (including Manifest Sand Shade and Desert Shroud) instead of blindly spamming them off cooldown.