|Current Record||3:16||by Happens [hP]|
Option 2: The Mesmer (or anyone with a ) skips alone and teleports the team to the holding area.
Stack Might before destroying the Power Generator, then kill the Rabbit, the Bandit Saboteur, the Flame Legion Fire Shaman and finally the Ettin. Try to keep all mobs together on the Flame Legion Fire Shaman to maximize cleave damage, but do not get caught in the Ettin's Massive Smash attack. Reflects are strong here as well, especially against the Fire Shaman's projectiles.
If positioned correctly, you can against the wall.
Pro tip: Immediately after the holding area, use and up to the upper level from below. Take this shortcut to the Raving Asura and place a portal before jumping down and killing Old Tom. Open the portal afterwards and don't forget to trigger the "Reach the top" checkpoint to prevent the fractal from bugging.
Actually, anyone can do this and trigger the checkpoint.
You can use to bypass the jumping puzzle.
Other skills that work are , or but those require some aiming.
If noone did a portal to above, stack Stealth before the Harpies and jump to the top. As soon as someone reaches the top level, you can safely use
/gg and resurrect at the checkpoint there. Use reflects against the Lightning Bolts from the Raving Asura (or let others soak them) and kill the four golems to finish the fractal.
Note that the golems are resistent to pulls since a recent patch.