T4 Fractal

Current Record 2:14by Lucky Noobs [LN],
  • Level 79 113 AR
  • Level 91 134 AR
Cycle Day


Option 1 (recommended): The whole party stacks

and skips together until the holding area. If a single Harpy spawned immediately at the begin, you can kill it before stealthing.

Option 2: Anyone with a skips alone and teleports the team to the holding area.

Option 3: Proceed as a group and either kill the Harpies or skip them.

helps a lot; you can also reflect all of the attacks.

Holding Area


while destroying the Power Generator, then stack in the structure on the left side of the room and let the adds come to you (line of sight).

Then kill the Rabbit, the Bandit Saboteur, the Flame Legion Fire Shaman and finally the Ettin. Try to keep all mobs together on the Flame Legion Fire Shaman to maximize cleave damage, but do not get caught in the Ettin's Massive Smash attack.

Reflects are strong here as well, especially against the Fire Shaman's projectiles. Well timed

also helps out against the hard hitting Ettin attacks. Try to break the defiance bars to maximize your damage.

If positioned correctly, you can use

against the wall and deal lots of damage to the adds.

Equip a greatsword and

for double
. Use your greatsword to cleave down the adds quickly!

Try to share

with your group by using
when the Ettin is about to hit the group.

You can use

to help break the defiance bars. Try to land those skills on all adds!

Use the smoke field from

or simply cast
to stack
is also useful against the Holding Area bosses.


from your Smokescale pet and blast the smoke field to stack

You can spec into Scrapper and use the

which grants lots of
for your party. Alternatively, use
in the
for a smoke field which you can then blast to stack

Harpies protect their jumping puzzle

Pulsing Orbs

After killing the adds, walk past the three Harpies and run up the ramp towards Old Tom. You can dodge through or reflect the pulsing orbs and even skip the last part by walking on the left wall.

Note: Activating all three consoles at the same time will turn off the turrets. This can be helpful, but it is not necessary for proceeding the fractal.

The ramp up
Old Tom

Old Tom


before Old Tom, break his defiance bar as quickly as possible and burst him down. Be careful with
and try to not stand in his hitbox or very close to him while he is firing his projectiles. Soulbeast can use
or take
with the trait
to help out with the Poison from the green projectiles.

Raving Asura


before the Harpies and jump to the top. As soon as someone reaches the top level, you can safely use /gg and resurrect at the checkpoint there. Watch your objectives list on the top right of the screen. As soon as you see a change in the objective you have triggered the checkpoint and may use /gg.

Use reflects against the Lightning Bolts from the Raving Asura (or let others soak them) and kill the four golems to finish the fractal. You can save some AoE spells for when all four golems reactivate at the same time.

First swap your legend to

, but stay on
. Go to the golems and deplete your energy below 10 for extra 25 energy on legend swap, swap to
, then just use
to block the Raving Asura's projectiles until the end of fight.

Drop a

first on Raving Asura, slightly offset towards your party. Once all four golems become active at the same time, go into
and use "Chapter 3: Valiant Bulwark" to help avoiding the projectiles and reduce incoming damage with "Epilogue: Unbroken Lines".

The Raving Asura and his entourage