|Current Record||6:50||by Discretize [dT]|
Let your Revenant skip the first part or use Stealth to skip past the initial Sunspears (as well as any further groups of Sunspears) and head to the first of the Sand Binders. If the instabilities are too harsh, you can take your time killing them as some of them will follow you to the first Sand Binder but it will make the fractal way longer than it should be!
You can skip this first part with .
Treat each Sandbinder like any immobile boss and attack accordingly. Keep in mind that Pull abilities will cancel any attack currently executing. After you killed the Sandbinder you can use
/gg to reset the and Warrior's cooldowns for the Amala fight.
Next up you will encounter Priestess Amala for the first time, bring her to 75% health and she wipes your party to praise Joko.
You can freely use
/gg after she downs the party to reset cooldowns, just wait until you get resurrected. (If you decide to respawn please not that male characters cannot move until Joko resurrects Amala)
Now that you're awakened, you gain access to a new special action skill which launches you high into the air and breaks Stun. It doesn't have a cooldown out of combat so do not get in fight during skips if possible.
It can also be used to jump while casting any skill that requires you to stand still otherwise, as long as you do not move in any direction ( and similar skills).
Jump up to the roof on the right-hand side and kill two Sandbinders on the roofs. The first is a copy of the Sandbinder you fought at the beginning, the second one also uses Dwayna's Lightning Storm (strafe sideways from allies to avoid it).
It is also possible to skip the tornado between the two Sandbinder using this portal skip shown below.
Please note that you can't
/gg after any Sandbinder, because you spawn behind the ideal checkpoints.
|Breakbars||A breakbar will occur at 85, 65, 45, 25 and 5% health. Amala will cancel any ability and teleport to the middle, break her bar or she deals high damage to the team and recovers health.|
|Scythe Slash||A small AoE centered around Amala that will Knockback players hit by it.|
|Scythe Combo (below 85% health)||A 9-part attack chain dealing AoE in a fixed pattern, depending on the current god incorporation.|
|Energy Wave (below 85% health)||This attack is telegraphed by a small AoE on the ground, which then erupts into a large shockwave after 2.5 seconds. This can be avoided by either dodging, blocking or using sak.|
First off, figure out which out of all the clones is the real Amala and ping her for the other players.There are a few tells to help you:
The player targeted by the Moa Signet should use sak the moment it completes to prevent others from being transformed.
When Amala drops below 95% health she will begin teleporting around, making new clones whenever she does so. Using the change target key (usually
TAB) will automatically target her if she is in your line of sight. Try to step around the purple portals on the ground so you avoid being teleported up in the air.
Break Amala's defiance bar to continue to the next phase.
Amala turns invulnerable and leaves a Priestess of Lyssa behind who uses the same purple portals and Moa signet. Burst her down quickly to avoid taking high enrage damage from her clones.
The biggest danger of this phase is the Earth Elemental, which has a multitude of control effects it applies in AoEs. While killing it is possible this is hardly an effective option, so you can either get the player it fixates on to run off the party stack, or use blocks and evades as necessary to avoid its attacks. Be aware that its Boulder Throw projectile can be reflected.
In this phase, Amala's Scythe Combo AoEs apply a small Knockback, but many of them can be avoided by stacking directly on her. Make sure to dodge the Eruption (delayed AoE appearing below random players) and ring-shaped attacks, as they Knockdown as well.
This priestess will cast a rectangular AoE between herself and Amala, avoid running over them so they don't Knockback you away from the priestess' alcove. The priestess will also use Avatar of Melandru to gain Stability and inflict Immobile. Similar to Amala, two smaller Earth Elementals will spawn to to protect her.
Amala will periodically gain Swiftness, Aegis, Protection and Might (10x) throughout this phase, with one application every 10 seconds. Additionally, at this stage of the fight all members of the party are given the Determination buff - should you slay the Priestess of Dwayna, all party members will be revived.
There are far more attacks that occur directly on top of Amala in this phase, but there is less incoming CC so they can be healed through in general. The group will still need to spread out during the Lightning Storm attack as it cannot be blocked with Aegis.
After Amala drops to 60% health, she will start summoning five tornadoes. Much like the ones summoned by the Sandbinders, they will draw your character toward their center and apply damage and Blind to those inside of their AoE.
The Priestess of Dwayna only has one attack which cannot be interrupted: a different iteration of the Lightning Strikes attack. Unlike Amala's, these strikes will land randomly, so the best way to deal with them is to remain near the edge of the alcove where you're less likely to be hit. Also be aware that when engaged the priestess gains Retaliation, Protection and Regeneration.
This is another phase that for the most part can be stacked and DPSd through, as it has very little CC involved. The biggest danger of this phase however is the Claim Soul attack, recognizable by a small orange AoE - it is unblockable and will immediately send you into downed state.
While for the most part Amala's attacks can be healed through this phase, some of her attacks are devastating as they have large telegraphs like Meteor Strike and Wings of Rage. As such, try to reposition out of AoEs as necessary.
Do not try to tank her Fire Arrows (telegraphed by a circle AoE on top of her with arrows pointing out) as this does extreme damage if you're hit by each subsequent arrow AoE.
This priestess doesn't do much outside of calling down small meteors which Stun and apply Burning and Weakness on impact. Her life is tied to the four Veteran Sunspear Warriors that flank her, control those with CC and kill them to eliminate the priestess.
For the final 5% health, Amala will continue to use all of the attacks from the Balthazar phase with additional small meteors striking the surrounding area. Finish her off to complete the fractal.