99

Nightmare

Challenge Mode Fractal

Overview
Current Record 8:36by Snow Crows/Quantify [SC/qT]
Difficulties
  • Level 99 150 AR
Cycle Day
Potions
Sigils
Consumables
Guide

Assault Knights 426,071 HP

Stack Might before jumping down. Kill the three Assault Knights (Red, Blue and Green), each of them has the same set of abilities: a PBAoE Knockdown and an AoE Pull which covers the entire room except the knight's position, both can be dodged.

Break their defiance bars, kill them to awaken MAMA and use /gg to reset your cooldowns.

MAMA: The first boss

MAMA 5,200,519 HP

Encounter duration53s
Sigils
Food
CC-bar MAMA1800
CC-bar adds800

Stack Might, Quickness and Alacrity before jumping down. In organized teams use a to teleport from the mistlcok to siax.

The duration of the encounter heavily relies on how quickly your party can break the defiance bars throughout the fight, in addition to the amount of damage your party can generate in each phase. This is an average clear time and can be reached by organized teams as well as pick up groups. The class outlines below will be suitable for faster and slower kills as well.

MAMA will arise, after being invulnerable for a few seconds its first attack will be a spinning Knockback. This one should be interrupted by CCing the boss fast enough. The consecutive spin attacks should be taken care of by the Firebrand as long as there is not to much AoE, that potentially removes Aegis is around. This spin attack always hits on the second spin animation.

Apart from that, turn away from your party members shortly before the Vomit Toxin hits (orange cone), otherwise you will 'infect' party members in front of you with it.

Every 25%, MAMA gets Invulnerability and an Assault Knight (similar to the knights before) will spawn. Quickly break their defiance bar and burst them down as MAMA will continue it's attacks.

When MAMA reaches 33%, it conjures a large Nightmare Miasma field around it which deals enormous damage. It will also become mobile, start jumping to players, offloading shockwaves which Knockdown and attacking with Stun cones. It is especially important to immediately kill the last Assault Knight at 25% health.

Fast crowd control and animation knowledge are the keys to this fight.

Legends

and .


Suggested Boon Duration 50%

Maintaining Alacrity in this encounter does not require high boon duration due to the length of the fight. This allows you to take a more damage focused approach. Increase your concentration if you notice downtime in Alacrity.


Precast

  • Cast for Alacrity and to blast, take the mistlock and repeat. The two casts of overlap and grant twice the duration of Alacrity. You can use for an additional blast if needed.
  • After the introdution of templates it is recommended to precast using equipment with higher boon duration.

100 - 75%

  • Cast on MAMA as soon as the red cirlce appear.
  • Cast right before MAMA becomes vulnerable.
  • Use to break the defiance bar. Be aware of your positioning to gain an additional hit.
  • Weapon swap and change to to gain the extra energy from the trait .
  • Activate , and use and before sharing Alacrity with .

1st Add

  • Use .
  • Change to to use to share Might.

75-50%

  • Cast and on MAMA.
  • Share Alacrity with when off cooldown.
  • Weapon swap to staff near the end of the phase.

2nd Add

  • Precast at the location where the add will spawn.
  • Change to .
  • Share Might with .

50-25%

  • Use through MAMA, and weapon swap to swords.
  • Activate , then cast and .
  • Change to for the upcoming add.
  • Share Alacrity with when off cooldown.

3rd Add

  • Precast , , and where the add will spawn.
  • Share Might with .
  • Weapon swap to staff when possible.

25-0%

  • Use for MAMAs shockwaves.
  • Using through MAMA to break the defiance bar.
  • Weapon swap and change to .
  • Activate , cast and .

Annotation

  • If your second phase is fast you might want to deactivate to have enough energy to share Alacrity with and precast on the second add.
  • If your second phase is slow you can let cancel and replenishing enough energy to share Alacrity and precast on the second add.
  • Adjust your weapon swap to staff in the second phase to accomodate the weapon swap back to swords for the burst in phase three.

General

  • Use at 100% and 50% and 25%.
  • Open and use 3rd skill to cc adds.
  • Use to give aegis for spins.

Precast

  • Precast all Traps (, , , and ) on the first add and force your team to /gg and change back to Firebrand.
  • Use to give a fire field and Retaliation.
  • Use and to give some Quickness.
  • Open and cast skill 5 (Epilogue).
  • Use before taking the mistlock.
  • Take the mistlock.
  • You can also precast skill 4 and 5 just before starting the boss to max out burst.

Dont play Soulbeast on this boss. Its garbage.


Precast

  • Remember to share and blast with .
  • Before you cast and on MAMA: share with and then swap back to .

Opening

You wanna do a modified Greatsword rotation:

  • and during the cast
  • if it is not phased yet you should ragequit.

1st Add

  • Help CCing with
  • autoattack the add to death with your sword.

2nd phase

When you go back back to MAMA swap to GS and use:

  • (dont use here)

2nd Add

  • Help CCing with
  • Use a mix of and autoattacks to kill it.

3rd phase

In phase 3 you do same rotation as in p1 (although you can do the full gs rotation if you have hilt bash off cd).
MAMA should phase while you're casting your , then do for free evade away from the poison field and to get to the add faster.

3rd Add

  • Swap to GS as soon as possible.
  • Do the same thing as before. Save your .

4th phase

  • Help with cc by doing and
  • Normal GS rotation.

Precast

  • Start on sword/Dagger and and
  • Start on / and use to provide a fire field and blast it with .
  • Swap to / and then use , and to blast your fire field..
  • Use and and swap back to and
  • Use instead of for faster groups.
  • Swap to instead of for self sufficient might. Recommended in Pugs every time.
  • Swap to staff and / and then use .
  • Take the mistlock.
  • Go to the boss using on your and then drop it. Use on your staff . Then equip sword/dagger, swap to / and start the boss!

100%

  • Cast just before boss becomes vulnerable.
  • -> -> -> -> -> -> -> .
  • If the CC Bar is not broken when you use then do -> -> so that you might get in the breakbar.
  • Use as soon as MAMA is broken.

Knight

  • Use and auto attack on /.
  • Throw your where the 2nd knight spawns.
  • At 25% use towards the boss through the knight and swap to /.

75%

  • Use at the middle even if MAMA is not there because it will port there anyway and drop your .
  • -> -> -> -> -> -> -> -> .
  • Swap directly to / using buff and continue to auto attack till MAMA phases again.

Knight

  • Use and pick up .
  • Use and auto attack on / till the knight is about to die.
  • When the knight is about to die use towards MAMA.

50%

  • Use and drop your . Then use to CC.
  • -> -> -> -> -> -> -> -> .
  • Swap directly to / using buff and continue to auto attack till MAMA phases again.

Knight

  • Use and auto attack on / till the knight is about to die.

25%

  • Use it before MAMA jumps in the air after that dodge INTO her, stand behind her to evade the two spins of her spinspin-slam attack and start your burst; this should not be necessary if the cc is good
  • -> -> -> -> -> -> -> ->.
  • Swap directly to / using buff and continue to auto attack till MAMA phases again.

General

Help pre-stacking at Mistlock Singularity with and . It is highly encouraged to go core warrior for CC. You can stay berserker if you are willing to counter the lack of cc with consumables.

Organized Berserker (Standard Axe/Axe Axe/Mace)

You can precast banners with the help of a if you expect a ~55s kill. Open the portal on the slope (not at the flat area around the mistlock, but before), hop in, precast the banners and take your portal back. You are now free to run the dps setup for short fights:

, , and . Remember to swap to .

Opening

If you are using , open with and .
Else followed by .


PuG Warrior (Standard Axe/Axe Mace/Mace)

Start MAMA on Mace/Mace. Instantly break MAMA's Defiance bar using , , , (if won't break MAMA's Defiance bar use , and ), and continue with standard rotation on Axe/Axe.

Fast Hands allows you to quickly adapt to what is currently needed in the encounter and consumables like , and .

Keep an eye on MAMA's Vulnerability stacks and use if it runs low.

General

  • Do not use traps on the adds
  • Strategically cast your
  • Start on Scepter/Sword
  • Use inside MAMAs hitbox, when the small adds are coming close

Precast

  • Precast all Traps (, , , and ) at the places, where the adds are going to spawn and force your team to /gg.
  • Use to help with might. Blast the fire field with and .
  • Use .
  • Take the mistlock.

First set of altars

Swap your weopen set to and . You need to cap two altars to continue. Pull the two groups of Krait back to the passage and kill all enemies there. Start capping the altars as soon as possible, but keep in mind that standing inside puts Agony on yourself. Only enemy Krait counteract the capping here, you can ignore the Hallucinations.
Learn the Red Orb patterns as they can quickly kill you, Blue Orbs will heal you for a large amount of health (even with Agony).
On a side note, more players do not cap an altar faster. More than one person standing inside is redundant.

The altars

Second set of altars

Again, pull all enemies to the center (wait for the Firebrand to cast ) and kill them there. The mobs at the left altar (West) can be aggroed with a simple projectile, the mobs on the right side (East) need to be pulled with (Longbow), , (Staff) or by teleporting up and jumping down.

Both side altars can easily be capped by a single person after another player has pulled down the mobs. Please note that you have to wait until the mobs are down before teleporting elsewhere to prevent them from running back.

Contrary to the first set of altars, respawning Veteran Hallucinations counteract capping here. Use Pull to grab them out of the central altar and always have a positive amount of players inside.

After you capped all three altars, use /gg immediately if someone in the party needs it, then you can continue up to the 2nd boss. Before the ramp up, a group of Krait will attack you - simply keep walking to skip them. Use dodges, evades or invulnerables to get through the cascading orbs and disable them by walking through the orb at the top of the ramp.

Usually a single person with high mobility ( Warrior, Dragonhunter, Soulbeast, Weaver) and or skips to Siax while the rest of the party stays dead. Trigger Siax and wait for Siax to appear, then /gg aswell.

is very strong against the groups of Krait.

Use to teleport up to the altars.

You can pull both sides with (for the right side, jump at the end of your cast).

If the person who pulled your side ported up the other side to fast and the mobs come back use and to prevent them from reachin the circle before it is tabbed. Make sure you are attuned correctly for this in time.

Use and to pull adds.

Use tome of courage skill 4 to give resistance.

Exchange for and already swap to your weapon sets with Superior Sigil of Serpent Slaying.

At the first set of altars draw the Elite Nightmare Hypnoss with to the narrow corridor so that the Firebrand can pull them together with and disable them with . Assist in killing the Elite Nightmare Hypnoss and capturing one of the two altars.

At the second set of altars, wait for your Firebrand to pull them together with and disable the Elite Nightmare Hypnoss with . Immediately move close to the altar on the right side and pull the Elite Nightmare Hypnoss occupying the altar to the mid by using . Assist in killing the remaining Elite Nightmare Hypnoss and capture the mid altar respectively.

Use and excessively to pull as many mobs as possible.

At the second set of altars use your to pull out the Elite Nightmare Hypnoss occupying the center circle. Make sure, that there are no projectil blocking Skills from enemies present.


Siax the Corrupted 6,138,797 HP

Encounter duration40s
Sigils
Food
CC2000

Stack Might, Quickness and Alacrity before approaching the red orb and starting the fight. In organized teams use a to teleport from the mistlcok to siax.

The duration of the encounter heavily relies on how much damage your group can generate in each phase and how quickly you can finish the adds. This is a rather fast clear time and can be reached by organized teams. Pick up groups might have a hard time reaching this duration, however the class-outlines below are still suitable for slower kills.

During the fight, break his defiance bar (2000 CC damage) as fast as possible to interrupt his Caustic Explosion skill. Siax will wipe your party if you fail to interrupt it with enough crowd control. Pay attention to his bouncing orb barrages, the Vomit Toxin and the exploding Volatile Hallucinations (below 75% health). Do not stand in the red PBAoE when the inner circle reaches the outer to avoid spawning a Nightmare Hallucination. Watch your buffs: the Firebrand should give you Aegis, which blocks this attack and requires no further action from your side.

When Siax reaches 66% health, he gains Invulnerability and four Echoes of the Unclean will spawn in the North, East, South and West which need to be killed quickly to interrupt his Caustic Explosions. The same occurs at 33%, though the adds will have their spawning positions shifted clockwise.

Assign players to each add before the fight starts by setting waypoints. In PuGs the Firebrand and Renegade will usually focus on one mob together due to their lower DPS.

Siax the Corrupted

Legends

and


Suggested Boon Duration 50%

Maintaining Alacrity in this encounter does not require high boon duration due to the length of the fight. This allows you to take a more damage focused approach. Increase your concentration if you notice downtime in Alacrity.


Precast

  • Cast for Alacrity and to blast, take the mistlock and repeat. The two casts of overlaps and grants twice the duration of Alacrity. You can use for an additional blast if needed.
  • After the introdution of templates it is recommended to precast using equipment with higher boon duration.
  • Ask your Weaver to precast for your opening rotation.

100 - 66%

  • Have your staff equipped and pick up the .
  • Precast and and change to .
  • Once the encounter begins activate and use , , and .
  • Change to , this will grant you extra energy from the trait .
  • Use and drop the .
  • Immediately use to finish of the defiance bar.
  • When you are through the hitbox weapon swap and use .
  • Share Might at the end of the phase with .

1st Add

  • Cast on your designated add.
  • Use and to finish off the add.
  • Cast on Siax.
  • Use to shadow step to Siax immediately.

66-33%

  • Share Alacrity with .
  • Let and deplete your energy.
  • Change to , this will grant you extra energy from the trait .
  • Cast and .
  • Share Might at the end of the phase with .

2nd Add

  • Activate and use to kill your add quickly.
  • Save for the next phase.
  • Use to shadow step back to Siax immediately.

33-0%

  • Share Alacrity with .
  • Use to deplete your energy.
  • Change to , this will grant you extra energy from the trit .
  • Cast , , , and .
  • Use and off cooldown until the encounter is finished.

Annotation

  • If you do not have a for your opening you can do the following:

    • Precast and and change to .
    • Activate , cast and spend time autoattacking.
    • Change to and use before continuing with the steps listed above.
  • In slower kills it might be worth sharing Alacrity in the first phase, rather than waiting until the beginnning of the second phase.

  • In slower kills you will have to swap to staff after the second add and use to break the defiance bar. Casting will also be beneficial in this circumstance.

  • If you are running higher boon duration you will have to use and on your add to kill it quick enough in both phases.

Ideally you should be precasting quickness with from Soulbeast and play Dragonhunter with instead of .

Precast

  • Precast all Traps (, , , and ) on the first add and force your team to /gg and change back to firebrand.
  • Use to give a fire field and retal.
  • Use and to give some quickness.
  • Open and cast skill 5(Epilogue).
  • Use before taking the mistlock.
  • Take the mistlock.
  • You can also precast skill 4 and 5 just before starting the boss to max out burst.

General

  • Use for cc.
  • Help killing champs at split with scepter if u kills yours early.
  • Give aegis with for red AoE.
  • Use your inside Siax' hitbox to get 5 additional hits. This is the reson why Guardian is very strong at this boss. Do not miss this.
  • Save some for a quicker add kill

General

  • You can take for condi cleanse instead of .
  • In organized groups its worth it to take over .
  • In organized groups you can take longbow and use

Precast

Precast on the boss like a Dragonhunter in disguise. Remember to share and blast with . Share and take the mistlock.

Opening

You wanna do following opening:

  • Summon as he triggers
  • so you have two of those ticking at the same time.
  • CC: and
  • You shouldnt use in phase 1.

1st Add

  • Use to get to the add quickly.
  • Kill it with and . If your group sucks, you can save your important dps skills and kill the mob with a mix of AA and F1/F2s. The weaver should help you anyway.

Phase 2

  • Use in the middle.
  • AA as as all your skills are on CD.

2nd Add

  • Use longbow here. and
  • The remaining damage should be dealt by the Dragonhunter with a .
  • If you are using GS do GS2, 5, 2, F1, F2 to kill the add.

Phase 3

Longbow:

  • on Siax
  • and

Greatsword:

  • and

General

Help pre-stacking at Mistlock Singularity with and .

Organized

You can precast banners with the help of a if you expect a ~55s kill. Open the portal on the slope (not at the flat area around the mistlock, but before), hop in, precast the banners and take your portal back. You are now free to run the dps setup for short fights:

, , and . Remember to swap to .

Things to keep in mind:

  • Use to gain Adrenalin and engage as soon as possible.
  • Use to CC and break the stun with . Use this combo asap to keep up .
  • Use before casting to maximize dps.
  • Use on cooldown.
  • Use a Rifle to kill your add without loosing time. Use , and a couple autos to get the job done. A greatsword also works out great.

PuG

  • If additional Defiance bar damage is needed make use of , and .
  • Kill your add as fast as possible and return to the boss. You do not wanna miss the time the boss is invulnerable or your dps will suffer.
  • Keep an eye on Siax's Vulnerability stacks and use if it runs low.

Precast

  • Start on sword/Dagger and and
  • Start on / and use to provide a fire field and blast it with .
  • Swap to / and then use , and to blast your fire field..
  • Use and and swap back to and
  • Swap to staff and / and then use .
  • Take the mistlock.
  • Go to the middle using , use on your and then drop it. Use on your staff . Then equip sword/dagger, swap to / and start the boss!

General

  • For slower groups you will use at 100% and 33%.
  • For faster groups use at 66%.

100%

  • Use (assuming slower group) as soon as the boss starts.
  • -> -> -> -> -> -> -> -> ->.
  • Dont use your second as you need it for the echo.

Echo

  • Cast and swap to /
  • Cast where the second echo spawns, use and the go behind the echo and use towards the middle while swapping to / at the same time.

66%

  • Cast and (If you did not use it at 100%) just before siax gets vulnerable.
  • -> -> -> -> -> -> -> ->.
  • Continue auto attack chain till siax phases(or repeat the rotation if the dps is super low).

Echo

  • Same as previous echo.

33%

  • Cast and (If you used it at 100%) just before siax gets vulnerable.
  • -> -> -> -> -> -> -> ->.

Tryhard/Coordinated groups

  • Run instead of with traiit. Precast your first before taking mistlock.
  • Use at 66%.

tl;dr

  • Use your inside Siax' hitbox to get 5 additional hits. This is the reson why Guardian is very strong at this boss. Do not miss this.
  • Save some for a quicker add kill.
  • It is benefical to take a sword here to quickly blink to the add.
  • Use to navigate around and keep your HP up.
  • Use to help with CC and buff your party.
  • Use and to block the expanding AoEs.

Precast

  • Precast all Traps (, , , and ) on the boss and force your team to /gg.
  • Use to help with might. Blast the fire field with and .
  • Use .
  • Take the mistlock.

100%-66%

Your gameplay is heavily influenced by the dps your team can pull. If your team has very high dps (phases Siax in >5s) you wanna precast and fire everything you have as soon as you are getting in combat.
No matter what group you are running with, start on scepter/sword! If you are running in a PuG or just clear it daily, it is benefical to delay your traps slightly, to fit more of the hits into the cc bar. In a fast team save for the 2nd phase when the adds spawn, if not use it. Just make sure to press it when the adds are in range for big dps.

1st Add

  • Use on your add for the modifier from .
  • and a couple AA to kill it.
  • Use , and for movement.

66%-33%

Nothing extraordinary, all information from 100-66 and tl;dr are still valid. Try to end on scepter/sword.

2nd Add

  • Use on your add for the modifier from .
  • Kill it with a symbol and AAs.
  • In fast times you might wanna save a .

33%-0%

Nothing extraordinary, all information from 100-66 and tl;dr are still valid. Try to end on scepter/sword.


Ensolyss of the Endless Torment 14,059,890 HP

Encounter duration1:55min
Sigils
Food
CC2000

Walk through the teleporter and trigger Ensolyss once after defeating Siax to gain the new checkpoint and use /gg to reset all cooldowns. Stack Might, Quickness and Alacrity before starting the fight. Good teams will use a to teleport to the boss. When you start the fight don't stand in the center area of the platform or you will receive a Knockback. Right after he looses his Invulnerability there is a CC bar. This bar is only breakable for approximately one second. Time your CC wise.

Nearly all of Ensolyss' attacks do a Knockback or Pull, learn to dodge or walk out of every attack. The most dangerous one is his shockwave-shatter combo, he smashes down a stunning yellow shockwave (like MAMA below 33% health), spawns hallucinations on each players position and shatters them after two seconds.

Again, the key to this fight is fast crowd control. Break his defiance bar quickly to interrupt his high damage attacks. Always stack around the center area and do not try to follow him to the edge as he will simply teleport back most of the time.

Ensolyss: The final boss

Orb phases 66%, 33%

At 66% and 33%, Ensolyss will teleport to the middle and gain Invulnerability. Your party will need to split up and cap five altars, similar to the ones before.
Red Orbs and stunning shockwaves emerge from the middle, learn the patterns to avoid any damage. Try to catch the Blue Orbs as they heal you for a significant amount. Note that Blue Orbs only spawn at 66% if all altars are capped as fast as possible.

After the orb phases, the defiance bar needs to be broken immediately to prevent Ensolyss from knocking everyone off the platform. His defiance bar will recover shortly after being broken for the first time, break it a second time (especially at 33% health) to further prevent his attacks and deal more damage thanks to and .

Below 66%, Ensolyss gains a new ability where he smashes two quarters of the platform subsequently and knocks everyone inside the orange areas off the platform, similar to the skill immediately after the orb phases. It it safe to stand inside the purple areas.

Below 33%, he may summon a special shockwave which travels inwards to him (contrary to the ones before) and deal enormous damage to everyone near him. With enough crowd control and DPS this should never occur.

Final phase <15%

When Ensolyss reaches 15% health, he will stop using his usual attacks, but only a small bubble in the middle will protect you from his deathly rain. Krait will charge through the middle (indicated by large arrows on the ground) and make positioning harder, kill Ensolyss quickly to finish the fractal.

Legends

and .


Suggested Boon Duration 50%

Maintaining Alacrity in this encounter does not require high boon duration due to the length of the fight. This allows you to take a more damage focused approach. Increase your concentration if you notice downtime in Alacrity.


Precast

  • Cast for Alacrity and to blast, take the mistlock and repeat. The two casts of overlap and grant twice the duration of Alacrity. You can use for an additional blast if needed.
  • After the introdution of templates it is recommended to precast using equipment with higher boon duration.

100-66%

  • Cast on Ensolyss as soon as the red circle appear.
  • Cast right before Ensolyss becomes vulnerable.
  • Use to break the defiance bar immediately. Be aware of your positioning to gain an additional hit.
  • Weapon swap and share Alacrity with . Be aware of energy management.
  • Change to to gain the extra energy from the trait .
  • Activate , and use , , , and again.

In the case of reaching the Upswing attack.

  • Change to and share Alacrity with
  • Cast and .
  • Use , , and until phase is finished.

Orb Phase

  • Weapon swap to staff and change to .
  • Position yourself in a circle next to the Weaver in your party.
  • Use to share Alacrity with the Weaver.

66-33%

  • Precast right before Ensolyss appear.
  • Cast , for Alacrity, for Might, and .
  • Use to break the defiance bar immediately. Be aware of energy management.
  • Weapon swap and change to to gain the extra energy from the trait .
  • Activate , and use , , , and again.

After the completion of the Nightmare Devastation attack

  • Weapon swap and change to and share Alacrity with
  • Cast and .
  • Use to break the defiance bar.

Orb Phase

  • Weapon swap to staff and change to .
  • Position yourself in a circle next to the Weaver in your party.
  • Use to share Alacrity with the Weaver.
  • Cast on the to keep it alive for the last phase.

33-0%

  • Precast right before Ensolyss appear.
  • Cast , for Alacrity, for Might, and .
  • Use to break the defiance bar immediately. Be aware of energy management.
  • Weapon swap and change to to gain the extra energy from the trait .
  • Activate , and use , , , and again.

In the case of teleporting to the edge of the platform.

  • Change to and share Alacrity with
  • Cast and .
  • Use , , and until phase is finished.

Annotation

  • Consider breaking the defiance bar a second time in prolonged phases. Use and after the Upswing attack in the first phase, and after the Nightmare Devastation attack in the second phase. In the third phase use on the first defiance bar, and use immediately when the second defiance bar appears.
  • Using before will give you the opportunity to use again while Ensolyss is affected by the Exposed debuff.
  • Coordinate with the Soulbeast in which orb phase to use to heal the .

Precast

  • Use to give a fire field and retal.
  • Use and to give some quickness.
  • Open and cast skill 5 (Epilogue).
  • Use before taking the mistlock.
  • Take the mistlock.
  • You can precast (Sw2) and (Sc2) on the boss.
  • You can also precast skill 4 and 5 just before starting the boss to max out burst.

100%

  • Use skill 4 and 5 when the boss is invulnerable.
  • Use as soon as boss is going to become vulnerable
  • Use to give aegis for first slam so that u can continue to dps while jumping.

Capture Phase

  • Use and to heal .

66%

  • Use skill 4 to put a fire field before the boss comes back so that it can be blasted for Might.
  • Give Aegis with for red AoE attack.

33%

  • If your group has high dps then you can burst the boss while its in the middle. This is done by delaying the cc long enough (till the boss is ~28%) and then using to break the bar. This is only worth if you have high DPS.

General

  • Use on all CCs.
  • Give Aegis for slams.

Tryhard

  • If you have an organised group with a Soulbeast then you have the option to play Dragonhunter.
  • Precast all your Quickness with from Soulbeast at the mistlock and change to Dragonhunter
  • Soulbeast takes . and uses it at the start of each phase. That should give you just enough Quickness for each phase which is enough for high dps parties.

In no Firebrand comp you wanna play over . Use at the beginning of each phase. Regardless what group you are playing with, you should be playing . Longbow is superior to greatsword.

Opening

  • Right after Ensolyss spawns: and
  • , for insta CC
  • ,
  • and
  • Pick up and use
  • AA with until its phased or your is back up

Orb phases

Use to keep up Alacrity.

66% and 33%

  • if available and
  • and
  • and
  • Pick up and use
  • AA with until its phased or your is back up

This is one of the fights, where berserker shines bright. As soon as you do not instabreak CC it makes sense to play Warrior.

Berserker (Standard Axe/Axe Mace/Mace)

Berserker is really strong on this encounter, because your perfectly aligns with phase durations. There are some interesting weopen choices: if your team manages CC you can take an offhand torch for more dps. Remember to swap back to .

Opening:

  • when he appears
  • start to cast a few milliseconds before he looses Invulnerability

66% and 33%

Pick up your banners and swap to your off set (mace/torch). After everyone capped their circle, try to blast a fire field with your banners. Then go on:


Warrior (Standard Axe/Axe Mace/Mace)

Begin the encounter on Axe/Axe with , , , , , , and immediately swap to Mace/Mace to break Ensolyss's Defiance bar with , and .

Once Ensolyss'sDefiance bar is broken continue with standard rotation on Axe/Axe. At 66% and 33% swap to Mace/Mace and capture one of the five altars.

As soon as Ensolyss returns attack with , and until the Defiance bar appears.

Immediately use , (if won't break Ensolyss's Defiance bar use , and ), and continue standard rotation until the second Defiance bar appears. Break it with , and , , , and resume standard rotation.

Keep an eye on Vulnerability stacks and use if it runs low.

Precast

  • Start on sword/Dagger and and
  • Start on / and use to provide a fire field and blast it with .
  • Swap to / and then use , and to blast your fire field..
  • Use and and swap back to and
  • Swap to staff and / and then use .
  • Take the mistlock.
  • Go to the middle using , use on your and then drop it. Use on your staff . Then equip sword/dagger, swap to / and start the boss. Its better to get seomeone else to start the boss for you since u might get knocked in the middle.

100%

  • -> -> -> -> -> -> -> -> -> ->.
  • Compplete AA chains and repeat burst till the boss phases.

Capture Phase

-Just don't die.

66%

  • Before the boss become vulnerable, cast and so that your party gets some might.
  • -> -> -> -> -> -> Complete auto attack chain on / -> -> -> (Where you will go in the capture phase) -> -> -> -> ->.
  • Complete auto attack chains and get as much damage as you can in the exposed duration.

33%

  • Cast on the and drop it.
  • -> -> -> -> -> -> -> -> -> ->.
  • Complete auto attack chains and get as much damage as you can in the exposed duration.