T4 Fractal

Current Record 3:10by Happens [hP],
  • Level 96 144 AR
Cycle Day

Start (Water tunnel)

You can stack

before entering the water to cheat the exploding mines. Clear the group of Elite Aetherblades to open the door.

Use the smoke field from

or simply cast
to stack


from your Smokescale pet to stack
at the beginning.

Mines in the water tunnel


After the door opens, you enter a large area with two deathly laser puzzles.

The first one consists of a moving laser square pattern and can be disabled by activating four consoles inside a small room at the end of it. Pressing a console applies

to you.

The second area is filled with spinning lasers. In exactly the same way as before, four consoles around the area have to be activated to disable the traps.

You don't need to kill a single mob and can bypass all traps with the following steps:

  1. One person (or more) teleports up to the first level and activates all four consoles using condition cleanses
  2. Everyone does /gg and resurrects immediately (you will spawn on the ramp up after the first console room)
  3. The team splits up to activate the second set of consoles (the spinning lasers won't be active if you're fast enough)

The moving laser pattern
The spinning lasers

To skip this part you are going to need a little jumping, damaging the Inquest with an AoE, non targetable skill like

, then use
on it, when he came down from the ramp. Give yourself

Revenant skip

Teleport up to the first level with

and cast
to periodically clear
while activating the four consoles. Attune to x/
for additional condition clear with
. Revenant can help giving

Elementalist skip


upon the platform, then teleport to it with
. Revenant can help giving

Guardian skip

You can solo both the first and second room if you are fast enough. Use

to teleport and
as condition clears. Revenant can help giving

Thief skip

You can

most mobs to group them.

Stay in

after the last trash group for
stacking at Frizz.

You can use

to group the mobs.

Breach the gate

Kill the respawning enemies to fill the progress bar and open the gate. Avoid the dazing cannon shots and switch back your skills & traits if needed.

Final room (Frizz)

Talk to Inspector Ellen Kiel to teleport your party into the final room. Stack

as soon as you are in.

Initially, there are Frizz and two Inquest enemies to fight. As soon as Frizz reaches 75%, he teleports to the middle and becomes invulnerable.

After about five seconds, the first Aetherblade Golem wakes up and two Small Lasers start spinning. You can jump over the small lasers by utilizing the elevated boxes around.

When the first golem dies, the two Small Lasers will disappear and two more Aetherblade Golems wake up. Large Lasers start spinning which you cannot bypass without


As soon as the two golems are dead, the two Small Lasers will join the two large lasers again and two final golems wake up. Kill those to finish the fight.

If a golem walks through a laser, he powers up and blocks all attacks for a short time. Pay attention to their

attack, though it should not be a problem with high damage.



against the Lasers and Small Lasers.

Drop your banners in the very center of the arena.Using

against the wall is very effective.

Run an offhand axe and use

to pull golems closer.


against the golems next to a wall or box.