You can stack Stealth before entering the water to avoid that the mines explode. Clear the group of Elite Aetherblades to open the door.
Use the smoke field from or or simply cast to stack Stealth.
Use from your Smokescale pet to stack Stealth at the beginning.
will provide Stealth for the party, as well as a smoke field for the party to blast. You can also use for a field to blast as well.
Mines in the water tunnel
Lasers
After the door opens, you enter a large area with two deathly laser puzzles.
The first one consists of a moving laser square pattern and can be disabled by activating four consoles inside a small room at the end of it. Pressing a console applies Immobile to you.
The second area is filled with spinning lasers. In exactly the same way as before, four consoles around the area have to be activated to disable the traps.
You don't need to kill a single mob and can bypass all traps with the following steps:
One person (or more) teleports up to the first level and activates all four consoles using condition cleanses
Everyone does /gg and resurrects immediately (you will spawn on the ramp up after the first console room)
The team splits up to activate the second set of consoles (the spinning lasers won't be active if you're fast enough)
Speed is important here. Do not hesitate to /gg if you are certain the first console will be completed.
First puzzle skipClick to play!
To skip this part you are going to need a little jumping, along with damaging the Inquest with an AoE, non targetable skill like . Once it comes down from the higher level, you can use to reach the platform and go to the console room. Give yourself Resistance with () and disable the consoles.
First puzzle skipClick to play!
Teleport up to the first level with and cast to periodically clear Immobile while activating the four consoles. Attune to x/ for additional condition clear with . Revenant can help giving Resistance with ().
First puzzle skipClick to play!
Use upon the platform, then teleport to it with . Equip conditions cleanses such as or and clear the consoles. TheRevenant can help giving Resistance with ().
First puzzle skipClick to play!
You can solo both the first and second room if you are fast enough. Use or to teleport and or as condition clears. Revenant can help giving Resistance with ().
Use to teleport to the platform. Clear conditions with skills such as or . Revenant can help giving Resistance with ().
Moving laser pattern
Spinning lasers
Breach the gate
Kill the respawning enemies to fill the progress bar and open the gate. Avoid the dazing cannon shots and switch back your skills & traits if needed.
You can most mobs to group them. If you have enough pulls in your group you should use and to deny the Dazes from the air strikes constantly hitting you.
Stay in after the last trash group for Might stacking at Frizz.
You can use and to group the mobs.
You can use to group the mobs.
Final room (Frizz)
Talk to Inspector Ellen Kiel to teleport your party into the final room. Stack Might as soon as you are in.
Initially, Frizz and two Inquest approach. talk to Frizz to begin the fight. As soon as Frizz reaches 75%, he teleports to the middle and becomes invulnerable.
After about five seconds, the first Aetherblade Golem wakes up and two Small Lasers start spinning. You can jump over the small lasers by utilizing the elevated boxes around the arena.
When the first golem dies, the two Small Lasers will disappear and two more Aetherblade Golems wake up. Large Lasers start spinning which you cannot completely bypass without Invulnerability.
As soon as the two golems are dead, the two Small Lasers will join the two Large Lasers again and two final golems wake up. Kill the last golems to finish the fight.
If a golem walks through a laser, it powers up and blocks all attacks for a short time. Pay attention to their Pull attack, though it should not be a problem with high damage.
Frizz, the last encounter of the fractal
Use in for Stability against the Lasers and Small Lasers.
Drop your banners in the very center of the arena. Using against the wall is very effective.
Run an off-hand axe and use to pull golems closer.