|Current Record||3:10||by Happens [hP]|
You can stackbefore entering the water to cheat the exploding mines. Clear the group of Elite Aetherblades to open the door.
Use the smoke field fromor or simply cast to stack .
Usefrom your Smokescale pet to stack at the beginning.
After the door opens, you enter a large area with two deathly laser puzzles.
The first one consists of a moving laser square pattern and can be disabled by activating four consoles inside a small room at the end of it. Pressing a console appliesto you.
The second area is filled with spinning lasers. In exactly the same way as before, four consoles around the area have to be activated to disable the traps.
You don't need to kill a single mob and can bypass all traps with the following steps:
/ggand resurrects immediately (you will spawn on the ramp up after the first console room)
To skip this part you are going to need a little jumping, damaging the Inquest with an AoE, non targetable skill like, then use on it, when he came down from the ramp. Give yourself with ().
Teleport up to the first level withand cast to periodically clear while activating the four consoles. Attune to x/ for additional condition clear with . Revenant can help giving with ().
Useupon the platform, then teleport to it with . Revenant can help giving with ().
You can solo both the first and second room if you are fast enough. Useor to teleport and or as condition clears. Revenant can help giving with ().
You canmost mobs to group them.
Stay inafter the last trash group for stacking at Frizz.
You can useto group the mobs.
Kill the respawning enemies to fill the progress bar and open the gate. Avoid the dazing cannon shots and switch back your skills & traits if needed.
Talk to Inspector Ellen Kiel to teleport your party into the final room. Stackas soon as you are in.
Initially, there are Frizz and two Inquest enemies to fight. As soon as Frizz reaches 75%, he teleports to the middle and becomes invulnerable.
After about five seconds, the first Aetherblade Golem wakes up and two Small Lasers start spinning. You can jump over the small lasers by utilizing the elevated boxes around.
When the first golem dies, the two Small Lasers will disappear and two more Aetherblade Golems wake up. Large Lasers start spinning which you cannot bypass without.
As soon as the two golems are dead, the two Small Lasers will join the two large lasers again and two final golems wake up. Kill those to finish the fight.
If a golem walks through a laser, he powers up and blocks all attacks for a short time. Pay attention to theirattack, though it should not be a problem with high damage.
Usein for against the Lasers and Small Lasers.
Run an offhand axe and useto pull golems closer.
Drop your banners in the very center of the arena.
Usingagainst the wall is very effective.
Useagainst the golems next to a wall or box.