82,94

Cliffside

T4 Fractal

Overview
Current Record 4:29by Happens [hP]
Difficulties
  • Level 82 118 AR
  • Level 94 140 AR
Cycle Day
Potions
Sigils
Consumables
Guide

Start & Ankle Seals

Kill the Cultists but take the Cultist Hammer before finishing the last one to get a hammer charge.
Take the portal to above (...or walk) and destroy the two Ankle Seals using hammer Skill 4. Both seals have to get hit two times, do not finish mobs unless you need a charge.
Use /gg afterwards and stay dead until the Elementalist, Guardian, Thief reaches the Chest Seal.

The ankle seals

At the start, use and for Stealth to prevent aggro from the mobs. Place , walk upstairs while the others kill the mobs and open the portal in front of the Ankle Seals.

After the Renegade or someone teleported the party up, the Elementalist waits at the gate for the others to finish the two seals, then rush upstairs.
Keep walking until you reach the last wooden board, then /gg as well.

Guardian (same of ele) skip (to chest)

After the Renegade or someone teleported the party up, the Elementalist waits at the gate for the others to finish the two seals, then rush upstairs.
Keep walking until you reach the last wooden board, then /gg as well.

Guardian skip (to chest)

After the Renegade or someone teleported the party up, the Elementalist waits at the gate for the others to finish the two seals, then rush upstairs.
Keep walking until you reach the last wooden board, then /gg as well.

Thief skip (to ankle)

Thief skip (to chest)


Take and spam for Resistance and condition cleanse on party.
After 2-3 hits against the Seal, place , run up to the Right Arm Seal, wait for the destruction of the Chest Seal then open the portal for the party.

from an offhand Axe helps pulling the Cultists to you. Take for pulsing condition cleanse! Great way the clean the huge stacks of Burning. You can also take with the trait to give the whole party condition cleanse.

Chest Seal

As soon as the Elementalist did /gg too, everyone can resurrect and will respawn in front of the Chest Seal with a new Cultist Hammer ahead of you.
It will take five hits to break the chest seal. If you see somebody running ahead and placing a to the Arm Seals, try to get a hammer charge before taking it to above.

The chest seal

Arm Seals

This is a matter of timing, so look out for the and the hammer carrier. In a perfect world yoe use the portals one by one, and Renegade placing , giving Stability to the hammer carrier and not getting knocked back, resulting in faster seal breaking.

During the portal jumping, keep Cultist's health as low as possible but only finish them when a hammer charge is needed. If you run out of portals simply run together. Ideally, both seals take three hits to be destroyed—two portals are more than enough.

Type /gg after finishing both seals and stay dead. If you wipe before both seals are destroyed, they will reset to full health.

One of the arm seals

You can take the Cultist Hammer and use during the portal jumping to nullify the high incoming damage.

Again, on offhand Axe helps pulling the Cultists to you.


The way up

Do not resurrect yourself yet, wait for the Revenant, Elementalist, Guardian or Thief to finish his portal and do /gg himself again or you will be stuck with a useless person for the entire end fight.

After the whole party /gg'ed, resurrect yourself and place at the revival position.
Blink up to the Arch Diviner, open the portal and walk away from it before doing /gg again to reset your cooldowns. If you kill yourself on the portal it bugs so watch it!

Now the whole party can resurrect and use the portal, type go in chat to indicate that. Before taking the portal on your own, switch your skills and traits back. This takes some timing to get right.

Revenant skip

Ele skip

Guardian skip

Thief skip

Arch Diviner

After the portal opens you resurrect, take the portal up and start the fight against the Arch Diviner. His defiance bar appears very shortly but frequently, try to break it as often as possible to benefit from .

Every 25% of his health, you will need to collect a Cultist Hammer charge similar to before by killing one of the four spawned Cultists and hit the final Seal to make the Arch Diviner vulnerable again. Cultists apply a lot of conditions so kill them fast and try to stay out of their aggro range.

Do not get caught in any of the Arch Diviner's voidzones, otherwise you will be teleported and trapped inside a distant cage which messes up positioning. Also, try to stack on him as he teleports to the furthermost person.

Use in for Stability against the Knockdown the boss does after every seal break phase.

The arch diviner and the final seal