82,94

Cliffside

T4 Fractal

Overview
Current Record 4:29by Happens [hP]
Difficulties
  • Level 82 118 AR
  • Level 94 140 AR
Cycle Day
Potions
Sigils
Consumables
Guide

You will need an experienced Mesmer for this fractal or take double the time. The Mesmer should run , , , and until the end fight.


Start & Ankle Seals

Kill the Cultists but take the Cultist Hammer before finishing the last one to get a hammer charge.
Take the portal to above (...or walk) and destroy the two Ankle Seals using hammer Skill 4. Both sigils have to get hit two times, do not finish mobs unless you need a charge.
Use /gg afterwards and stay dead until the Mesmer reaches the Chest Seal.

The ankle seals

At the start, immediately blink forward and use Stealth to prevent aggro from the mobs. Place a , walk upstairs while the others kill the mobs and open the portal in front of the Ankle Seals.
Afterwards, wait at the gate for the others to finish the two seals, then rush ahead and use with and teleport twice to reach the next level.
Keep walking until you reach the last wooden board, then /gg as well.

Place a near the next corridor to speed things up for the Mesmer.


Chest Seal

As soon as the Mesmer did /gg too, everyone can resurrect and will respawn in front of the Chest Seal with a new Cultist Hammer ahead of you.
It will take five hits to break the chest seal. If you see your Mesmer running ahead and placing a portal to the Arm Seals, try to get a hammer charge before taking it to above.

After 2-3 hits against the Seal, place a , use with and blink to forward. Run up to the Right Arm Seal, wait for the destruction of the Chest Seal and cast again before opening the portal for the remaining party.

from an offhand Axe helps pulling the Cultists to you.

The chest seal

Arm Seals

This is a matter of timing, so look out for the Mesmer and the hammer carrier. In a perfect world you have a charge left from below, then hit the Right Arm Seal once before killing the Veteran Cultist to gain another charge. Run to the Left Arm Seal.

During the portal jumping, keep Cultist's health as low as possible but only finish them when a hammer charge is needed. If the Mesmer runs out of portals and more are needed, use a . Ideally, both seals take three hits to be destroyed—two portals are more than enough.

Type /gg after finishing both seals and stay dead. If you wipe before both seals are destroyed, they will reset to full health.

One of the arm seals

Place a at the Right Arm Seal. After walking to the Left Arm Seal together and hitting it, take the hammer and collect a charge before opening the portal.
It is possible to hit the seals four times during one portal and destroy them both. Position the portal in front of the Seals and try to take it back during the Stun after hitting a seal. You can use as a stunbreak.

You can take the Cultist Hammer and use during the Portal jumping to nullify the high incoming damage.

Again, from an offhand Axe helps pulling the Cultists to you.


The way up

Do not resurrect yourself yet, wait for the Mesmer to finish his portal and do /gg himself again or you will be stuck with an useless Mesmer for the entire end fight.

After the whole party /gg'ed, resurrect yourself and place a at the revival position.
Blink up to the Arch Diviner, open the portal and walk away from it before doing /gg again to reset your cooldowns. If you kill yourself on the portal it bugs and you'll have to keep in your bar to follow your comrades.
Now the whole party can resurrect and use the portal, type go in chat to indicate that. Before taking the portal on your own, switch your skills and traits back. This takes some timing to get right.

Arch Diviner

After the Mesmer indicates you to resurrect, take the portal to above and combat the Arch Diviner. His defiance bar appears very shortly but frequently, try to break it as often as possible to benefit from .

Every 25% of his health, you will need to collect a Cultist Hammer charge similar to before by killing one of the four spawned Cultists and hit the final Seal to make the Arch Diviner vulnerable again. Cultists apply a lot of conditions so kill them fast and try to stay out of their aggro range.

Do not get caught in any of the Arch Diviner's voidzones, otherwise you will be teleported and trapped inside a distant cage which messes up positioning. Also, try to stack on him as he teleports to the furthermost person.

You can all four Cultists during the Seal phase to the center.

The arch diviner and the final seal