Power Reaper

Good Damage Build

  • Amerikajinn
Small Hitbox29213 DPSby Target [SC]

The Power Reaper build, while not one of the strongest in terms of DPS, is a versatile build that can modify itself to suit a variety of scenarios without many issues.

With two main trait variants (Blood Magic for higher group sustain/CC and revival power; and Soul Reaping for a more powerful rotation and higher Vulnerability application) and multiple offensive skill options ( Pull, boon corruptions, Blind, Immobile, etc.) Power Reaper can modify itself to fit many given situations in fractals.

This build's weakness is its inability to be healed whilst in shroud, which can also affect your ability to maintain shroud for the rotation of the Soul Reaping variant, this can be offset by anticipating large attacks from bosses and sneaking in usage of 's skill or Greatsword's .

However, large amounts of self-produced Vulnerability, Quickness and Might will allow this build to perform well as a "solo carry" build that suffers less from underperforming teammates and heavily rewards a skilled user.

  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker Greatsword

    Impact, Force

  • Berserker Axe


  • Berserker Warhorn


Swap Weapons
  • Swap out weapon sigils for your Greatsword and Axe as neccesary ( for night fractals, for Nightmare, etc.)
  • A budget option is to just have individual greatswords with the required slaying sigils until you can get your specialized axes (see Consumables Guide)
Back and trinkets
  • Spite

  • Soulreaping

  • Reaper

Situational Traits
  • Should you need to (though usually only for underperforming groups, you can swap out Soul Reaping for Blood Magic (if you need more team revival power via and , and if needed more warhorn CC via
Situational Skills
If you are going to replace a skill, is your least damaging skill.
Will deal more damage than Well of Corruption for longer drawn out fights, and is also a nice source of Life Force via
A 1200 range teleport skill that can double as a projectile blocker for fights like Old Tom in the Uncategorized Fractal.
A secondary teleport skill that allows one to solo the turret room in the Thaumanova Fractal.
A useful 1200 range 5 target pull to help stack up golems at the Chaos Anomaly fight or the adds in the Arkk fight. Also provides an extra 150 defiance bar damage. Hits up to five times if you cast it inside a mob with other enemies outside.
A defensive utility to help mitigate conditions on you, as well as apply extra Chill for usage with
A defensive stun break utility.
Provides additional boon mitigation for fractals with the No Pain no Gain instability.
A useful skill for mitigating projectiles at fights like Artsariiv or Arkk in the Shattered Observatory Fractal.
Makes your attacks unblockable, great to break the Ooze in Thaumanova Reactor Fractal.

Your rotation falls into three main parts:


This is to be used essentially whenever you're not in

Pre 50% HP

  1. => => x 3
  2. Weapon Swap

Post 50% HP

  1. x 9
  2. Weapon Swap


Use this as part of your rotation, but the best time is to be using this as you are about to break a defiance bar (in tandem with the portion of your rotation)

  1. (seen below)
  2. Weapon Swap

Your aim is to use this when you have all of your persistent AoE abilities active (, , and )

  1. => => x 5 (or if you're going to drop below 50% life force)
  2. (to leave shroud)
Advanced Notes
  • By utilizing weapon stowing you can get extra damage out of your consecutive uses.
  • Always finish your auto-attack chains in both and Greatsword.
  • Utilize smart positioning for skills like and , as you gain bonus effects by hitting multiple targets (bonus life force, cooldown reduction for shroud from , etc.)
  • While you can use shroud as a way to mitigate large amounts of damage, it will result in a 5% dps loss until you can get your life force back up again, as well as locking you out of using shroud.
  • is a fantastic way to get around faster outside of using blink skills.
  • If able to immediately break the defiance bar

    • Begin in Axe/Warhorn to use precast for initial damage then to break bar.
    • As the bar is broken immediately use , then weapon swap
    • Use then , then enter
    • Use then continue auto-attack chains until you cannot continue wihtout dropping below 50% Life Force.
    • Continue with the usual rotation.
  • If the defiance bar won't be broken immediately (e.g. Ensolyss)

    • Start in Greatsword
    • Use Greatsword Auto-attack chains, , and until the bar is about to be broken
    • As the Defiance bar is about to occur, use into and then weapon swap to use
    • As the defiance bar is broken use the following:
    • Then continue the rotation as normal

Note: You can pre-cast (even if the boss is invulnerable at first) to apply instant Chilled for 10% damage boost.

Defiance Bar Damage
150 with Pull
200 with Daze (300 if traited)
200 with Knockdown and 232 with Launch
100 with Daze
150 with Daze

Small Hitbox: 29.2k DPS by Target [SC]