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  • October 3, 2021
  • 4 min to read
  • Casual Sophie - Jin Su Liang.9036
Overview
Template Code
[&DQkDJg8mPz3cEdwR1BHUESsSKxIGEgYSyhHKEQUCAgPUESsSBhIGEtQRKxI=]
Boons
  • Alacrity (party): 100%
Role
  • Power Damage
Synergy very high
DPS low
Independence high
Acquiring basicsaverage
Achieving masterychallenging
Overview
Renegade is the profession with the most support and utility among all META classes. It provides permanent Alacrity, half of the necessary Might with Heroic Command, a unique buff over 150 Ferocity with Assassin's Presence and if that is not enough already, the Renegade has also excellent CC capabilities with Surge of the Mists and Darkrazor's Daring.

Damage-wise the Renegade is on the lower end compared to the other META classes. This does not imply that the damage doesn't matter; in fact Renegade has a very juicy burst that makes slacking DPS players sweaty.

Since the Renegade is a power-oriented build it benefits from Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Impact.

Equipment

Check the gear optimizer for more gear variants! Check the CM-guides for information on when to play 50% and 80% boon duration. For newer Renegades it is recommended to play at least 80% boon duration.

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Scholar

  • Berserker

    Scholar

  • Diviner

    Force

  • Diviner

    Impact

  • Diviner

    Force, Severance

Profession Image
  • 3327
  • 1243
  • 1000
  • 2037
  • 1139
  • 750
  • 0
  • 1204
  • 162
  • 0
  • 2514
  • 15922
  • 107.38%
  • 225.9%
  • 0
  • 0%
  • 80.27%
  • 0
Diviner
Berserker
Diviner
Diviner
Diviner
Diviner
Food
Utility
Infusion
Build
Traits
  • Devastation
  • Invocation
  • Renegade
Situational Traits
On a lot of encounters and especially in slower groups, Swift Termination will be worse than Dance of Death. Swift Termination offers less survivability but is burstier.
If you can't profit from Spirit Boon and your Might uptimes are low.
Situational Skills
This skill grants you Superspeed which is really useful for skipping.
Herald Precasting

Sometimes it is worth precasting with Herald because Herald has access to True Nature which is incredibly strong skill to precast, if you can manage to fit it into your groups precasting. If your group is blasting Might, you can forgo using Renewing Wave in your precasting and just precast Alacrity and extending everyone else's boons with True Nature.

It is recommended to have a build template for this, so you can quickly swap between templates by using hotkeys (need to be set up in the settings). Here's the Herald trait line:

  • Herald

Template code: [&DQkDKgwrNCbcEQAABhIAACsSAADUEQAAyhEAAAEAAAAAAAAAAAAAAAAAAAA=]

The other legend is unselected for a good reason. If you have the other legend slot empty, it will minimise the number of possible bugs with Renegade and build templates. You can read more about the bugs [here](https://wiki.guildwars2.com/wiki/Template#Build_Template).

To precast with Herald, you can go very simple:

  1. Start on Renegade and use Orders from Above.

  2. Swap to Herald template and use True Nature.

  3. Take the Mistlock Singularity.

  4. Cast True Nature again.

  5. Swap to Renegade and use Orders from Above.

Defiance Bar
Hard Crowd Control:
  • Surge of the Mists - Up to nine hits of 150 Knockback.
  • Darkrazor's Daring - Up to six hits of 100 Daze.
  • Jade Winds - 300 Stun.
  • Call to Anguish - 150 Pull.
Soft Crowd Control:
  • Chilling Isolation - Chilled for 33 per second.
  • Shackling Wave - Immobile for 50 per second.
  • Forced Engagement - Taunt and Slow for 75 and 50 per second.
Details
Abilities
Citadel Order Skills:
  • Heroic Command - Share two stacks of Might for each
    Icon Kallasfervor
    Kalla's Fervor
    stack.
  • Citadel Bombardment - Fire ten missiles that inflict high damage and Burning.
  • Orders from Above - Share four pulses of Alacrity.

Sword Skills:
  • Preparation Thrust - The auto-attack chain cleaves and provides Vulnerability on the two first attacks. The third attack creates an exploding rift on up to three targets, with each explosion hitting three targets. Potentially hitting nine times.
  • Chilling Isolation - High damage skill with low cooldown and energy cost, also provides Chilled. The second attack deals increased damage to isolated enemies.
  • Unrelenting Assault - A two second evade that also provides Might to yourself.
  • Shackling Wave - High damage skill, however, should be used in key moments due to the energy cost, cooldown, and application of Vulnerability.
  • Deathstrike - Shadowstep to the target, grants two hits with decent damage. Should be used in key moments, unless energy and timing allow it to be used for damage.
Staff Skills:
  • Rapid Swipe - The auto-attack chain cleaves and the last hit provides a small amount of healing to allies.
  • Mender's Rebuke - Provides Weakness and a small amount of healing to allies.
  • Warding Rift - A two second block that causes Blinded foes.
  • Renewing Wave - Provides a blast for a combo field, cleanses two conditions and heals allies.
  • Surge of the Mists - The strongest Crowd Control skill in your arsenal, which grants between three and nine hits of Knockback.

Notable Traits:
  • Swift Termination - 20% damage increase when foe is below 50% health.
  • Dance of Death - When you apply Vulnerability you gain stacks of
    Icon Battlescars
    Battle Scars
    , which makes your attack steal health. This trait is the DPS alternative for Swift Termination. Usually it stands for ~ 10 - 12 % of damage, but doesn't scale with Exposed. Pulls ahead over Swift Termination in fights where majority of damage is dealt outside of Exposed debuff (on Artsariiv and Arkk). Also worth taking in PuG groups on most bosses to ensure Scholar buff uptime and due to lower Exposed uptime on bosses.
  • Rising Tide - 7% damage increase while your health is above 90%.
  • Charged Mists - Grant 25 more energy when you swap Legends below 10 energy.
  • Ashen Demeanor - Disabling a foe provides Vulnerability.
  • Brutal Momentum - 33% Critical chance increase when your endurance is full.
  • Lasting Legacy - Heroic Command shares more stacks of Might and the duration is increased by 50%.
  • Righteous Rebel - The duration of Alacrity shared from Orders from Above is increased by 50%.
Legends
Legendary Renegade Stance
  • Breakrazor's Bastion - Summons a spirit that heals you on cast and pulses heal to allies in an area around it. Reduces damage taken from conditions by 50%.
  • Razorclaw's Rage - Summons a spirit that causes your party to inflict Bleeding on attack.
  • Darkrazor's Daring - Summons a spirit that Dazes enemies in an area around it for ¼ of a second once per second for six seconds.
  • Icerazor's Ire - Summons a spirit that deals high damage to enemies around it and inflicts Vulnerability
  • Soulcleave's Summit - Summons a spirit that enchants your party's attacks with life steal. Increases damage dealt by your party while healing them for each attack.

Legendary Assassin Stance
  • Enchanted Daggers - Every ½ second your next six attacks siphon life from your target.
  • Phase Traversal - Shadowsteps you to your target and gives you two stacks of unblockable.
  • Riposting Shadows - Stunbreak and evade that removes movement-impairing conditions like Crippled.
  • Impossible Odds - **Toggle:** Damage modifier, grants you another hit on your attacks and increases your movement speed.
  • Jade Winds - Deal damage, inflict Vulnerability and Stun five nearby enemies.

Legendary Dwarf Stance
  • Soothing Stone - Powerful self heal and condition cleanse.
  • Inspiring Reinforcement - Grant Stability to your party and inflict Weakness and damage to enemies standing in the field.
  • Forced Engagement - Shoot out a chain to your target that applies Taunt and Slow to your target and four nearby enemies.
  • Vengeful Hammers - **Toggle:** Summon hammers to spin around you dealing damage to nearby enemies while draining your energy.
  • Rite of the Great Dwarf - Stunbreak which reduces incoming damage by 50% for your party.

Legendary Demon Stance
  • Empowering Misery - A decent self-heal that heals more for each unique condition on you.
  • Pain Absorption - Draw one condition from nearby allies and provide Resistance to your party. Also works as a stunbreak.
  • Banish Enchantment - Removes three boons from enemies in a line up to five unique enemies and causes Chilled on enemies hit.
  • Call to Anguish - Jump to a location and pull five nearby enemies inflicting Chilled on them.
  • Embrace the Darkness - **Toggle:** Deal damage to nearby enemies and pulse Torment to them. Drains energy when toggled on.

Legendary Centaur Stance
  • Project Tranquility - Summon Ventari's Tablet which heals nearby allies every few seconds.
  • Ventari's Will - Move Ventari's Tablet to the target location.
  • Protective Solace - **Toggle:** Summons a protective barrier that **absorbs** (not reflect) projectiles around the tablet.
  • Natural Harmony - Heals the party for a decent amount around the tablet.
  • Purifying Essence - Cleanses three conditions from allies near the tablet and heals per condition cleansed.
  • Energy Expulsion - Drains your remaining energy to explode Ventari's Tablet, cleansing one condition per 10 energy drained. Ventari's Tablet shatters into smaller fragments that can be picked up by allies for a small heal.
Rotation / Skill usage
Information

Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
For that reason you can find a video with openers, that are efficient to use here.

Renegade openers
by Rubby, edited by Vince [dT]
Dealing with No Pain, No Gain

There are multiple weapons in your arsenal to deal with the instability Mistlock Instability: No Pain, No Gain and make it easier to manage the boons that the enemy will receive from this instability. For fractals with Mistlock Instability: No Pain, No Gain it is recommended to run a staff with Superior Sigil of Absorption instead of a Superior Sigil of Force. The Superior Sigil of Absorption will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no "interrupted" message.

  • Diviner

    Severance, Absorption

As for legends that you want to run, the general rule of thumb in groups that perform at least relatively well is to run Legendary Renegade Stance and Legendary Demon Stance. If you find the stability to be an issue on Artsariiv in slower groups where "Stand Your Ground!" isn't enough to cover the stability, you can run Legendary Dwarf Stance and Legendary Demon Stance or alternatively heavily rely on your Superior Sigil of Absorption to strip the boons and run Legendary Renegade Stance and Legendary Dwarf Stance. However, this isn't recommended due to the unreliability of Superior Sigil of Absorption.

Burst Rotation
  1. Citadel Bombardment
  2. Chilling Isolation
  3. Shackling Wave
  4. Deathstrike
  5. Chilling Isolation
Notes

Ideally you would want to do your burst rotation under the effect of Exposed and while your Impossible Odds is up. This might not always be possible if you need to reserve energy for boons or in the case that your legend timings are off.

With Legendary Demon Stance you would want to use these abilities with Embrace the Darkness on.