The
Renegade is one of the professions with the most support and utility. It provides permanent
Alacrity, half of the necessary
Might with
, and if that is not enough already, the
Renegade has also excellent CC capabilities with
and
.
Damage-wise the
Renegade is on the lower end compared to the other damage dealing classes. This does not imply that the damage doesn't matter; in fact
Renegade has a very juicy burst that makes slacking DPS players sweaty.
Since the
Renegade is a power-oriented build it benefits from
and
.
There are multiple weapons in your arsenal to deal with the instability
Mistlock Instability: No Pain, No Gain and make it easier to manage the boons that the enemy will receive from this instability. For fractals with
Mistlock Instability: No Pain, No Gain it is recommended to run a staff with
instead of a
. The
will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no "
interrupted" message. This can also be run on Greatsword or Sword instead of
if necessary, and the boonstrip can be procced with
As for legends that you want to run, the general rule of thumb in groups that perform at least relatively well is to run
and
. If you find the stability to be an issue on Artsariiv in slower groups where
isn't enough to cover the
Stability, you can run
and
or alternatively heavily rely on your
to strip the boons and run
and
. However, this isn't recommended due to the unreliability of
.