Background picture
  • October 3, 2021
  • 8 min to read
  • Ascers.6082
Overview
Template Code
[&DQMGOyYfOSsqDyoPowCGAIYAowBXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
Role
  • Power Damage
Synergy low
DPS high
Independence high
Acquiring basicsaverage
Achieving masterydifficult
General

The Power Holosmith is a flexible build that can do well in a variety of different group compositions. It offers:

  • High burst and good sustained damage
  • Good crowd control
  • Good utility through Vulnerability and access to some Blinded, Crippled and Immobile
  • The ability to boonstrip with Detonate Mine Field when running Throw Mine
  • An increbile skill set for various skips in Tier 4 fractals due to access to Stealth, as well as Superspeed and a targeted leap with Jump Shot
  • Some self-generation of Might, Quickness and Fury

The build benefits from slaying potions such as Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Impact.

The main thing the build lacks compared to other Power DPS classes is a unique party buff for Power compositions like Power Dragonhunter's Bane Signet share.

There are 3 different versions of Power Holosmith, namely Sword ECSU, Sword PBM and Rifle PBM. They are named after:

  • The weapon they are holding, Sword+Shield vs Rifle.
  • The Grandmaster Holosmith Trait they use, Enhanced Capacity Storage Unit (ECSU) vs Photonic Blasting Module (PBM).

This guide will focus mainly on the Sword ECSU variant since it is the most flexible of the 3.

Equipment

Due to the naturally high crit-chance from the Firearms Trait Line, this build does not rely on high Agony Resistance to reach crit-cap. You will only need higher Agony Resistance or Assassin pieces if you want to swap to Sanguine Array for better self-generated Might. You can use Off-Hand Pistol if there is absolutely no need for the CC from Shield.

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

  • Berserker

    Force

  • Berserker

    Impact

Profession Image
Heal
Utilities
Elite
  • 3496
  • 1225
  • 1000
  • 2286
  • 1756
  • 750
  • 0
  • 225
  • 150
  • 0
  • 2343
  • 15922
  • 111.24%
  • 267.1%
  • 0
  • 0%
  • 15%
  • 0
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Infusion
Default Build
Traits
  • Firearms
  • Explosives
  • Holosmith
Additional Skills
Toolbelt
Variations
Situational Traits
When running the Rifle or Sword PBM build.
If you are already crit capped without High Caliber and struggle with Might uptime.
  • Tools
If your Quickness uptime is low, you can swap out the Firearms trait line with Tools and replace Grenade Kit with Photon Wall.
  • Scrapper
For many skips in Tier 4 fractals, you can swap to Scrapper for more Stealth and Superspeed. Stealth can be provided through Sneak Gyro. Superspeed is provided through Gyros with a delay due to Gyroscopic Acceleration. Medic Gyro also provides some instant Superspeed on top. Bulwark Gyro and Purge Gyro can be used without drawing aggro from enemies. Bypass Coating can provide some instant Superspeed as well.
Situational Skills
An alternative heal skill if condition cleanse is needed. You can cast it AFTER (cause of water field) a fire field to blast Might.
A (group) block that also reflects projectiles if heat is above 50. (replace Grenade Kit)
Offers higher burst than Rifle Turret. Very effective countermeasure for Mistlock Instability: No Pain, No Gain!
Default pick for the Rifle variant instead of Rifle Turret. Can be helpful to provide a smoke field through Smoke Bomb or fire field through Fire Bomb.
Can provide a fire field and a blast finisher. You can pre-cast the toolbelt skill Incendiary Ammo for some extra damage.
Rotation/Skill Usage
Rotation
  1. Preheat to 90%
  2. Laser Disk
  3. Engage Photon Forge
  4. Prime Light Beam (To help with CCing)
  5. Grenade Barrage
  6. Corona Burst
  7. Photon Blitz
  8. 2x Light Strike -> Bright Slash -> Flash Cutter

  9. Corona Burst
  10. Deactivate Photon Forge
  11. Refraction Cutter
  12. Shrapnel Grenade
  13. Poison Grenade
  14. 2x Sun Edge -> Sun Ripper -> Gleam Saber

  15. Refraction Cutter
  16. Shrapnel Grenade
  17. 2x Sun Edge -> Sun Ripper -> Gleam Saber

  18. Refraction Cutter
  19. Shrapnel Grenade
  20. Freeze Grenade
  21. Engage Photon Forge (your heat should be around 90%)
  22. Repeat from step 6

Notes
  • Use Surprise Shot off cooldown.

  • Use Blade Burst off-cooldown. This skill can be used inside the hitbox when multiple enemies are around to hit the boss multiple times. If this can be done, for example on Ensolyss, you can delay this skill for that.

  • Flash Grenade can be used to mitigate damage in add heavy fights.
  • When running off-hand Pistol, Blowtorch is used instead of Freeze Grenade in step 20.

  • When running off-hand Pistol, Glue Shot can help in controlling movement of enemies without breakbar.

  • Try to manage your Heat in split phases. Ideally you always want to be back at 90 Heat when starting to burst in a new phase.

CC skills
Static Shock100 damage
Magnetic Inversion100 damage
Throw Shield100 damage
Prime Light Beam232 damage
Holographic Shockwave232 damage
Rotation Explanation
  • The idea of the opening is to stack as many damage modifiers as possible with your biggest skills. By entering Forge at the start, you will trigger Solar Focusing Lens. Due to being in Forge, you will also gain the extra damage from Laser's Edge. Grenade Barrage will help with stacking Explosive Temper.
  • You want to always use your big damaging skills like Laser Disk and Prime Light Beam in Forge when possible. Only use them outside of Forge if the boss will die/phase before you can go back into Forge to use them there.
  • In Forge, your high damage weapon skills are Corona Burst and Photon Blitz, as well as auto-attack chains. Try to not interrupt your Forge auto-attack chain. Your goal is to Deactivate Photon Forge at exactly 149 Heat. This can be achieved by using auto-attack chains until around 140 Heat (as seen in step 8), then using Corona Burst and Deactivate Photon Forge. Corona Burst will keep building up some Heat, however you cannot Holoforge Overheated if you already left Forge directly after its cast.
  • Out of Forge, your basic rotation can be seen in steps 15-17. The main goal is to use Refraction Cutter above 100 Heat 3 times. If you are slow, you might want to skip some extra skills like Poison Grenade and Freeze Grenade and prioritize Engage Photon Forge at 90 Heat.
Pre-Casting
  • Make sure that you will start the fight on your desired Heat (usually 90%).
  • You want to make sure to always at least pre-cast Laser Disk before taking the singularity.
  • You can either swap utiltiy skills manually or via template. Make sure to have the same traits in both templates selected if you choose the template route.
  • If this is taken care of, you can do the following extra pre-casts:
  1. Equip Thumper Turret, Bomb Kit and Flamethrower.
  2. Place Big Ol' Bomb.
  3. Use Fire Bomb or Napalm to provide a fire field.
  4. Use Rumble, Flame Blast and Magnetic Inversion to blast.
  5. Use Incendiary Ammo.
  6. Swap to your regular utilities and use Laser Disk.
  7. Take the singularity.
  • If you want to go the extra mile, you can keep the Flamethrower equipped and use Incendiary Ammo again and place Napalm on the boss spawn location before swapping it out.
  • Holographic Shockwave provides yet another blast finisher if it works with your Heat management.