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  • April 21, 2024
  • 18.22 min to read
  • Ascers.6082

updated for the 4/16/2024 patch

Template Code
  • Support
Synergy high
DPS very low
Independence average
Acquiring basicsvery easy
Achieving masteryeasy
This build is common in PuGs. More info about building effective team compositions can be found here. This build provides a high amount of boons and a lot of safety to the group via its healing. It, therefore, shines most in less experienced groups as well as when you have bad instabilities. Once the safety of a dedicated healer is no longer needed, you can move on to running Power Scrapper or Power Herald. For parties wanting to transition to no heal runs, but still feel the need for a bit of extra support, there are hybrid builds such as Celstial Scourge or Firebrand that can be situationally useful, especialy on Sunqua Peak and Silent Surf CMs.
The Heal Firebrand provides a good amount of Might, permanent Quickness, Fury, Regeneration and Swiftness as well as some Protection and Resolution. It also has on-demand access to Aegis, Stability and Resistance.
It offers a decent amount of healing through symbols, dodges,
, Regeneration,
, etc.
The build is very flexible and can be adapted to the encounter, instabilities, and the group you are playing with. Make sure to read through the situational tab for an explanation of the different utility skills. The CM Guides will also give an overview of what you can run on different encounters.
Boon Duration Required for 100% Quickness Uptime
  • (all charges off cooldown) - 90.85% (not recommended!)
  • with
    (all charges off cooldown) - 29.2%
  • with
    (saving final charge) - 77.78%
  • (all charges off cooldown) and
    - 54.24%
  • with
    (all charges off cooldown), and
    - 11.32%
  • with
    (saving final charge), and
    - 45.89%
Note that this build variant is optimized for 150 agony resistance. If you have more Agony Resistance, feel free to swap out gear fore more Harrier, Minstrel, Givers, or Cleric stats but make sure you are maintaining 100% boon duration on both weapon sets. You can play full Harrier, however, you will lose some Healing Power. Check the gear optimizer for more gear variants!
  • Harrier
  • Harrier
  • Harrier
  • Harrier
  • Harrier
  • Harrier
  • Harrier
  • Harrier
  • Harrier

Any item with the same stats may be used!

Default Build
  • Virtues
  • Honor
  • Firebrand
Situational Traits
If you are comfortable maintaining Quickness, this can be run for extra Might generation and some CC.
Taken if you are running Mace, or can be used as a healing modifier if you are blocking lots of attacks with Aegis.
Can be taken for some extra Concentration which will increase your Boon Duration if you are not at 100%. Also can be used to reduce Staff skills cooldown, notably
, which can help with Might uptime.
Trades in some Might for extra healing, can be useful for some T4 fractals with many attacking adds.
Use this when you are not using any Consecration skill while running the Virtues trait line.
Situational Skills
Common Utility Skills
Strong CC over time for mostly stationary enemies with a defiance bar.
A strong AoE heal for 5 seconds.
A strong condition cleanse to counterplay Mistlock Instability: Afflicted. Also offers extra passive healing through Regeneration.
Extra Aegis without a cast time. Use this when when the extra damage mitigation from Aegis is more beneficial than the cleanse or healing from another utility.
Provides 200 extra Defiance bar damage when no other utility is needed.
Can be used for extra Stability. Advantages over
are the instant cast and the lower cooldown.
Can be used for extra Stability. This skill provides more Stability on a stationary target than
Stationary reflect for 8 seconds.
Elite Skills
Great for on-demand Stability and Resolution. Make sure you are able to upkeep Quickness or Fury when not running
Use this if you otherwise struggle upkeeping Quickness or Fury.
Good passive healing if neither of the other 2 skills are useful in a given situation.
Less Common Utility Skills
Provides extra Protection.
1200 range blink to an enemy. Mainly useful for skips.
1200 range blink to an ally. Can be used for skips to blink to a
. Can also be taken to help allies who frequently down.
Burns enemies and cleanses conditions from allies within. Useful when conditions are inflicted multiple times in a short period of time but often inferior to
Skill Explanations
  • does decent damage even as a healer.
  • places a symbol that will pulse Fury . Due to
    this will also passively heal allies within. This skill should be used off cooldown when on the Axe weapon set.
  • can be used for CC or to pull adds together.
  • grants Protection and Aegis . This is a main source of on-demand Aegis and adds some extra Protection on top of what you get from
  • is very versatile. This skill can be double-tapped for quick CC or healing or can be channeled longer for negating projectiles. This skill will cancel other skills you are currently casting.
  • is rather weak but can be used to aggro enemies from range.
  • can be used to heal, aggro adds from range or to blast Might or condi cleanse.
  • places a symbol that will pulse Swiftness . Due to
    this will also passively heal allies within. This skill should be used off-cooldown when on the Staff weapon set.
  • is one of your main sources of Might and should be used off-cooldown while on Staff. You can give yourself Aegis while channeling via
    for incoming attacks if you are using this skill.
  • is a very niche skill. This skill will cancel other skills you are currently casting.
  • does decent damage and heals when finishing the auto-attack chain.
  • places a symbol that will pulse Regeneration . Due to
    this will also passively heal allies within. This skill should be used off-cooldown when on the Mace weapon set.
  • grants Aegis if you block an attack while channeling it. It can sometimes be useful to run into an attack on purpose while channeling this attack to trigger the Aegis application.
CC Skills
150 damage
150 damage
200 damage
150 damage
150/s damage for 5 (or 7 with Virtues) seconds,
adding up to 750 (1050) damage
100 damage
Activating a Tome will replace your weapon skills and grant you 5 skill usages in the Tome. You can also leave the Tome early though.
Entering a Tome has a cast time and your Skill 5 on both weapon sets can cancel skill casts so make sure to not spam the 5 buttons when entering the Tome or you might end up canceling the Tome.
Tomes also have the passive effect from the Virtues. Through
those passive effects will be kept even if the Tomes are on cooldown.
All Tomes are built similarly:
  • Skill 1 creates an effect in a cone in front of you.
  • Skill 2 creates an effect around you.
  • Skill 3 is a ground target skill.
  • Skill 4 creates a field.
  • Skill 5 grants a unique buff to your allies.
  • Use this Tome mainly for providing a Fire Field.
  • and
    are mostly useless on Heal Firebrand.
  • is a CC. It pulls enemies together and can be used from range.
  • creates a Fire Field that can be used to blast Might.
  • grants an effect to allies that makes them inflict burning on their next attacks. This scales with Condition Damage so be careful when using this skill or skip it entirely when running with Condi Firebrands.
  • When running Radiance, dealing damage with any skill in this Tome will trigger
    and share the Condition Damage to allies through
  • A common rotation in this Tome is 4-5-exit.
  • Use this Tome for emergency healing and cleansing.
  • heals in a cone in front of you.
  • heals and cleanses conditions.
  • gives some boons but will rarely be used.
  • places a healing field that can also be blasted for extra healing.
  • converts conditions into boons and grants allies an incoming healing modifier.
  • When running Virtues entering this Tome also cleanses conditions.
  • Use this Tome for massive Stability, Resistance or a reflect.
  • grants Stability.
  • inflicts 1 second of Taunt on the enemy which is a 75/s soft CC.
  • places a bubble that reflects incoming projectiles.
  • places a field that pulses Resistance to allies. This will help dealing with non-damaging conditions such as Blinded and Slow.
  • provides Protection, Aegis, Stability as well as extra Toughness.
  • There is no set rotation in this Tome, use whatever skills you need for their utility and make sure to press Skill 5 as it is an incredibly strong skill.
Providing Boons
Standard Boons
  • Quickness will be provided by using all charges of
    off cooldown.
    can also be used (if playing
    ) every 7 seconds. Finally, if playing
    you will also generate Quickness, when gving allies Aegis or Stability.
  • Might comes from different sources.
    will generate Might when you disable (CC), or apply Immobile or Slow. This synergises well with
    is a big source of Might and should be used off-cooldown whenever you are on Staff and on the group. Using
    Skill 4 and blasting it with
    will also grant Might and give others the option to also blast additional Might. Using
    as mentioned above will also contribute to Might generation.
  • Fury will be provided through
    . Make sure to use this off-cooldown when on the Axe weapon set while people are stacked together. Try to use this skill 2 times before swapping to Staff.
  • Swiftness mainly comes from
    . Make sure to use this whenever you are on Staff.
  • Regeneration will be provided through
    when equipped. You can keep 2 charges for condi cleanse while providing some Regeneration whenever it goes back to 3 charges.
  • Your main source of Protection comes from
    . You can use it whenever you need it for healing but make sure to use it often enough to trigger
    for Quickness. Some Protection can be provided through
    offers some Protection from Skill 5 as well but you do not want to use this Tome just for a small boost in Protection.
  • Resolution is provided through
    . If you think you will not need all 3 charges for Stability, you can use
    down to 2 charges in order to to keep up permanent Resolution for the group alongside
  • Correct application of Aegis requires knowledge of the encounters and which attacks are impactful to block.
  • is your main accessible source of Aegis unless you slot
  • in
    will also provide Aegis. You do not want to enter this Tome only for the single application of Aegis, but it si nice to keep in mind when deciding whether to do into the Tome.
  • is the only instant-cast skill providing Aegis when chosen and can be used while casting other skills to not get interrupted.
  • If Mace is equipped,
    also grants Aegis when blocking an attack while channeling.
Pre-Stacking Boons
  • Provide a Fire Field if needed.
    provides a short Fire Field.
    provides a longer Fire Field as well as extra Resolution but has to be specifically slotted for pre-stacking.
  • to blast Might.
  • and cast every equipped Mantra as often as you can during the cast.
  • if you have it equipped.
  • Take the singularity.
  • and use
    once during this cast.
  • on the way to the boss and swap to Axe before the fight starts to place
  • Correct application of Stability requires knowledge of the encounters and which attacks and be negated with Stability without taking too much damage.
  • Make sure to not apply too much Stability at once. For example, if you use
    , you will most likely not need to apply any more Stability until the boon ends since it provides 5 stacks.
  • is the easiest access to Stability. However keep in mind this only provides one stack.
  • The most common utility skill choice for extra Stability is
    but when the longer cooldown of
    is not an issue that one can be used very well on stationary targets.
  • You can use
    while casting
    if an interrupt is incoming.
  • will also grant access to a very high amount of Stability but is on a fairly long cooldown. Make sure to open the Tome ahead of time due to both the Tome and the skills within having a cast time.
  • Make sure to provide enough healing while in
    since it replaces your weapons skills. This can be achieved through dodges, utility skills, or pre-placed symbols.
Sustained Healing
  • Try to keep your group alive as well as you can through sustained healing and use your burst healing only when it is needed. Keep in mind that active damage mitigation through avoiding attacks or blocking them is very valuable and will help a lot more than a slight increase in healing numbers.
  • A lot of consistent healing comes from your symbols through
    . Since you want to use
    off-cooldown anyways to provide boons, This will give you a nice amount of healing through the entire fight. Same goes for
  • Thanks to
    you will also heal at the end of a dodge roll. Make sure to keep enough endurance to avoid mechanics but otherwise feel free to use up dodges for healing.
  • If
    is equipped, it will provide Regeneration to your group so make sure to use it down to 2 charges whenever it goes back up to 3.
  • If Mace is equipped the auto-attacks will provide a good amount of healing and
    will provide extra Regeneration.
Burst Healing
  • For emergencies you have some smaller burst healing options as well as your
  • If you are swapping to Staff when healing is needed keep in mind that
    provides healing over time while
    provide burst healing.
  • is a great option for high burst healing when slotted.
  • is the biggest source of burst healing and should be used as a last resort due to its long cooldown. However, due to the cast of both opening the Tome and the skills within, make sure to not hesitate too long.
Condition Cleanse
  • If a lot of condition cleanse is needed you will most likely slot
    which will then be your main reliable source of condition cleanse while also providing some extra Regeneration.
  • Blasting Light Fields also causes area condition to cleanse. On Staff you can place
    and blast it with
  • In
    will cleanse conditions as well, however same as with burst healing this is often a last resort. When running Virtues, opening this Tome will also cleanse conditions.