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  • September 24, 2021
  • 4 min to read
  • Ascers.6082
Overview
Template Code
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Boons
  • Quickness (group): 150%
  • Might (group): 23 stacks
  • Stability (group): 100%
  • Aegis (group): on demand
  • Regeneration (group): 100%
Role
  • Support
Synergy high
DPS very low
Independence average
Acquiring basicsvery easy
Achieving masteryeasy
Overview

This build is very common in PuGs. It is part of a composition called PuG Meta. More info about this composition can be found here. This build provides a high amount of boons and a lot of safety to the group via its healing. It therefore shines most in less experienced groups as well as when you have bad instabilities. Once the safety of a dedicated healer is no longer needed, you can move on to running Power Firebrand or Condi Firebrand. We also added a new heal variant that is in-between the full heal and damage version called Seraph Firebrand for parties wanting to transition to no heal runs.

Heal Firebrand provides a good amount of Might, permanent Quickness, Fury, Regeneration and Swiftness as well as some Protection and Resolution. It also has on-demand access to Aegis, Stability and Resistance.

It offers a decent amount of healing through symbols, dodges, Mantra of Solace, Regeneration, Bow of Truth, etc.

Similar to the Power Firebrand it provides good offensive support by sharing the 216 Power from Bane Signet through Perfect Inscriptions.

The build is very flexible and can be adapted to the encounter, instabilities and the group you are playing with. Make sure to read through the situational tab for an explanation of the different utility skills. The CM Guides will also give an overview of what you can run on different encounters.

Equipment

Note that this build variant is optimized for 150 agony resistance. If you have more Agony Resistance, feel free to swap out more Harrier pieces for Cleric but make sure you are maintaining 100% boon duration on both weapon sets. You can play full Harrier, however you will lose some Healing Power. Check the gear optimizer for more gear variants!

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Transference

  • Harrier

    Concentration

  • Harrier

    Transference, Concentration

Profession Image
Heal
Utilities
Elite
  • 3035
  • 1516
  • 1550
  • 1323
  • 300
  • 1038
  • 0
  • 1121
  • 162
  • 0
  • 2787
  • 17145
  • 50.38%
  • 170%
  • 1712
  • 0%
  • 99.73%
  • 0
Cleric
Cleric
Cleric
Harrier
Cleric
Harrier
Food
Utility
Infusion
Default Build
Traits
  • Radiance
  • Honor
  • Firebrand
Situational Traits and Skills
Common Utility Skills
Can be run with Radiance in Condition-based groups to share 216 Condition Damage through Perfect Inscriptions. Keep in mind that this does not provide the immediate defiance bar damage of Bane Signet.
Strong CC over time for mostly stationary enemies with a defiance bar.
A strong AoE heal for 5 seconds.
A strong condition cleanse to counterplay Mistlock Instability: Afflicted. Also offers extra passive healing through Regeneration.
Extra Aegis without a cast time. Use this when when the extra damage mitigation from Aegis is more beneficial than the cleanse or healing from another utility.
Provides 200 extra Defiance bar damage when no other utility is needed.
Can be used for extra Stability. Advantages over Hallowed Ground are the instant cast and the lower cooldown.
Can be used for extra Stability. This skill provides more Stability on a stationary target than "Stand Your Ground!".
Stationary reflect for 8 seconds.
Elite Skills
Should always be used unless there is absolutely no need for Stability and Resolution.
Can be used if you struggle upkeeping Quickness or Fury.
Good passive healing if neither of the other 2 skills are useful in a given situation.
Less Common Utility Skills
Provides extra Protection.
1200 range blink to an enemy. Mainly useful for skips.
1200 range blink to an ally. Can be used for skips to blink to a Sword of Justice. Can also be taken to help allies who frequently down.
Burns enemies and cleanses conditions from allies within. Useful when conditions are inflicted multiple times in a short period of time but often inferior to Mantra of Lore.
Virtues
  • Virtues
If you need more healing or an extra free utility slot, you can swap out Radiance for Virtues. You can then remove Bane Signet for a 2nd utility of choice. Keep in mind that you will lose out on a lot of CC, the shared 216 Power from Bane Signet and the shared 216 Condition Damage from triggering Wrath of Justice, so only take this when the extra healing is needed, most likely when dealing with bad instabilities or for less experienced groups.
Situational Traits
If there is no need for the personal Resolution from Healer's Resolution.
Trades in some Might for extra healing, can be useful for some T4 fractals with many attacking adds.
Use this when you are not using any Consecration skill while running the Virtues trait line.
Skill Explanations
Axe/Shield
  • Core Cleave does decent damage even as a healer.
  • Symbol of Vengeance places a symbol that will pulse Fury. Due to Writ of Persistence this will also passively heal allies within. This skill should be used off-cooldown when on the Axe weapon set.
  • Blazing Edge can be used for CC or to pull adds together.
  • Shield of Judgment grants Protection and Aegis. This is your main source of Protection so make sure to prioritize this skill when Aegis is needed.
  • Shield of Absorption is very versatile. This skill can be double-tapped for quick CC or healing or can be channeled longer for negating projectiles. This skill will cancel other skills you are currently casting.
Staff
  • Bolt of Wrath is rather weak but can be used to aggro enemies from range.
  • Holy Strike can be used to heal, aggro adds from range or to blast Might or condi cleanse.
  • Symbol of Swiftness places a symbol that will pulse Swiftness. Due to Writ of Persistence this will also passively heal allies within. This skill should be used off-cooldown when on the Staff weapon set.
  • Empower is one of your main sources of Might and should be used off-cooldown while on Staff. You can give yourself Aegis while channeling via instant cast skills if attacks are incoming.
  • Line of Warding is a very niche skill. This skill will cancel other skills you are currently casting.
Mace
  • True Strike does decent damage and heals when finishing the auto-attack chain.
  • Symbol of Faith places a symbol that will pulse Regeneration. Due to Writ of Persistence this will also passively heal allies within. This skill should be used off-cooldown when on the Mace weapon set.
  • Protector's Strike grants Aegis if you block an attack while channeling it. It can sometimes be useful to run itno an attack on purpose while channeling this attack to trigger the Aegis application.
CC Skills
Blazing Edge150 damage
Shield of Absorption150 damage
Bane Signet300 damage
Hammer of Wisdom200 damage
in Tome of Justice150 damage
Sanctuary150/s damage (for 5 seconds,
adding up to 750 damage)
Tomes

Activating a Tome will replace your weapon skills and grant you 5 skill usages in the Tome. You can also leave the Tome early though.

Entering a Tome has a cast time and your Skill 5 on both weapon sets can cancel skill casts so make sure to not spam the 5 button when entering the Tome or you might end up cancelling the Tome.

Tomes also have the passive effect from the Virtues. Through Loremaster those passive effects will be kept even if the Tomes are on cooldown.

All Tomes are built in a similar way:

  • Skill 1 creates an effect in a cone in front of you.
  • Skill 2 creates an effect around you.
  • Skill 3 is a ground target skill.
  • Skill 4 creates a field.
  • Skill 5 grants a unique buff to your allies.
Tome of Justice:
  • Use this Tome mainly for providing a Fire Field.
  • and are mostly useless on Heal Firebrand.
  • is a CC. It pulls enemies together and can be used from range.
  • creates a Fire Field that can be used to blast Might.
  • grants an effect to allies that makes them inflict burning on their next attacks. This scales with Condition Damage so be careful when using this skill or skip it entirely when running with Condi Firebrands.
  • When running Radiance, dealing damage with any skill in this Tome will trigger Wrath of Justice and share the Condition Damage to allies.
  • When running Radiance killing certain enemies will reset this Tome. Keep in mind this will not reset the skills in the Tome.
  • A common rotation in this Tome is 4-(5)-exit.
Tome of Resolve:
  • Use this Tome for emergency healing and cleansing.
  • heals in a cone in front of you.
  • heals and cleanses conditions.
  • gives some boons but will rarely be used.
  • places a healing field that can also be blasted for extra healing.
  • converts conditions into boons and grants allies an cimoning healing modifier.
  • When running Virtues entering this Tome also cleanses conditions.
  • Common rotations in this Tome are 2-5-4-1-2 for maximum sustained healing or 5-4-2-1-1 for maximum burst healing.
Tome of Courage:
  • Use this Tome for massive Stability, Resistance or a reflect.
  • grants Stability.
  • inflicts 1 second of Taunt on the enemy which is a 75/s soft CC.
  • places a bubble that reflects incoming projectiles.
  • places a field that pulses Resistance to allies. This will help dealing with non-damaging conditions such as Blinded and Slow.
  • provides Protection, Aegis, Stability as well as extra Toughness.
  • There is no set rotation in this Tome, use whatever skills you need for their utility and make sure to press Skill 5 as it is an incredibly strong skill.
  • You can camp in this Tome for a few extra seconds to get an extra cast on an important skill, for example a 2nd reflect. However only do this when absolutely needed as you will not have access to the boons and healing your weapon skills provide.
Providing Boons
Standard Boons
  • Quickness will be provided by using Mantra of Solace (which triggers Liberator's Vow every 7 seconds) and Mantra of Potence. Keep 2 charges of Mantra of Solace to provide Aegis and use it every time you go back to 3 charges. You can use Mantra of Potence down to 0 charges whenever you are stacked with your group.
  • Might comes from different sources. Empower is a big source of Might and should be used off-cooldown whenever you are on Staff and on the group. Using Tome of Justice Skill 4 and blasting it with Holy Strike will also grant Might and give others the option to also blast additional Might. Using Mantra of Potence as mentioned above will also contribute to Might generation.
  • Fury will be provided through Symbol of Vengeance. Make sure to use this off-cooldown when on the Axe weapon set while people are stacked together. Try to use this skill 2 times before swapping to Staff.
  • Swiftness mainly comes from Symbol of Swiftness. Make sure to use this whenever you are on Staff.
  • Regeneration will be provided through Mantra of Lore when equipped. You can use it similarly to Mantra of Solace and keep 2 charges for condi cleanse while providing some Regeneration whenever it goes back to 3 charges.
  • Some Protection can be provided through Shield of Judgment. This is your only reliable source of Protection as you do not want to use Tome of Courage just for the Protection from Skill 5.
  • Resolution is provided through Mantra of Liberation. If you think you will not need a lot of Stability you can use this down to 2 charges similar to Mantra of Solace in order to provide some Resolution to the group.
Pre-Stacking Boons
  • Provide a Fire Field if needed. in Tome of Justice provides a short Fire Field. Hallowed Ground provides a longer Fire Field as well as extra Resolution but has to be specifically slotted for pre-stacking.

  • Holy Strike to blast Might.
  • Empower and cast Mantra of Solace once and every other equipped Mantra as often as you can during the cast.
  • "Feel My Wrath!" if you have it equipped.
  • Bane Signet if you can start the fight within 10 seconds of usage.
  • Take the singularity.

  • Empower and use Mantra of Potence once during this cast.
  • Symbol of Swiftness on the way to the boss and swap to Axe before the fight starts to place Symbol of Vengeance.
Aegis
  • Correct application of Aegis requires knowledge of the encounters and which attacks are impactful to block.
  • As mentioned above keep Mantra of Solace and 2 charges and use them when Aegis is needed.
  • Shield of Judgment will also give Aegis. Prioritize this over the charges of Mantra of Solace since this is also your main source of Protection.
  • in Tome of Courage will also provide Aegis, however you will not enter this Tome for a single application of Aegis.
  • "Advance!" is an instant-cast skill providing Aegis when chosen.
  • If Mace is equipped, Protector's Strike also grants Aegis when blocking an attack while channeling.
  • You can use instant-cast skills, namely Mantra of Solace and "Advance!" while channeling other skills so if you need to use Empower but an attack is incoming you can still cast it and get Aegis from one of those skills.
Stability
  • Correct application of Stability requires knowledge of the encounters and which attacks and be negated with Stability without taking too much damage.
  • Make sure to not apply too much Stability at once. For example if you use "Stand Your Ground!", you will most likely not need to apply any more Stability until the boon ends since it provides 5 stacks.
  • Mantra of Liberation is the easiest access to Stability. However keep in mind this only provides one stack.
  • The most common utility skill choice for extra Stability is "Stand Your Ground!" but when the longer cooldown of Hallowed Ground is not an issue that one can be used very well on stationary targets.
  • You can use Mantra of Liberation and "Stand Your Ground!" while casting Empower if an interrupt is incoming.
  • Tome of Courage will also grant access to a very high amount of Stability but is on a fairly long cooldown. Make sure to open the Tome ahead of time due to both the Tome and the skills within having a cast time.
  • Make sure to provide enough healing while in Tome of Courage since it replaces your weapons skills. This can be achieved though dodges, utility skills or pre-placed symbols.
Healing
Sustained Healing
  • Try to keep your group alive as well as you can through sustained healing and use your burst healing only when it is needed. Keep in mind that active damage mitigation through avoiding attacks or blocking them is very valuable and will help a lot more than a slight increase in healing numbers.
  • A lot of consistent healing comes from your symbols through Writ of Persistence. Since you want to use Symbol of Vengeance and Symbol of Swiftness off-cooldown anyways to provide boons, This will give you a nice amount of healing through the entire fight. Same goes for Empower.
  • Thanks to Selfless Daring you will also heal at the end of a dodge roll. Make sure to keep enough endurance to avoid mechanics but otherwise feel free to use up dodges for healing.
  • If Mantra of Lore is equipped, it will provide Regeneration to your group so make sure to use it down to 2 charges whenever it goes back up to 3.
  • If Mace is equipped the auto-attacks will provide a good amount of healing and Symbol of Faith will provide extra Regeneration.
Burst Healing
  • For emergency situations you have some smaller burst healing options as well as your Tome of Resolve.
  • If you are swapping to Staff when healing is needed keep in mind that Symbol of Swiftness provides healing over time while Holy Strike andEmpower provide burst healing.
  • Bow of Truth is a great option for high burst healing when slotted.
  • Tome of Resolve is the biggest source of burst healing and should be used as a last resort due to its long cooldown. However due to the cast of both opening the Tome and the skills within, make sure to not hesitate too long. If the healing does not need to be immediate you can use 2-5-4-1-2, if you need the instant burst healing you can use 5-4-2-1-1.
Condition Cleanse
  • If a lot of condition cleanse is needed you will most likely slot Mantra of Lore which will then be your main reliable source of condition cleanse while also providing some extra Regeneration.
  • Blasting Light Fields also causes area condition cleanse. On Staff you can place Symbol of Swiftness and blast it with Holy Strike.
  • In Tome of Resolve and will cleanse conditions as well, however same as with burst healing this is often a last resort. When running Virtues, opening this Tome will also cleanse conditions.
Videos

Here's two In-Depth video guides on Heal Firebrand. Keep in mind that we still highly recommend playing the default Radiance/Honor build from the build section.

Build Guide by Ascers
Build Guide by Rheyo