Template Code | [&DQEQLjElPjZLF0sXehZ6FksBNgH+AP4AiRKJEgAAAAAAAAAAAAAAAAAAAAA=] |
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Key Skills |
Synergy | high |
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DPS | very low |
Independence | average |
Acquiring basics | very easy |
Achieving mastery | easy |
This build is very common in PuGs. It is part of a composition called PuG meta, you can read more about it here. We recommend to play Heal Renegade for statics who are starting out and know the mechanics (after around 9000-15000+ ). This recommendation is because Firebrand can deal way more damage than Renegade (Leading to higher group DPS). However if you fail mechanics Heal Firebrand is a way to success.
It provides permanent
, , and a decent amount of might. Exactly like the meta-counterpart it provides good offensive support via , it is important to understand that the signet share is essential to faster runs and sharing extra power during (broken Defiance bar). The main source of is and ; is optional.The Heal Firebrand heals with any symbols, dodges,
, , and if necessary . If your group is unable to stay alive, you can swap out your offensive support ( and radiance) to virtues for more heals, but it should not be needed.When
is present or enemies are applying conditions, you can use (Staff3) and blast it with (Staff2) for area condition cleanse.If you play this build we highly recommend learning the
share variant. If you want a good and smooth run, take a look at the Fractal Pages. This class will not be doing much damage but understanding how the class works best and when to do sharing is important!Note that this build variant is optimized for 150 agony resistance.
If you have more AR, feel free to swap out harrier pieces for cleric, as long as you are maintaining 100% boon duration. Please take in mind, that this is not THE gear setup you have to play, many variants work. It is all about maximizing boon duration and healing power.
Yes, you can play full harrier - however, you will lose some healing power.
Check the gear optimizer for more gear variants!
Monk
Monk
Monk
Monk
Monk
Monk
Transference, Concentration
Transference
Concentration
In some T4s with a lot of attacking enemies it can be beneficial to bring this trait. This trait trades for more heals. |
In case your team downs frequently and is unable to handle mechanics correctly, you can swap radiance for virtues. This however is not the default build and should only be played under extreme circumstances, like very bad instability combos or beginner groups.
A strong condition cleanse to counterplay . | |
When there is absolutely no need for . | |
A 1,200 range teleport to an ally. Can be used to blink to a . | |
A 1,200 range teleport to an enemy. Very handy for some skips. | |
Can be used where or stun break is needed. Preferred over . | |
Can be used where or stun break is needed. | |
A strong heal. | |
Deals an additional 200 defiance bar damage. | |
A stationary reflect lasting for 10 seconds. Can be used to counterplay . | |
A slow but strong CC skill. Also destroys projectiles inside. |
Prestacking:
To keep up
:To keep up
and :CCing:
Tomes are very useful when no other skills are ready.
also gets refreshed every time an enemy dies (works with anomalies at Artsariiv/Arkk, knights at MAMA and hallucinations at Siax). and are great for high incoming damage scenarios.150 damage | |
150 damage | |
300 damage |
This guide is good for people who want to start fractals with heal firebrand. We still highly recommend running the Radiance/Honor build variant from our Build section so you start playing with the proper build!