|Acquiring basics||very easy|
This build is very common in PuGs. It is part of a composition called PuG Meta. More info about this composition can be found here. This build provides a high amount of boons and a lot of safety to the group via its healing. It therefore shines most in less experienced groups as well as when you have bad instabilities. Once the safety of a dedicated healer is no longer needed, you can move on to running Power Firebrand or Condi Firebrand. We also added a new heal variant that is in-between the full heal and damage version called Seraph Firebrand for parties wanting to transition to no heal runs.
The build is very flexible and can be adapted to the encounter, instabilities and the group you are playing with. Make sure to read through the situational tab for an explanation of the different utility skills. The CM Guides will also give an overview of what you can run on different encounters.
Note that this build variant is optimized for 150 agony resistance. If you have more Agony Resistance, feel free to swap out more Harrier pieces for Cleric but make sure you are maintaining 100% boon duration on both weapon sets. You can play full Harrier, however you will lose some Healing Power. Check the gear optimizer for more gear variants!
|Can be run with Radiance in Condition-based groups to share 216 Condition Damage through Perfect Inscriptions. Keep in mind that this does not provide the immediate defiance bar damage of Bane Signet.|
|Strong CC over time for mostly stationary enemies with a defiance bar.|
|A strong AoE heal for 5 seconds.|
|A strong condition cleanse to counterplay Mistlock Instability: Afflicted. Also offers extra passive healing through Regeneration.|
|Extra Aegis without a cast time. Use this when when the extra damage mitigation from Aegis is more beneficial than the cleanse or healing from another utility.|
|Provides 200 extra Defiance bar damage when no other utility is needed.|
|Can be used for extra Stability. Advantages over Hallowed Ground are the instant cast and the lower cooldown.|
|Can be used for extra Stability. This skill provides more Stability on a stationary target than "Stand Your Ground!".|
|Stationary reflect for 8 seconds.|
|Provides extra Protection.|
|1200 range blink to an enemy. Mainly useful for skips.|
|1200 range blink to an ally. Can be used for skips to blink to a Sword of Justice. Can also be taken to help allies who frequently down.|
|Burns enemies and cleanses conditions from allies within. Useful when conditions are inflicted multiple times in a short period of time but often inferior to Mantra of Lore.|
Activating a Tome will replace your weapon skills and grant you 5 skill usages in the Tome. You can also leave the Tome early though.
Entering a Tome has a cast time and your Skill 5 on both weapon sets can cancel skill casts so make sure to not spam the 5 button when entering the Tome or you might end up cancelling the Tome.
Tomes also have the passive effect from the Virtues. Through Loremaster those passive effects will be kept even if the Tomes are on cooldown.
All Tomes are built in a similar way:
Here's two In-Depth video guides on Heal Firebrand. Keep in mind that we still highly recommend playing the default Radiance/Honor build from the build section.