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Teamcomp 101

  • May 1, 2022
Guide
What is necessary to clear fractals efficiently?
It boils down to five important concepts that need to be fulfilled permanently while in combat. Failing one of these will decelerate the speed and smoothness of the run:
  1. Boons: 25 stacks of Might, Fury, Quickness and Alacrity.
  2. Conditions: 25 stacks of Vulnerability, along with any unique condis that your class needs to gain damage modifiers.
  3. Breaking CC bars to gain the damage modifier from Exposed.
  4. High and fast group single target burst potential.
  5. Stacking unique damage buffs such as
    or
It is vital to understand that these concepts in conjunction create massive amounts of burst causing phases to only last a few seconds (even with condi classes). This is also due to the fact that the Exposed modifier stacks multiplicative with many other damage modifiers.
The gameplay is therefore much more fast paced compared to raids and requires different thinking and rotations that are tailored around the Exposed window.
For T4s there are several other important concepts:
  1. Projectile reflects and Stability.
  2. High cleave damage.
  3. Fast movement using leaps, blinks and teleports to perform skips for the team.
  4. Stealth to skip trash mobs.
What and how do I play in PuGs?
PuGs rarely play optimally as a group, causing people to generally deal lower damage and perform worse overall due to lack of synergy. If you are one of those that seek to improve we highly encourage you to find a static via our #looking-for-static channel on discord or apply to Discretize. We encourage the fractal community to strive for self-improvement and help in any possible way on our discord server or in-game.
For people without the time to do this, we reccomend quite an open comp when using the in game lfg. Whilst every class in the game has multiple strong builds for fractals, it is still important to build your party around certain boons to help have a somewhat efficient clear.
By building your party around the following concepts you will find an in game lfg run in most cases is much faster and smoother than just taking any old build. You first want to look at covering the important boons: Might, Fury, Quickness and Alacrity. Also you want to aim as a group to be able to maintain Vulnerability on your targets. Finally builds that can bring high CC and damage mitigation such as reflects, Aegis and Stability are much more beneficial to run than pure damage dealers.
Although both condition and power builds preform great in PuGs, it is recommended to choose between a condition or power comp before starting. This is because you will want to CC bosses at different times depending on the comp and will affect the damage output of some classes. It should also be noted that condition comps are significantly easier to play and currently in most cases faster overall than power based comps, with a **significantly higher success rate!**
Alacrity sourceHeal Mechanist provides 100% Alacrity and has access to every boon in the game except from Quickness. Along with huge amounts of Barrier generation and great utility it makes it currently the strongest heal build in fractals.
Condi Alac Renegade provides 100% Alacrity uptime, and around 13 stacks of Might, strong utilities in terms of heavy crowd control, damage mitigation and decent DPS on its own. Due to its self sustain and higher damage over time we recommend this build for Renegade in most PuG groups.
Power Renegade provides 100% Alacrity uptime, and around 10 stacks of Might, strong utilities in terms of heavy crowd control and damage mitigation. In the right hands it can deal good damage but in most groups Condi Alac Renegade will be higher.
While there are other Alacrity providers such as Alacrity Specter that can be played, they tend to be more of a niche pick. This does not mean that they are bad but they will require the group to compensate for support or damage with other roles.
Quickness sourceHeal Firebrand provides 100% Quickness uptime, utilities in terms of crowd control, reflects and shared Aegis. It can even provide Resistance for a short time with tomes. If your party is new and tank lots of damage, this is a strong build to play.
Celestial Firebrand provides 100% Quickness uptime, utilities in terms of crowd control, reflects, shared Aegis and medium DPS. It can even provide Resistance for a short time with tomes. This makes fractals effortless by providing all the important boons a Heal Firebrand can, a decent amount of passive and on demand healing, whilst dealing some damage.
Condi Firebrand provides 100% Quickness uptime, utilities in terms of crowd control, reflects, shared Aegis and medium DPS. It can even provide Resistance for a short time with tomes. This buikld deals high dps while bringing massive support. It can also share Quickness with a second Firebrand allowing for even more support utilities to be run.
Condi Harbinger provides 100% Quickness uptime, around 13 stacks of Might and once ramped up 25 stacks of Vulnerability. It also deals a large amount of damage although loses a bit when providing damage mitigation through utility skills.
While there are other Quickness providers such as Quick Scrapper that can be played, they tend to be more of a niche pick. This does not mean that they are bad but they will require the group to compensate for support or damage with other roles.


Pick any of the damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and unique buffs (e.g.
).

Pick any of the damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and unique buffs (e.g.
).


Pick any of the damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and unique buffs (e.g.
).
Alacrity sourceHeal Mechanist provides 100% Alacrity and has access to every boon in the game except from Quickness. Along with huge amounts of Barrier generation and great utility it makes it currently the strongest heal build in fractals.
Power Renegade provides 100% Alacrity uptime, and around 10 stacks of Might, strong utilities in terms of heavy crowd control, damage mitigation and decent DPS on its own.
While there are other Alacrity providers such as Power Alac Willbender that can be played, they tend to be more of a niche pick. This does not mean that they are bad but they will require the group to compensate for support or damage with other roles.
Quickness sourceHeal Firebrand provides 100% Quickness uptime, utilities in terms of crowd control, reflects and shared Aegis. It can even provide Resistance for a short time with tomes. If your party is new and tank lots of damage, this is a strong build to play.
Celestial Firebrand provides 100% Quickness uptime, utilities in terms of crowd control, reflects, shared Aegis and medium DPS. It can even provide Resistance for a short time with tomes. This makes fractals effortless by providing all the important boons a Heal Firebrand can, a decent amount of passive and on demand healing, whilst dealing some damage.
Power Catalyst provides 100% Quickness uptime, some Might and Vulnerability. At the same time it deals a large amount of damage, while having the ability to share conjures. It does lack some damage mitigation compared to Firebrand so is reccomended for more experienced groups.
While there are other Quickness providers such as Quick Scrapper that can be played, they tend to be more of a niche pick. This does not mean that they are bad but they will require the group to compensate for support or damage with other roles.
Power BerserkerThe Banner Berserker is the strongest build for Warrior in fractals, essential to any team, providing party buffs in the form of
,
. Furthermore, it has excellent single defiance bar damage in
and
. The build also has medium burst and excellent sustained damage. In case your party is not able to maintain Might you can cover the mistake by taking
!


Spellbreaker is not used, only in some T4 encounters like Molten Boss Effigy and Twilight Oasis last boss Amala if you don't have a Power Reaper in your group or your Renegade can't fulfill it's boonstripping role properly with
or you are specifically asked to run it.


If your group are playing condi DPS classes you should also swap since your banners aren't needed or the extra CC.


Pick any of the power damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and unique buffs (e.g.
).



Pick any of the power damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and unique buffs (e.g.
).
What are the differences between the organized groups and how PuGs play?
One of the biggest difference is, that they don't always understand how their actions translate into the game. Learning to do the mechanics correctly, flawlessly, and reliably is - in the beginning - the most important task. PuGs assume the worst usually, so one player in the party is a healer instead.
Another difference is that PuGs often claim, that CC is solely the job of the Renegade. That is not true since Renegade can only knock out about half of the bars. CC is a group effort involving all party members, EVEN IN CONDI COMPS!
Many PuGs like to play Firebrand or Scourge. That is just fine as you don't know what to expect of your fellow PuG mates and you prefer to be self-sufficient. But please don't be afraid to run more supportive skills such as
or
! It is more worth it than the +500 DPS you gain from having a minor dps utility instead.
What are strong comps for organised groups?
It is important to note, that each challenge mote encounter has a different effective composition, which is often different to the proposed compositions below. Discretize focuses on clearing daily fractals efficiently, and the proposed compositions brings enough utility to deal with all situations that are occurring in fractals without needing to relog to another character for every boss or fractal.
With the May 11th 2021 balance patch came a huge shake up to fractal compositions due to the Exposed change. Instead of being a 50% damage modifier, it was nerfed to 30% power and buffed to 100% condi damage, which has since been changed to a 10% power increase and 20% condition in March 2022.
This has led to condition builds becoming competitive with power builds on many fractals, even in high end groups. This has led to a big split between daily run comps and boss kill comps. For individual bosses power still shines and in most cases can get much faster kills than condi comps can (apart from Ensolyss and 100CM), but for full runs due to the minimal time needed to precast, ease of the comp and the fact it gets similar if not faster times to power runs, for most groups condi comps tend to be a safer pick.
With this in mind we have two comps we use for our runs. A Daily Condi comp for runs where people want to get in and out asap with minimal effort. And a Daily Power comp for days when groups want to get some faster boss kills requiring more co-ordination.
For groups such as PuGs or statics less focused on optimal strats and comps used changes entirely. To find out more information about what changes scroll up to the PuG section.
Daily Condi
As mentioned above this comp is ran for an easy daily clear without class swapping. It has high burst for a condi comp with lots of sustain, while being easy to play regardless of instabilities, performing well on every encounter. Read below to see why each class is taken;
  • Provides permanent Alacrity and around 10 stacks of Might.
  • Deals a large amount of CC through
    ,
    and
  • Deals a good amount of damage, coming close or beating other classes on some encounters
  • Has blinks available from skills such as
  • Depending on the encounter power or condi can be stronger. In T4s typically for trash mobs playing power is better, with condi played on bosses. In CMs power will be stronger on Skorvald, Arkk and MAMA, with condi being stronger on Artsariiv, Ensolyss and 100CM. Although both builds are perfectly playable everywhere if you don't want to swap
Condi Alac Renegade
Power Renegade
  • Provides permanent Quickness, on demand Aegis, Resistance and some Might.
  • Generates a fair share of Fury by
    and the sword symbol
    .
  • Deals a decent amount of DPS with reasonable burst. Also by playing two Firebrand you can run
    for even more damage while still maintaining Quickness.
  • Contributes a huge amount of CC with
    .
  • Provides a party damage increase through Ashes of the Just (Tome 1-5).
  • Can provide situational Stability using
    ,
    and
    .
Condi Firebrand
  • Currently one of the highest bursting condi classes in the game
  • Provides strong party dps buffs through
    and
    .
  • Provides a massive amount of CC by sharing
    .
  • Has high mobility with many blinks, portals and Stealth, great for skips and completing T4s fast.
  • Brings great group support from being able to share Barrier and some boons to targeted players. While also providing some heals through
    and
    .
Condi Specter
Daily Power
This comp is used when parties want to go for some faster boss kills and would like a run requiring more co-ordination. It brings insanely high burst with lots of CC, whilst still being a safe pick for consistent daily clears. In addition although we often chose to play Power Dragonhunter, it is very easy to replace with a different class. Classes such as Power Weaver, Power Berserker and Power Holosmith are all great picks! Read below to see why each class is taken.
  • Provides permanent Alacrity and around 10 stacks of Might.
  • Knocks out large chunks of the CC bar, however, is not solely responsible for CC!
  • Provides a unique damage buff
    , which increases the entire group's ferocity by 150.
  • Deals solid damage, can also burst very high making some of your DPS classes sweat.
  • Has blinks available from skills such as
    and
    .
  • Provides Stability and projectile destruction on demand (from
    and
    respectively).
  • If Mistlock Instability: No Pain, No Gain or Mistlock Instability: Vengeance instability is present it can strip boons with
    (
    ).
Power Renegade
  • Provides permanent Quickness, on demand Aegis and Resistance.
  • Generates a fair share of Fury by
    and the sword symbol
    .
  • Contributes to CC with
    , which is also a unique damage buff that increases the entire group's power by 216.
  • Depending on the fight or if the group is confident. Guardian or Dragonhunter can be played resulting in very fast kills.
  • Provides instant Vulnerability application with
    , which helps immensely to kill adds quickly at Mama, Siax and Skorvald.
  • Has blinks available from skills such as
    ,
    and
    .
  • Can provide situational Stability for T4s or Artsariiv using
    .
Power Firebrand
  • Generates a fair share of Fury by
    and the sword symbol
    .
  • Contributes to CC with
    , which is also a unique damage buff that increases the entire group's power by 216.
  • Has a high burst with a reasonably short cooldown. Also by prestacking symbols and traps before the fight you can increase your burst a massive amount and destroy any other DPS class out there.
  • Provides instant Vulnerability application with
    , which helps immensely to kill adds quickly at Mama, Siax and Skorvald.
  • Has blinks available from skills such as
    ,
    and
    .
  • Can provide situational Stability for T4s or Artsariiv using
    .
  • If you want to play a different DPS class, this can be swapped out relatively easily.
Power Dragonhunter
  • Contributes to CC with
    ,
    and
    .
  • Provides the strongest unique temporary DPS boost,
    , which helps to meet DPS checks.
  • Provides a unique 5% damage modifier with
  • Deals very high damage.
  • Allows the team to Stealth in T4s due to the smoke field from the
    Smokescale pet.
Power Soulbeast
Daily Comps Comparison
Daily Condi Daily Power
General InfoA very easy to play comp that can faceroll all fractals regardless of instabilities. This is a great option if your group wants to clear fractals safely with little effort. Unless you are an organised consistent static, overall the run time is often the same or faster than playing power.A solid, consistent power comp providing plenty of CC and group support. This comp is a great start for people looking to run no healer and start to decrease their individual boss kill times. Additionally the Dragonhunter can be replaced with a different DPS class relatively easily.
DifficultyEasyMedium
ProsLots of sustain and can deal with bad Instabilities very easily.

Comp can run pretty much any Condition DPS build and will still work on all fractals.
Access to an abundant amount of CC

Keeping up boons is easy with plenty of sources for Might and plenty of sources to keep Vulnerability at 25 stacks.
ConsSome bosses can really start to drag on due to short phases and the time condis take to ramp up.

Condi comps can be quite boring to play if you enjoy optimizing your gameplay and pushing boss times.
The comp is fairly restrictive due to the fact you want two Soulbeast for
, meaning only the Dragonhunter can be replaced easily.

In terms of clear time this comp requires a lot more effort and co-ordination to be faster than running a condi comp. Also requiring you to swap to a condi comp for a quick Ensolyss and 100CM kill.
Strong BossesEnsolyss
Ai, Keeper of the peak
Artsariiv
Skorvald
Artsariiv
Arkk
Weaker BossesMAMA
Arkk
Ensolyss
Siax