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Teamcomp 101

  • August 10, 2022
Guide
What is necessary to clear fractals efficiently?
It boils down to five important concepts that need to be fulfilled permanently while in combat. Failing one of these will decelerate the speed and smoothness of the run:
  1. Boons: 25 stacks of Might, Fury, Quickness and Alacrity.
  2. Conditions: 25 stacks of Vulnerability, along with any unique condis that your class needs to gain damage modifiers.
  3. Breaking CC bars to gain the damage modifier from Exposed.
  4. High and fast group single target burst potential.
  5. Using strong damaging class skills such as
    or
It is vital to understand that these concepts in conjunction create massive amounts of burst causing phases to only last a few seconds (even with condi classes). This is also due to the fact that the Exposed modifier stacks multiplicative with many other damage modifiers.
The gameplay is therefore much more fast paced compared to raids and requires different thinking and rotations that are tailored around the Exposed window.
For T4s there are several other important concepts:
  1. Projectile reflects and Stability.
  2. High cleave damage.
  3. Fast movement using leaps, blinks and teleports to perform skips for the team.
  4. Stealth to skip trash mobs.
What and how do I play in PuGs?
PuGs rarely play optimally as a group, causing people to generally deal lower damage and perform worse overall due to lack of synergy. If you are one of those that seek to improve we highly encourage you to find a static via our #looking-for-static channel on Discord or apply to Discretize. We encourage the fractal community to strive for self-improvement and help in any possible way on our Discord server or in-game.
For people without the time to do this, we recommend quite an open comp when using the in-game lfg. Whilst every class in the game has multiple strong builds for fractals, it is still important to build your party around certain boons to help have a somewhat efficient clear.
By building your party around the following concepts you will find an in-game lfg run in most cases is much faster and smoother than just taking any old build. You first want to look at covering the important boons: Might, Fury, Quickness and Alacrity. Also you want to aim as a group to be able to maintain Vulnerability on your targets. Finally builds that can bring high CC and damage mitigation such as reflects, Aegis and Stability are much more beneficial to run than pure damage dealers.
Although both condition and power builds perform well in PuGs, it is recommended to choose between a condition or power comp before starting. This is because you will want to CC bosses at different times depending on the comp and will affect the damage output of some classes. It should also be noted that condition comps are significantly easier to play and currently in most cases faster overall than power based comps, with a **significantly higher success rate!**
PuG Comp
Alacrity sourceHeal Mechanist provides 100% Alacrity and has access to every boon in the game except from Quickness. Along with huge amounts of Barrier generation and great utility it makes it currently the strongest heal build in fractals.
Condi Alac Renegade provides 100% Alacrity uptime, and around 13 stacks of Might, strong utilities in terms of heavy crowd control, damage mitigation and decent DPS on its own. Due to its self sustain and higher damage over time we recommend this build for Renegade in most PuG groups.
Power Renegade provides 100% Alacrity uptime, and around 10 stacks of Might, strong utilities in terms of heavy crowd control and damage mitigation. In the right hands it can deal good damage but in most PuG groups Condi Alac Renegade will be higher damage.
Alac Specter provides 100% Alacrity uptime, 5 stacks of Might and around 75% Fury uptime. Alongside this, Specter provides a large amount of Barrier and healing to your party and it can also boonstrip Mistlock Instability: No Pain No Gain. Although Might and Fury are lacking, if this is covered by other party members, Specter can be a strong choice.
Power Mechanist provides 100% Alacrity, Fury and 25 Might. It also provides some Protection, Barrier, 1 stack of Stability and a single Aegis. It is a very simple build to play making it ideal for new players with an easy rotation dealing solid damage and easy boon generation. However, it lacks CC and defensive support compared to Renegade.
There are also other Alacrity providers such as Alacrity Mirage or Heal Alac Tempest that can be played, we do not currently have pages for them on the site. This does not mean that they are bad, but may be situationally strong, or require the group to compensate for support or damage with other roles.
Quickness sourceHeal Firebrand provides 100% Quickness uptime, 25 stacks of Might, utilities in terms of crowd control, reflects and shared Aegis. It can even provide Resistance for a short time with tomes. If your party is new and tank lots of damage, this is a strong build to play.
Celestial Firebrand provides 100% Quickness uptime, 25 stacks of Might, utilities in terms of crowd control, reflects, shared Aegis and medium DPS. It can even provide Resistance for a short time with tomes. This makes fractals effortless by providing all the important boons a Heal Firebrand can, a decent amount of passive and on demand healing, whilst dealing some damage.
Condi Firebrand provides 100% Quickness uptime, utilities in terms of crowd control, reflects, shared Aegis and medium DPS. It can even provide Resistance for a short time with tomes. This build deals high dps while bringing massive support. It can also share Quickness with a second Firebrand allowing for even more support utilities to be run.
Condi Harbinger provides 100% Quickness uptime, around 13 stacks of Might and once ramped up 25 stacks of Vulnerability. It also deals a large amount of damage although loses a bit when providing damage mitigation through utility skills.
There are also other Quickness providers such as Quick Scrapper that can be played, we do not currently have pages for them on the site. This does not mean that they are bad, but may be situationally strong, or require the group to compensate for support or damage with other roles.


Pick any of the damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and class skills (e.g.
,
).

Pick any of the damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and class skills (e.g.
,
).


Pick any of the damage dealer builds
Remember to consider what you can bring to the party with boons (e.g. Might), conditions (e.g. Vulnerability), damage mitigation (e.g. Stability) and class skills (e.g.
,
).
What are the differences between the organized groups and how PuGs play?
One of the biggest differences is, that they don't always understand how their actions translate into the game. Learning to do the mechanics correctly, flawlessly, and reliably is - in the beginning - the most important task. PuGs assume the worst usually, so one player in the party is a healer instead.
Another difference is that PuGs often claim, that CC is solely the job of the Renegade. That is not true since Renegade can only knock out about half of the bars. CC is a group effort involving all party members, EVEN IN CONDI COMPS!
Many PuGs like to play Firebrand or Scourge. That is just fine as you don't know what to expect of your fellow PuG mates and you prefer to be self-sufficient. But please don't be afraid to run more supportive skills such as
or
! It is more worth it than the +500 DPS you gain from having a minor dps utility instead.
Trouble finding groups?
[LS]
Low Standards [LS] is a community discord server, that is operating as a second, more restricted LFG for high-end daily runs.
Thanks to different pingable roles and class-emojis, members are able to organize their run without the commitment of a static or any need of LFG waiting times.
In order to guarantee a high level of play, everyone needs to be capable of executing advanced strategies inside of a no-heal environment with at least one of the meta-classes. For evaluation, we are going to ask new applicants for arcdps logs as a requirement.
All information is available on their Discord.
What are strong comps for organised groups?
It is important to note, that each challenge mote encounter has a different effective composition, which is often different to the proposed compositions below. Discretize focuses on clearing daily fractals efficiently, and the proposed compositions brings enough utility to deal with all situations that are occurring in fractals without needing to relog to another character for every boss or fractal.
With the May 11th 2021 balance patch came a huge shake up to fractal compositions due to the Exposed change. Instead of being a 50% damage modifier, it was nerfed to 30% power and buffed to 100% condi damage, which has since been changed to a 10% power increase and 20% condition in March 2022.
This has led to condition builds becoming competitive with power builds on many fractals, even in high end groups. This has led to a big split between daily run comps and boss kill comps. For individual bosses power still shines and in most cases can get much faster kills than condi comps can (apart from Ensolyss and 100CM), but for full runs due to the minimal time needed to precast, ease of the comp and the fact it gets similar if not faster times to power runs, for most groups condi comps tend to be a safer pick.
With this in mind we have two comps we use for our runs. A Daily Hybrid comp for runs where people want to get in and out asap with minimal effort. Power comps are also still very strong for days when groups want to get some faster boss kills requiring more co-ordination, but due to numerous game changes, we are yet to settle on a strong composition.
For groups such as PuGs or statics less focused on optimal strats and comps used changes entirely. To find out more information about what changes scroll up to the PuG section.
Daily Hybrid
As mentioned above this comp is ran for an easy daily clear without class swapping. It has high burst for a condi comp with lots of sustain, while being easy to play regardless of instabilities, performing well on every encounter. Read below to see why each class is taken;
  • Provides permanent Alacrity and around 10 stacks of Might.
  • Deals a large amount of CC through
    ,
    and
  • Deals a good amount of damage, coming close or beating other classes on some encounters
  • Has blinks available from skills such as
  • Depending on the encounter power or condi can be stronger. In T4s typically for trash mobs playing power is better, with condi played on bosses. In CMs power will be stronger on Skorvald, Arkk and MAMA, with condi being stronger on Artsariiv, Ensolyss and 100CM. Although both builds are perfectly playable everywhere if you don't want to swap
Condi Alac Renegade
Power Renegade
  • Provides permanent Quickness, on demand Aegis, Resistance and some Might.
  • Generates a fair share of Fury by
    and the sword symbol
    .
  • Deals a decent amount of DPS with reasonable burst. Also by playing two Firebrand you can run
    for even more damage while still maintaining Quickness.
  • Contributes a huge amount of CC with
    .
  • Provides a party damage increase through Ashes of the Just (Tome 1-5).
  • Can provide situational Stability and Aegis using
    ,
    and
    .
Condi Firebrand
  • Currently one of the highest bursting condi classes in the game
  • Provides strong party dps buffs through
    and
    .
  • Provides a massive amount of CC by sharing
    .
  • Has high mobility with many blinks, portals and Stealth, great for skips and completing T4s fast.
  • Brings great group support from being able to share Barrier and some boons to targeted players. While also providing some heals through
    and
    .
  • On T4 fractals, can swap to Daredevil for huge cleave damage on trash mobs and some power focused bosses.
Condi SpecterPower Daredevil
  • Has strong power and condi builds making it an ideal choice due to being able to easily switch gear depending on the enounter.
  • Contributes to CC with
    ,
    and
    .
  • Provides some of the strongest unique temporary DPS boosts,
    and
    , which helps to meet DPS checks.
  • Deals very high damage.
  • Allows the team to Stealth in T4s due to the smoke field from the
    Smokescale pet.
  • We recommend to play Condi Soulbeast on Ensolyss, 100CM (Hybrid Soulbeast is also strong here) and on some T4 end bosses.
  • For the rest of the CM bosses and on power focused T4 fractals we recommend Power Soulbeast.
Power SoulbeastCondi Soulbeast
Hybrid Comp CM Boss Overview
This table shows the common swaps for builds, traits and notable skills for the Daily Hybrid comp we use in fractal CMs. The CC distributions for each boss we use can be found [here](/guides/cc-distribution). While this setup works for us, it may not be suitable or optimal for every group, you should play around and find a setup that works for your party.
RenegadeQuickshare Firebrand 1Quickshare Firebrand 2SpecterSoulbeast
SkorvaldPower Renegade
,
,
Condi Specter,
Power Soulbeast,
,
ArtsariivCondi Alac Renegade or Power Renegade
,
for Aegis (P2),
,
for Aegis (P3),
Condi Specter,
,
Power Soulbeast,
(
if you have to reflect),
ArkkPower Renegade
Condi Specter,
Power Soulbeast,
,
MAMAPower Renegade
Condi Specter,
,
Power Soulbeast,
SiaxPower Renegade
Condi Specter,
,
Power Soulbeast,
,
EnsolyssCondi Alac Renegade, Alacrity share
Condi Specter,
, Alacrity share
Condi Soulbeast,
Light AICondi Alac Renegade. Alacrity share
Condi Specter,
, Alacrity share
Condi Soulbeast or Hybrid Soulbeast
Dark AICondi Alac Renegade, Alacrity share
Condi Specter,
, Alacrity share
Condi Soulbeast or Hybrid Soulbeast,
Daily Comps Comparison
This table contains some outdated information in the way of power comps. However the table still does show a good comparison between the styles of gameplay regardless of class choice.
Daily Hybrid Daily Power
General InfoA very easy to play comp that can faceroll all fractals regardless of instabilities. This is a great option if your group wants to clear fractals safely with little effort. Unless you are an organised consistent static, overall the run time is often the same or faster than playing power.A solid, consistent power comp providing plenty of CC and group support. This comp is a great start for people looking to run no healer and start to decrease their individual boss kill times. Additionally the Dragonhunter can be replaced with a different DPS class relatively easily.
DifficultyEasyMedium
ProsLots of sustain and can deal with bad Instabilities very easily.

Comp can run pretty much any DPS builds and will still work on all fractals, providing boons and Vulnerability are covered.
Access to an abundant amount of CC

Keeping up boons is easy with plenty of sources for Might and plenty of sources to keep Vulnerability at 25 stacks.
ConsSome bosses can really start to drag on due to short phases and the time condis take to ramp up.

Condi comps can be quite boring to play if you enjoy optimizing your gameplay and pushing boss times.
The comp is fairly restrictive due to the fact you want two Soulbeast for
, meaning only the Dragonhunter can be replaced easily.

In terms of clear time this comp requires a lot more effort and co-ordination to be faster than running a condi comp. Also requiring you to swap to a condi comp for a quick Ensolyss and 100CM kill.
Strong BossesEnsolyss
Ai, Keeper of the peak
Artsariiv
Skorvald
Artsariiv
Arkk
Weaker BossesMAMA
Arkk
Ensolyss
Siax