Power Chronomancer

Great Damage Build

Overview
Small Hitbox33536 DPSby Van Gherwen [SC]
Key Skills
Key Traits
Conditions
Effects
Guide

The Power Chronomancer is a good DPS option for fights without a lot of target switching. It does high burst damage and does not suffer from smaller hitboxes while periodically removing boons with and applying 10-15x Vulnerability.

In addition, a Chronomancer has access to , enabling the usage of strong utility skills like , and and twice in a row.

As Focus is used as a main weapon, can Pull trash mobs together and CC skills like , and can break any defiance bar.

The build unfolds its full strength in fights with medium to long interphases, it excels at encounters like Arkk (Shattered Observatory Fractal) but is not as good on short-lived fights with target switching like MAMA (Nightmare Fractal).

It benefits heavily from slaying potions such as and .

Equipment (150 AR and Spotter)
Armor
  • Assassin

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Assassin

    Scholar

  • Berserker

    Scholar

  • Berserker

    Scholar

Weapons
  • Assassin Sword

    Force

  • Berserker Focus

    Impact

  • Empty
  • Berserker Sword

    Impact

Swap Weapons
  • Weapons with / ( doesn't stack anymore)
  • Torch for Might stacking
Back and trinkets
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Consumables
Food
Utility
Infusion
Build
Traits
  • Dueling

  • Illusions

  • Chronomancer

Situational Elite Skills
The best CC skill out there in case is not enough.
Useful for party skipping. Provides 15 seconds of Stealth with and .
If you need additional Quickness.
Skills
Heal
Utilities
Elite
Situational
Minor DPS loss but increases your personal Quickness uptime.
Alternative to with more cleave damage.
One of the strongest reflect skills, protecting everyone inside from projectiles for 6 seconds.
Party escort service.
A 1200 range teleport. It breaks Stun on use, which means it gets executed even if there is no valid path your mouse target - keep this in mind.
Enables you to use key utilities twice. If you use at the end of the cast, you get a "free" mimic and can do stuff like triple without the need for any illusions.
Details
Skill priority
  1. Cast your phantasms whenever ready

  2. Use to recharge them all

    • If available, cast during the aftercast - this way, all phantasms are recharged but does not go on cooldown
  3. Use but always keep one charge except at the end of the fight (if possible during )

  4. Use and whenever you have three illusions up

  5. Use and off recharge

  6. can be used for additional DPS if no CC is needed

Apart from doing DPS, you have access to a wide range of utilities like or which can all be used twice with if needed. Cast to quickly get up another illusion.

Small Hitbox: 33.5k DPS by Van Gherwen [SC]

Written Opener
  1. Start on Sword/Focus with
  2. Swap to Sword/Sword and use , and
  3. Cast to get another illusion
  4. Cast and use during the aftercast
  5. , and
  6. , and
  7. Start ( ends)
  8. , and
  9. and
  10. Swap to Sword/Focus
  11. and
  12. and continue with the priority list
CC skills
1000 damage
550 damage
225 damage (with Taunt)
100-400 damage
150 damage
100 damage