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  • October 3, 2021
  • 4 min to read
  • Discord: [CnD] Tipcat#0698
Overview
Template Code
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Boons
  • Quickness (self - on demand): 100%
  • Might (self - on demand): 25 stacks
Role
  • Power Damage
Synergy low
DPS high
Independence high
Acquiring basicsaverage
Achieving masterydifficult
Overview

The Power Chronomancer is the strongest (and only) build for Mesmer in fractals. Despite having one of the highest benchmarks in the game, this build is not that great in fractals due to long rampup times which make it strong for PuGs and a suboptimal pick for faster groups. If necessary the build can bring its own Quickness and Might making it rather self sufficient.

To succeed as a Power Chronomancer in higher-end groups you'll need to be able to adapt your rotation on the go and push the limits of your class, but even then you will probably be a hinderance for your group.

You'll provide boon removal through your clones, auto-attack chains, Phantasmal Disenchanter and Vicious Expression.

The Mesmer provides an optimal skipping toolset for T4 fractals which should be utilized.

This build profits from sigils like Superior Sigil of Impact as well as slaying potions such as Powerful Potion of Slaying Scarlet's Armies.

Equipment

Check the gear optimizer for more gear variants!

This is a budget variant, aim for at least 212 Agony Resistance. Utilize the gear optimizer if you are somewhere between 162 and 212 Agony Resistance. If you are going to play without Spotter or Banner of Discipline you will be missing 100 precision. To crit cap you can either adjust your gear using our gear optimizer linked below, or simply use Bowl of Curry Butternut Squash Soup.

  • Berserker

    Scholar

  • Assassin

    Scholar

  • Berserker

    Scholar

  • Assassin

    Scholar

  • Berserker

    Scholar

  • Assassin

    Scholar

  • Assassin

    Force

  • Assassin

    Impact

  • Empty
  • Assassin

    Impact

Profession Image
Heal
Utilities
Elite
  • 3225
  • 1243
  • 1000
  • 2575
  • 1556
  • 750
  • 0
  • 243
  • 162
  • 0
  • 2210
  • 15922
  • 100%
  • 253.7%
  • 0
  • 0%
  • 16.2%
  • 0
Berserker
Assassin
Assassin
Assassin
Assassin
Berserker
Food
Utility
Infusion
Build
Extra Weapons
  • Swords, Pistols and Foci with , and other slaying sigils.

  • Pistol is faster but lower burst so swap accordingly depending on your group.

    • Use it on Arkk to not wipe your group since the Warden 'protects' the Balls from your SAK.
  • Torch for stealth, blasting and precasting

  • Greatsword for precasting at certain bosses.

  • Staff for precasting at certain bosses.

  • Shield for CC, blocks and precasting.

Traits
  • Dueling
  • Domination
  • Chronomancer
Situational Traits
  • Illusions

You can go this Illusions variant over the Domination traitline when you're facing Quickness uptime issues to be more self-sufficient in bad groups, if you're also lacking Might and Fury consider going Persistence of Memory as well.

If you're playing with Greatsword instead of Focus.
  • Mirage
Utilize Mirage for skips!Elusive Mind, Jaunt and Mirage Thrust along with the typical Mesmer toolset makes it really good for mobility and skips.
Situational Skills

Swap out Mantra of Pain before any other skill.

Higher DPS but slower and less CC
For precasting Mirror Images at bosses, and for double casting Blink for skips.
When you have issues with boons on the boss (should only be used in extreme cases).
For precasting before the boss.
Mainly for Artsariiv to reflect Taw Shot.
Skips
For skipping sections of the fractal for your party.
1200 range blink, use it for skips!
For stealthing your party for skips, can be combined with Continuum Split and Prismatic Understanding for 18 seconds of stealth.
Situational uses such as the Underground Facility door.
600 range leap, can be cancelled mid-air for slightly more range.
450 range blink, 3 charges.
1200-2400(1500 activation) range targeted teleport. This skill is tricky because of its random nature but allows for some skips.
Details
Skill priority

To play Power Chronomancer in fractals you need to adapt on the go as phantasms are our main damage source but they are slower than skills from other classes

If you lose yourself in the rotation follow this priority list.

  1. Cast your phantasms whenever ready.

    • Phantasmal Swordsman
    • Phantasmal Disenchanter
    • Phantasmal Warden
  2. Use Signet of the Ether to recharge them all.

  3. Use Split Second with three clones as much as possible only delay it for Exposed

  4. Use Rewinder whenever you don't have any clones, situationally you can shatter it with three clones such as in your burst rotation or when a phase is about to end and Split Second is on cooldown.

  5. Use Blurred Frenzy and Well of Calamity (if used) off recharge.

  • Illusionary Riposte is a DPS increase if you time it well, and don't interrupt other casts.

Remember that your personal damage skills are faster than phantasms, but that they deal more damage over time, this means that Blurred Frenzy and auto-attacks get higher priority if the boss is close to phasing.

Utilize Time Sink for CC, but also remember to not use too much CC on the breakbar and space out your big CC cooldowns like Signet of Humility or Gravity Well so they don't overlap with other powerful CC skills.

Apart from doing DPS, you'll also have access to a wide range of utilities which can all be used twice with Continuum Split if needed. Cast Illusionary Leap to quickly get up another illusion.

CC skills
Time Sink100-400 damage
Counter Blade200 damage
Into the Void150 damage
Gravity Well550 damage
Signet of Humility600 damage
Illusionary Wave150 damage
Tides of Time200 damage
Magic Bullet250 damage
Phantasmal Mage100 damage
Slow50 damage per second
Rotation / Skill usage
Information

Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.\ For that reason you can find a video with openers, that are efficient to use here.

It's important to note that phantasms do not benefit from most modifiers, unless it is stated to be the case.

They do however benefit from Exposed.

Chronomancer openers
by Tipcat, edited by [dT] Vince
Precasting

At the Mistlock Singularity

  • Blast fire fields with The Prestige.

  • Extend boons with Signet of Inspiration if you have time.

  • Precast Mimic and take the singularity when your group is done pre-buffing.

  • Additionally you can precast a Time Warp on the boss and take the singularity as well on bosses like Skorvald, or any boss if you use portals.

At the boss (spawnable bosses)

  • You can precast The Prestige, Tides of Time and Chaos Storm to squeeze out a little more burst, if your group coordinates.

At the boss (prespawned bosses)

  • Precast rotation. Start on Staff or Shield.
  1. Phantasmal Warlock
  2. Phase Retreat
    1. Omit this step if Mimic is precast
  3. Swap to Greatsword from inventory

  4. Phantasmal Berserker
  5. Mirror Blade
  6. Swap to Focus and proceed with the regular rotation

  • If you start on Shield use Echo of Memory before step 1.

  • Precasting phantasms on MAMA is possible but the timing is trickier in PuGs as combat starts once your group hits the boss.

Optional

If you want to be more self-sufficient in fractals you can get a 100% boon duration set and take Bountiful Disillusionment.

Then enter Continuum Split, cast all shatters, exit Continuum Split, cast all shatters again and use Signet of Inspiration. Precast Mimic and take the singularity.

Alternatively you can also precast Well of Recall to help with Alacrity uptime.

Opener

These are basic openers, refer to the video for more advanced openers (video description for written rotation).

  • With Continuum Split, Start on Sword/Focus
  1. Phantasmal Warden
    1. Mirror Images mid-cast.
  2. Weapon Swap

  3. Phantasmal Swordsman
    1. Continuum Split
    2. Mirror Images(if you precast Mimic )
    • You can delay your towards the end of the cast of to give yourself more time.
  4. Phantasmal Disenchanter
  5. Illusionary Leap into Signet of the Ether
    • You want to use as soon as you see a clone spawn from Illusionary Leap.
  6. Phantasmal Swordsman
    1. You'll want to cast Split Second, Rewinder and Time Sink between this step and the next.
  7. Phantasmal Disenchanter
  8. Time Warp
  9. Blurred Frenzy( ends)
    • It's important that you use to cancel the aftercast of Time Warp.
  • Without Continuum Split, Start on Sword/Focus
  1. Phantasmal Warden
    1. Mirror Images mid-cast.
  2. Weapon Swap

  3. Phantasmal Swordsman
  4. Phantasmal Disenchanter
  5. Illusionary Leap into Signet of the Ether
    • You want to use as soon as you see a clone spawn from Illusionary Leap.
  6. Phantasmal Swordsman
    1. You'll want to cast Split Second and Rewinder between this step and the next.
  7. Phantasmal Disenchanter
  8. Blurred Frenzy
Golem Rotation
by Tipcat