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  • August 5, 2022
  • 8.42 min to read
  • Discord: [CnD] Tipcat#0698

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Key Skills
  • Power Damage
Synergy low
DPS high
Independence high
Acquiring basicsaverage
Achieving masterydifficult
The Power Chronomancer is the strongest (and only) build for Mesmer in fractals. Despite having one of the highest benchmarks in the game, this build is not that great in fractals due to long ramp-up times which make it strong for PuGs and a suboptimal pick for faster groups. If necessary the build can bring its own Quickness and Might making it rather self sufficient.
To succeed as a Power Chronomancer in higher-end groups you'll need to be able to adapt your rotation on the go and push the limits of your class, but even then you will probably be a hindrance for your group.
You'll provide boon removal through your clones, auto-attack chains,
The Mesmer provides an optimal skipping toolset for T4 fractals which should be utilized.
This build profits from sigils like
as well as slaying potions such as
Extra Weapons
  • Swords, Pistols and Foci with
    and other slaying sigils.
  • Pistol is faster but has lower burst so swap accordingly depending on your group.
    • Use it on Arkk to not wipe your group since the Warden 'protects' the Balls from your SAK.
  • Torch for stealth, blasting, and precasting
  • Greatsword for precasting at certain bosses.
  • Staff for precasting at certain bosses.
  • Shield for CC, blocks, and precasting.
  • Dueling
  • Domination
  • Chronomancer
Situational Traits
  • Illusions
You can go this Illusions variant over the Domination traitline when you're facing Quickness uptime issues to be more self-sufficient in bad groups, if you're also lacking Might and Fury consider going
as well.
If you're playing with Focus instead of Greatsword.
  • Mirage
Utilize Mirage for skips!
along with the typical Mesmer toolset makes it really good for mobility and skips.
Situational Skills
Swap out
before any other skill.
Higher DPS but slower and less CC
For precasting
at bosses, and for double casting
for skips.
When you have issues with boons on the boss (should only be used in extreme cases).
For precasting before the boss.
Mainly for Artsariiv to reflect Taw Shot.
For skipping sections of the fractal for your party.
1200 range blink, use it for skips!
For stealthing your party for skips, can be combined with
for 18 seconds of stealth.
Situational uses such as the Underground Facility door.
600 range leap, can be cancelled mid-air for slightly more range.
450 range blink, 3 charges.
1200-2400(1500 activation) range targeted teleport. This skill is tricky because of its random nature but allows for some skips.
Skill priority
To play Power Chronomancer in fractals you need to adapt on the go as phantasms are our main damage source but they are slower than skills from other classes
If you lose yourself in the rotation follow this priority list.
  1. Cast your phantasms whenever ready.
  2. Use
    to recharge them all.
  3. Use
    with three clones as much as possible only delay it for Exposed
  4. Use
    whenever you don't have any clones, situationally you can shatter it with three clones such as in your burst rotation or when a phase is about to end, and
    is on cooldown.
  5. Use
    (if used) off recharge.
  • is a DPS increase if you time it well, and don't interrupt other casts.
Remember that your personal damage skills are faster than phantasms, but that they deal more damage over time, this means that
and auto-attacks get higher priority if the boss is close to phasing.
for CC, but also remember to not use too much CC on the break bar and space out your big CC cooldowns like
so they don't overlap with other powerful CC skills.
Apart from doing DPS, you'll also have access to a wide range of utilities which can all be used twice with
if needed. Cast
to quickly get up another illusion.
CC skills
100-400 damage
200 damage
150 damage
550 damage
600 damage
150 damage
200 damage
250 damage
100 damage
Slow50 damage per second
Rotation / Skill usage
Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
For that reason, you can find a video with openers, that are efficient to use here.
It's important to note that phantasms do not benefit from most modifiers unless it is stated to be the case.
They do however benefit from Exposed.
Chronomancer openers
by Tipcat, edited by [dT] Vince
At the Mistlock Singularity
  • Blast fire fields with
  • Extend boons with
    if you have time.
  • Precast
    and take the singularity when your group is done pre-buffing.
  • Additionally, you can precast a
    on the boss and take the singularity as well on bosses like Skorvald, or any boss if you use portals.
At the boss (spawnable bosses)
  • You can precast
    to squeeze out a little more burst, if your group coordinates.
At the boss (pre spawned bosses)
  • Precast rotation. Start on Staff or Shield.
    1. Omit this step if
      is precast
  1. Swap to Greatsword from inventory
  2. Swap to Focus and proceed with the regular rotation
  • If you start on Shield use
    before step 1.
  • Precasting phantasms on MAMA is possible but the timing is trickier in PuGs as combat starts once your group hits the boss.
If you want to be more self-sufficient in fractals you can get a 100% boon duration set and take
Then enter
, cast all shatters, exit
, cast all shatters again and use
. Precast
and take the singularity.
Alternatively you can also precast
to help with Alacrity uptime.
These are basic openers, refer to the video for more advanced openers (video description for written rotation).
  • With
    , Start on Sword/Focus
  1. mid-cast.
  2. Weapon Swap
    1. (if you precast
    2. You can delay your
      towards the end of the cast of
      to give yourself more time.
  3. into
    1. You want to use
      as soon as you see a clone spawn from
    1. You'll want to cast
      between this step and the next.
  4. (
    1. It's important that you use
      to cancel the aftercast of
  • Without
    , Start on Sword/Focus
    1. mid-cast.
  1. Weapon Swap
  2. into
    • You want to use
      as soon as you see a clone spawn from
    1. You'll want to cast
      between this step and the next.
Golem Rotation
by Tipcat