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  • May 23, 2024
  • 10.785 min to read
Overview
Up-to-date

updated for the 4/16/2024 patch

Template Code
[&DQMGOyYvKy3ZEtkShgCGACYBJgEnEycTgxKDEgAAAAAAAAAAAAAAAAAAAAACMwBXAAA=]
Boons
Conditions
Role
  • Power Damage
Synergy high
DPS average
Independence average
Acquiring basicseasy
Achieving masterydifficult
The Power Quick Scrapper is a strong offensive Quickness class. It offers:
  • High initial burst and strong sustained damage
  • A large amount of crowd control
  • Group support with high Vulnerability uptime, around 13 stacks of Might and some Protection.
  • The ability to boonstrip with
    when running
  • An incredible skill set for various skips in Tier 4 fractals due to access to Stealth, as well as Superspeed and a targeted leap with
The build benefits from slaying potions such as
and
.
Equipment
Check the gear optimizer for more gear variants!
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Dragon
  • Berserker
  • Berserker

Any item with the same stats may be used!

Scrapper
Heal
Utilities
Elite
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Relic
Build
Traits
  • Explosives
  • Firearms
  • Scrapper
Situational Traits
Taken to provide extra Might to the party if no one else can.
Taken over
on long fights without phases, such as Dark Ai.
Taken if you are DPS and don't need to provide Quickness.
Situationally taken to provide Stability. In fast groups it is played as a DPS increase to increase uptime on
.
Defiance Bar Damage
SkillsDamage
100 damage
200 damage
200 damage
400 damage
300 damage
200 damage
100 damage
(Leap Finisher in the Lightning Field from
or
)
Additional Skills
Toolbelt
Situational SKills
An higher damage alternative for
, if might is not required. Also gives access to the toolbelt skill
.
Taken as a default heal skill to provide an extra blast finisher to help maintain Quickness with the flip skill
. The blast finisher triggers at the Engineer's position, not where the Turret is.
Your best in slot heal skill providing you can maintain Quickness without needing an extra blast. Brings CC with
, and a heal that allows you to survive an instance of lethal damage.
Can be taken as a heal skill in scenarios with high damage pressure. Grants access to a blast finisher with
, and condi cleanse with
.
Useful for applying Superspeed when running around in T4 fractals.
Used to provide Stealth, especially useful in T4s for skipping large groups of mobs.
Can be swapped with
in condition heavy fights to help support your party.
Used to put condition on bosses to benefit from
. Also provides some slow CC,
Used for CC.
Used to precast
for extra damage.
Used to precast
to profit from
Used for skips in some T4 fractals.
Mechanist skill used as a Shadowstep for some T4 skips.
Gameplay
Power Scrapper Has a priority based rotation, that is fairly fast paced. It also tries to ensure high uptime on several modifiers to increase its damage:
  • is gained for 6 seconds after hitting a weapon skill with 20+ seconds cooldown. See the list below.
  • is active while you have Swiftness, Stability, and Superspeed. For each boon you have you will get a 5% multiplicative damage modifier.
  • Grants a 2% multiplicative damage modifer per condition on your foe.
    and
    can be used to help with this, especially when precasting
    in to a burst phase.
  • gives a stacking Ferocity bonus up to 10 stacks when explosions hit your foe.
Although Scrapper has a priority based rotation, there is one main skill combination you want to prioritise above all others and do almost off cooldown where possible, this is
(Hammer 2) into
(
2, Utility Skill). At the start of phases try to follow the burst rotation below, where cooldowns are availible, and outside of this use the prioirty list below for filler skills. Additionally, make sure to try to maintain the uptime of the Traits and Relic listed above to increase your damage as much as possible.
When playing Quickness Scrapper, Quickness is generated through the trait
. Every time you perform a blast or leap finisher, you will share Quickness to allies. Using the build at the top of the page, each finisher will share 4 seconds of Quickness. Depending on the group and phase lengths, you may have to adjust your skills and rotation, to focus more on sharing Quickness, and other times it may be enough to do a proper prestack, and just do the burst rotation. Also make sure you are ready to share quickness shortly before boss phases starts on CM fights, especially after periods of downtime, where other builds may want to precast some skills into the start of the phase.
High Priority Damage Skills
SkillEfficiency
(Hammer 5)
359%
(Utility Skill)
292%
(Utility Skill)
276%
(
Toolbelt Skill)
266%
(Utility Skill)
263%
(Hammer 2)
222%
(
Toolbelt Skill)
211%
(
Toolbelt Skill)
208%
(Toolbelt Skill)
179%
(
2, Utility Skill)
117%
(
Toolbelt Skill)
101%
(Hammer 3)
94%
(
4, Utility Skill)
(
5, Utility Skill)
93%
(
, Elite SKill)
(
, Elite SKill)
(
, Elite SKill)
75%
Combo Fields
  • (Toolbelt)
  • (
    Toolbelt Skill)
  • (
    Toolbelt Skill)
  • (
    Toolbelt Skill)
  • (Hammer 5)
  • (Heal Skill)
  • (Utility Skill)
  • (Elite Skill)
  • (
    )
  • (
    )
  • (
    )
Blast and Leap Finishers
  • (Heal Skill)
  • (
    5, Heal Skill)
  • (Utility Skill)
  • (Utility Skill)
  • (Hammer 3)
  • (Shortbow 2)
  • (Shortbow 5)
  • (Trait)
Relic of Fireworks Skills
  • (Hammer 5)
  • (Toolbelt Skill)
  • (
    Toolbelt Skill)
  • (
    Toolbelt Skill)
  • (
    Toolbelt Skill)
Rotation / Skill Usage
Golem rotations from Raids are generally suboptimal in Fractals due to being optimized for sustained DPS. In Fractals players need to adapt their rotation to the amount of time a group needs to finish a phase or specific burst windows like Exposed.
Burst Rotation
  1. (Utility)
  2. (Hammer 5)
  3. (Utility)
  4. (Hammer 2)
  5. (
    2)
  6. (
    Toolbelt)
  7. (
    Toolbelt)
  8. (
    5)
  9. (
    4)
Skill Precasts
Skill precasts can be done on fights that you start out of combat. They are optional to do, however by succesfully hitting precast skills, you can massively increase your burst damage at the start of the fight. When Engineer casts a toolbelt skill, it can be swapped out without the new skill being on cooldown. Additionally,
and
can both be precasted before starting a fight, similar to trap skills on Soulbeast or Dragonhunter.
Basic Precast
This precast requires two build templates. A build template with precast skills, and one with your in fight skills. Having a countdown in voice when triggering bosses, or triggering them yourself will make this easier to do.
  1. (
    Toolbelt)
  2. (
    Toolbelt)
  3. Swap to in-fight template
Advanced Precast
This precast is only an option in organised groups. To be effective, you need to be able to cast these skills and pull the boss quickly to benefit, having someone count down in voice when triggering the boss is a good idea to make this consistent. It requires two equipment templates and two build templates! You will need an equipment template with
for your two Relic precasts, and finally your in fight template, as well as a build template with precast skills, and one with your in fight skills. A simpler version if this precast is to skip
and just precast
.
  1. (Utility)
  2. (
    Toolbelt)
  3. (
    Toolbelt) to proc
  4. (
    Toolbelt)
  5. Inventory swap to
  6. (Elite) to proc
  7. Swap to in-fight template
Prestacking Boons
If you have a Mistlock Singularity present you can:
  1. (Utility), for a fire field for Might and Quickness
  2. (Toolbelt Skill)
  3. (Shortbow 2)
  4. (Shortbow 5)
  5. Mistlock Singularity
  6. (Shortbow 2)
  7. (Shortbow 5)
  8. Swap to precast or in fight templates
If you do not have Mistlock Singularity present:
  1. if no fire field is present
  2. (Shortbow 2)
  3. (Shortbow 5)