It is important to rmember you are irreplacable! You are the sole reason your party completes a fractal with a huge carry, they are lucky to have you! The manifesto below outlines all the things you do for your group, so you know exactly what to say if they complain.
So, as we've already got a DPS player complaining about supports, I'll shed some light on the things that I'm doing that many DPS players aren't, so that they aren't getting abused with their super aggressive, often brainless gameplay.
I'm managing Fractal Instabilities like Mistlock Instability: No Pain, No Gain & Mistlock Instability: Vengeance so that you don't have to. Making sure that you can do an "extra" 33% more damage and don't have to learn how to play classes like Chronomancer or Reaper. Try doing Twilight Oasis with out boon-strip. It is not a fun experience and it really messes with our DPS. I'm providing important boons like Aegis or Stability so that you don't get knocked off the 2nd/4th islands. I'm providing in-case you get greedy and decide 200-300 DPS is worth more than your life.
I'm adapting my rotation around variable DPS from one day to the next whereas you're at most playing around break-bars and dodging big telegraphs. My rotation is far more "fluid" than yours because it varies both with the skill levels of the players that I'm playing with, the DPS they achieve and the demands instabilities make on my gameplay.
Oh yes, Break-Bars - I'm often using because your rotation is more important than teamplay, and saving those skills to help out with break-bars would be a "dps loss." So ^ I'm breaking out and because you're a headache. If you aren't contributing any CC then kindly go !@#$ yourself. When you make us break all these out kys. They're awkward and it is not fun to use multiple items with ungrateful PuGs. I'm Stun, Pull and Taunt, dangerous enemies that you rush into. I'm providing Stability, Resistance and Aegis when you need them. Try playing without them, hrm? hrm?!
I'm thinking ahead about what boons, skills, and utilities we'll need before we need them. "Responsibility."
I'm making more overall decisions related to the entire party than you will do in every daily Fractal because all you have to do is play variations of the same song. Congrats you're a .
I have to keep tabs on the DPS, the skill-level (survivability) and the instability augments (eg; Mistlock Instability: We Bleed Fire
). I go through several tool-kits worth of problem-solving to ensure that you either (a) don't get hit, (b) get hit don't take damage or (c) are instantly-cleansed before you lose 3/4ths of your HP on your Scourge
So, yeah, piss supports off, and we'll just run with friends. Many of the players that excel at playing support-classes have deep class pools -- you need us more than we need you. I don't have to pug Fractals at reset. I can grab a bunch of a friends a few hours later and we'll get through them much faster than with a bunch of DPS obsessed gremlins.
The unsung hero of the Honor trait line is
which gives you an AOE heal everytime you dodge roll. Coupled with
this one Trait will account for a great amount of passive healing during normal play. You also have;
provides +5% healing to allies,
procs when aegis procs providing a large self heal to yourself to keep you on your feet and
provides +15% healing to allies, if coupled with all Cleric gear.
works in conjunction with
to provide healing to allies whenever a Meditation skill is used. Meanwhile
enhances shield capabilities. Finally
causes all Meditation skills to heal allies.
provides extra tome pages which allow you to cast more skills that grant Protection, Regen and Stability.
simply increases the passive effects of tomes.
allows you to retain the passive effects of Tomes even when you are using them, this means that you can freely use Tomes without penalty.