Overview
Information:
Template Code
[&DQUsPhwbOh8MAYUAIBcAAD4BAAAvAQAAPRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Key Skills
Rating
  • Condi Meta
Group Layout Info
Viability:
Synergy average
DPS very high
Independence average
Acquiring basicseasy
Achieving masterydifficult

This build is META in Sunqua Peak. In terms of DPS, this build is unlikely to fall behind any other specialization, whether they be running a power or condi build, as it has very high sustained DPS on single targets. It is however not recommanded to play Condi Deadeye on encounters where power builds would perform better: a condi build will always have a tendancy to interfere with a power composition, as it is not meant to have a higher upfront or burst damage. It is worth mentioning that Venom Skills are very strong, and precasting them on the Mistlock Singularity will allow for a very high burst, quite uncommon for condi builds but very valuable.

The Condi Deadeye is quite a selfish build, that will not provide your party with any form of support. Instead, the value of this build comes almost entirely from the pure damage that it will bring, which is inflated by the Condi Soulbeast's

, on top of Venom Skills which can be precasted on the Mistlock Singularity, and casted again as soon as your allies have consummed them by attacking the target. Consequently, the Condi Deadeye is able to apply a tremendous amount of
and
instances, as well as an unneglectable amount of
. As such, it is necessary to be running with a as it will become very valuable in bursting phases. Lastly,
can bring up to 750 Defiance Bar damage, if used at the proper moment, meaning if all instances of this ability are consummed when the boss is vulnerable to this type of damage (up to ten stacks, two per player).

This build possesses a decent amount of self-sustain, due to

, but it suffers greatly from a
deficit. However, it doesn't suffer too much from a lack of
due to the nature of Initiative.

Overall, this build is an excellent pick if taken as an alt class: it is meant for players who enjoy high-risk, high-reward rotations. Played correctly, it is excellent in PuGs on single-target bosses such as the ones from Challenge Mode Fractals, most notably Sorrowful Spellcaster (Light and Dark Ai) and Ensolyss, or any boss with little to no phases. We do not recommand running this build in 99CM, as positioning is most important there, and jumping

becomes terrible due to Cosmic Energy (low gravity). Details for this build can be found at the bottom of the page.

Equipment
  • Note that there are two slightly different variants of this build: one is meant for bosses with very short phases such as Ensolyss or Light Ai; the other one is meant for longer fights, where you will need to sustain damage for a longer period of time. This will also depend on your group. It will always be better to use the first variant with people you do not know well, or in situations where your party doesn't bring enough damage.
  • is a viable, more accessible alternative.
  • If healing isn't an issue, this is the perfect build to use over !
    is also the strongest healing ability you can bring to maintain your health over 90%, if you feel you don't need
    .
Armor
  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

  • Viper

    Nightmare

Weapons
  • Viper Pistol

    Malice

  • Viper Dagger

    Bursting

Swap Weapons
  • Shortbow for additional movement during downtime and precasts, as well as
    blasts on the Mistlock Singularity.
Back and trinkets
Viper
Viper
Viper
Viper
Viper
Viper
Consumables
Food
Utility
Infusion
Build
Traits
  • Trickery

  • Deadlyarts

  • Deadeye

Defiance Bar Damage
up to 750 damage
Skills
Heal
Utilities
Elite
Situational Skills
A situational damage ability, to take over
on stationary targets.
A quick shadowstep. Beginner-friendly alternative, which can be used for a bit more survivability.
Highest sustained healing.
Build Variants

High-Burst Variant

This variant is meant for short-duration fights or bosses with short phases; without any Cantrip slotted, take

over
. Take
over
on Ensolyss, or
with
if group DPS is not high enough not to run out of Initiative.

Heal
Utilities
Elite
  • Deadeye

No Pain, No Gain Variant

over
on
days, or for some more support.

Heal
Utilities
Elite
  • Trickery

Details

Watching videos of players performing the rotation for this build, one might think that it is easy to play; after all, the Thief tends to have spammy rotations, for the same reason mentionned before. The Initiative system allows for multiple, redundant casts of the same ability, during the entire duration of the fight. It is easy to see that one ability will always perform better than other ones, based on the ratio of damage dealt over Initiative points spent. Here are a the main reasons as to why this rotation isn't actually as easy as it looks.

  • The Condi Deadeye has three primary damaging abilities:
    ,
    , and
    . Due to the nature of
    (which has to be casted to enable
    ), this rotation becomes very tricky, as it forces your character to Shadowstep Backwards: this is because the intention behind designing the Pistol/Dagger setup was probably to make a kiting kit, and it was never really meant to be a Best in Slot DPS kit. One way to bypass this is to jump during, or immediately after casting
    . Not only is it an inconvenience for the rotation, but it also lowers your DPS slighty, as there will be a small, but significant delay where you will still be up in the air, unable to make your next move. It is necessary to jump
    sometimes, such as when Dark Ai pulses AoEs in a set ring pattern, so as not to lose too much health, and fall into Downstate far away from your friends.
  • The rotation requires a good sense of timing, as do pretty much all Deadeye builds, to maximize your DPS: timing some abilities incorrectly, such as
    (which will consume your Malice in exchange for some Initiative points), can have dramatic consequences for the rest of the fight: you might end up being completely unable to use any ability whatsoever, because you have run out of Initiative points to spend. Not being able to use abilities keeps your Malice bar too low, and this chain reaction can leave you powerless to do anything, until you can use
    or
    again.
  • Missing an ability like
    or hitting nothing but thin air with
    , both of which might happen from being out of range, will unecessarily use up some of your Initiative, and might delay your
    which could cause some issues for the rest of the fight, like not filling up your Initiative bar at the proper moment.
  • It is important to learn the rotation by heart, if you do not fully understand the Malice mechanic. abilities such as
    are only enabled when you are under the effect of
    ; notably, the latter has additional effects when Malice is consumed, so it is important not to use
    before, or while casting it. Specifically,
    should always be used upon completing the
    , so as not to interfere with
    -application skills like the random F2 Stolen skills (
    , ...),
    or
    .
  • Stolen abilities (
    ,
    ...) should not be used if you have less than four Malice points, as four of them ought to be consumed to provide you with
    , enabling
    .
  • Lastly, it should be understood that
    is a crucial trait for longer fights, as the use of a cantrip like
    or
    will allow you to use a second Stolen ability, on top of the one that the
    gives you every twenty seconds or so.



Rotation / Skill usage

Rotation

Make sure to only press

after completing
!

  1. (Pistol 3) +
    +
  2. Optional Immediate Jump after
  3. Three times
    (Pistol 3)
  4. One Stealth Ability*

*Stealth abilities priority:

>
>
>
(only if
is coming off cooldown).

Repeat from 2. Use

,
and
whenever these abilities go off cooldown.

Golem rotation
by Incera
Precasting

All Damaging Venom Skills should be casted on the Mistlock Singularity:

,
and
. On stationary bosses which can be manually activated, instead of precasting
, you can instead go to the spawn location and precast
. All you have to do then is to activate the Preperation when the boss becomes vulnerable, and cast it again as it will be off cooldown.

  1. Spam
    for
    blasts on the Mistlock Singularity.