This build is META in Sunqua Peak. In terms of DPS, this build is unlikely to fall behind any other specialization, whether they be running a power or condi build, as it has very high sustained DPS on single targets. It is however not recommanded to play Condi Deadeye on encounters where power builds would perform better: a condi build will always have a tendancy to interfere with a power composition, as it is not meant to have a higher upfront or burst damage. It is worth mentioning that Venom Skills are very strong, and precasting them on the Mistlock Singularity will allow for a very high burst, quite uncommon for condi builds but very valuable.
The Condi Deadeye is quite a selfish build, that will not provide your party with any form of support. Instead, the value of this build comes almost entirely from the pure damage that it will bring, which is inflated by the Condi Soulbeast's, on top of Venom Skills which can be precasted on the Mistlock Singularity, and casted again as soon as your allies have consummed them by attacking the target. Consequently, the Condi Deadeye is able to apply a tremendous amount of and instances, as well as an unneglectable amount of . As such, it is necessary to be running with a as it will become very valuable in bursting phases. Lastly, can bring up to 750 Defiance Bar damage, if used at the proper moment, meaning if all instances of this ability are consummed when the boss is vulnerable to this type of damage (up to ten stacks, two per player).
This build possesses a decent amount of self-sustain, due to, but it suffers greatly from a deficit. However, it doesn't suffer too much from a lack of due to the nature of Initiative.
Overall, this build is an excellent pick if taken as an alt class: it is meant for players who enjoy high-risk, high-reward rotations. Played correctly, it is excellent in PuGs on single-target bosses such as the ones from Challenge Mode Fractals, most notably Sorrowful Spellcaster (Light and Dark Ai) and Ensolyss, or any boss with little to no phases. We do not recommand running this build in 99CM, as positioning is most important there, and jumpingbecomes terrible due to Cosmic Energy (low gravity). Details for this build can be found at the bottom of the page.
|up to 750 damage|
|A situational damage ability, to take over on stationary targets.|
|A quick shadowstep. Beginner-friendly alternative, which can be used for a bit more survivability.|
|Highest sustained healing.|
This variant is meant for short-duration fights or bosses with short phases; without any Cantrip slotted, takeover . Take over on Ensolyss, or with if group DPS is not high enough not to run out of Initiative.
Watching videos of players performing the rotation for this build, one might think that it is easy to play; after all, the Thief tends to have spammy rotations, for the same reason mentionned before. The Initiative system allows for multiple, redundant casts of the same ability, during the entire duration of the fight. It is easy to see that one ability will always perform better than other ones, based on the ratio of damage dealt over Initiative points spent. Here are a the main reasons as to why this rotation isn't actually as easy as it looks.
Make sure to only press after completing !
*Stealth abilities priority: > > > (only if is coming off cooldown).
Repeat from 2. Use, and whenever these abilities go off cooldown.
All Damaging Venom Skills should be casted on the Mistlock Singularity:, and . On stationary bosses which can be manually activated, instead of precasting , you can instead go to the spawn location and precast . All you have to do then is to activate the Preperation when the boss becomes vulnerable, and cast it again as it will be off cooldown.