The Condi Deadeye
is quite a selfish build, that will not provide your party with any form of support. Instead, the value of this build comes almost entirely from the pure damage that it will bring, which is inflated by the Condi Soulbeast
, on top of Venom Skills which can be precast on the Mistlock Singularity
, and cast again as soon as your allies have consumed them by attacking the target. Consequently, the Condi Deadeye
is able to apply a tremendous amount of Poisoned
instances, as well as an non-negligible amount of Torment
. As such, it is necessary to be running with a
as it will become very valuable in bursting phases. Lastly,
can bring up to 750 Defiance Bar damage, if used at the proper moment, meaning if all instances of this ability are consumed when the boss is vulnerable to this type of damage (up to five stacks, one per player).
This build possesses a decent amount of self-sustain, due to
, but it will suffer greatly from a Quickness
deficit. However, it won't suffer too much from a lack of Alacrity
due to the nature of Initiative
Overall, this build is an excellent pick if taken as an alt class: it is meant for players who enjoy high-risk, high-reward rotations. Played correctly, it is excellent in PuGs on single-target bosses such as the ones from Challenge Mode Fractals, most notably Sorrowful Spellcaster (Light Ai) and Ensolyss, or any boss with little to no phases, as well as multiple add phases, such as the ones from Shattered Observatory.
A playlist of videos showcasing the Condi Deadeye
and the Condi Daredevil
can be found on
. It is currently incomplete, but you will find benchmarks, CM boss kills, and some T4 gameplay in organized groups. Magic's channel
We do not recommend running these builds in Shattered Observatory for new players or beginners, as positioning is most important there, and jumping
becomes an issue due to Cosmic Energy (low gravity). Extensive details for the build can be found at the bottom of the page.
This variant is meant for short-duration fights or bosses with short phases; without any Cantrip slotted, take
on Ensolyss, Skorvald or Artsariiv, or
if group DPS is not high enough not to run out of Initiative
can still be taken over
as a safety net.
becomes a necessity because of the lack of stealth applications.
on Mistlock Instability: No Pain, No Gain
days, or for some more support.
Watching videos of players performing the rotation for this build, one might think that it is easy to play; after all, the Thief
tends to have spammy rotations, for the same reason mentioned before. The Initiative
system allows for multiple, redundant casts of the same ability, during the entire duration of the fight. It is easy to see that one ability will always perform better than other ones, based on the ratio of damage dealt over Initiative
points spent. Here are the main reasons why this rotation isn't as easy as it looks, as well as some tips to master the rotation, depending on the encounter.