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  • Quickness (self): 50%
  • Might (party): 12 stacks
  • Power Damage
Synergy high
DPS high
Independence high
Acquiring basicseasy
Achieving masterydifficult

The Banner Berserker is the strongest build for Warrior in fractals.

Besides providing the group with strong unique damage buffs through the stats of Banner of Strength and Banner of Discipline and having excellent defiance bar damage in Tremor and Head Butt, the build also has medium burst and excellent sustained damage. Warrior can provide half of the necessary Might and Fury to the group by using "For Great Justice!".

The Banner Berserker is one of the classes that benefit a lot from higher agony resistance due to not being able to crit cap by buffs and traits alone.

Furthermore, the build is able to use damage modifying sigils like Superior Sigil of Impact as well as slaying potions such as Powerful Potion of Slaying Scarlet's Armies. As a Banner Berserker your focus is to maintain your unique party buffs and instantly contribute to breaking defiance bars, all while making DPS players sweat nervously when they glance at their DPS meter.


This build is future proof for upgrading to higher Agony Resistance later without overwriting runes. However, most people would profit more from the Eagle rune build due to not relying on the Scholar buff. No Spotter assumed.

  • Assassin


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


  • Berserker


Profession Image
  • 4220
  • 943
  • 1252
  • 2575
  • 2308
  • 1110
  • 0
  • 243
  • 162
  • 0
  • 2214
  • 21732
  • 100%
  • 303.9%
  • 0
  • 0%
  • 16.2%
  • 0
  • Strength
  • Discipline
  • Berserker
Extra Weapons
  • Axes with , and other slaying sigils.

  • Warhorn for pre-stacking Might.

  • Sword for out of combat mobility.

  • Greatsword for mobility and cleave.

  • Rifle for Siax (coordinated).

  • Torch (trade CC for DPS or a fire field).

Situational Skills
Whenever you notice less than 25 stacks of Might on your buff bar.
Grants 180 Precision passively; grants 360 Precision and Ferocity on use and fills up the entire adrenalin bar.
Flat 180 power buff. Only take this when no other utility is needed.
Can be used on Arkk if your Renegade is able to solo the CC bar.
Can be used to pull Krait from the side altars at the Nightmare CM fractal.
Grants Superspeed for skips.
For double Arc Divider or the situational Berserker build.
Very strong in conjunction with Head Butt for Berserk extension.
332 CC and 4s Berserk extension.
300 CC, gives Peak Performance.
How to deal damage:
  • Use Decapitate as often as possible. Three crits are required to gain a single Decapitate:

    1. Cyclone Axe and Throw Axe.
    2. Dual Strike and Throw Axe.
    3. Whirling Axe.
  • Get three Decapitate before pressing Whirling Axe.

  • If the boss has a breakbar, make sure to use Tremor to proc Superior Sigil of Severance, then swap to Axe/Axe.

  • Only use Throw Axe outside Berserk to prevent its ammo count fully recharging.

  • Interrupting your auto-attack chain to use Decapitate or enter Berserk is a DPS increase.

  • Keep in mind that Crushing Blow inflicts Vulnerability! This can be often used with no DPS loss if you are on your mace set waiting to CC. Especially useful if you apply the Vulnerability to adds for a quick burst. If the foe is disabled it even inflicts Vulnerability

  • It is important that you are in Berserk mode for as many burn phases as possible for maximum DPS. Pay attention to your group's phase times and your Berserk extensions. It is better for Berserk to drop when the boss isn’t Exposed if that means it will be back up right before another burst window.

  • Think ahead when CC is needed and swap to Maces earlier to avoid losing invaluable Berserk time.

Extra notes:
  • If your groups Might is not 25, take "For Great Justice!". It is a bigger DPS increase than Signet of Might!

  • If you expect your party to be slow it can make sense to bring Smash Brawler and eat the initial Stun of Head Butt.

  • Casting Mending for Peak Performance is only a DPS gain if you can’t be hitting something else, use it right before the start of DPS phases but only use it during if you need the heal.

  • Entering Berserk grants 3 stacks of Berserker's Power, while Decapitate only grants 1. You will find Berserker's Power starting to run low when out of Berserk, try to make sure you are in Berserk for burn phases while also not delaying Berserk where possible.

CC skills
Wild Blow332 damage
Head Butt300 damage
Bull's Charge300 damage
Kick150 damage
Skull Grinder100 damage
Skull Crack300 damage
Tremor300 damage
Pommel Bash100 damage
When to take Mace:
  • In fights with only one defiance bar, in the beginning, use Axe/Mace.

  • In T4s and encounters that have defiance bars during the fight, use an offhand mace only.

Rotation / Skill usage

Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.\ For that reason you can find a video with openers, that are efficient to use here.

Berserker openers
by Decados [dT], edited by Vince [dT]
  • Stack Might:

    • Use both charges of "For Great Justice!".

    • Drop a fire field with Flames of War.

    • (if available) blast with banners for a total of 6 stacks of Might

    • Use Call of Valor and Charge on offhand warhorn.

  • Precast damage skills:

    • (optional) Flames of War

    • (optional) Charge for two stacks of a 25% damage modifier

    • Cast Mending immediately before the boss becomes vulnerable.

  • If there is a defiance bar present immediately at the start of the fight, start on your Mace set - otherwise swap to it when necessary.

  • With Superior Sigil of Paralyzation you can deal 690 defiance bar damage with:

    • Tremor, you can precast it and cancel the aftercast animation.
    • Head Butt with Superior Sigil of Paralyzation for a total of 390 CC.
Skill usage
Ultra short phases (3 seconds):
  • Cyclone Axe, Dual Strike and Decapitate.

or depending on the phase length:

  • Cyclone Axe, Throw Axe and Decapitate.
  • Dual Strike, Throw Axe and Decapitate.
Short phases (6 seconds):
  • Cyclone Axe, Throw Axe and Decapitate.
  • Dual Strike, Throw Axe and Decapitate.
  • Whirling Axe and Decapitate.
  • Cyclone Axe, Chop and Decapitate.
Longer phases (>10 seconds):
  • Dual Strike, Throw Axe and Decapitate.
  • Cyclone Axe, Throw Axe and Decapitate.
  • Whirling Axe and Decapitate.
  • Cyclone Axe, Chop and Decapitate.
  • Throw Axe, Dual Strike and Decapitate.
Golem Rotation
by TheCryophoenix.4587