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CC Distribution

  • July 2, 2023
Guide
Basics of Crowd Control:
What is a Defiance bar?
The Defiance bar (also called a break bar) is a very important mechanic in fractals mainly due to its ability to let players do more damage to a mob for a certain amount of time after breaking it.
Usually elite or higher mobs will have a defiance bar in fractals, your goal should be to break this bar as fast as possible. To break a defiance bar, you need to use CC skills on the enemy whose break bar you want to break. The size of the bar varies from boss to boss and between mobs too, what matters is that you should break it.
Once you break an enemy's defiance bar they will gain an effect named Exposed, which means they take 10% more power damage and 20% more condition damage for 10 seconds (in most cases). They will also usually be Stun, which means they are unable to attack you or deal damage to you. The Stun will usually last for a shorter duration than Exposed.
What does CC mean?
CC is an acronym for Crowd Control. A Crowd Control skill is any skill that disables an enemy or even a group of enemies and therefore deals damage to a defiance bar, it can be split into soft CC or hard CC
Hard CC skills usually inflict the enemy with some kind of movement effect like Stun or Knockback. As they disable the enemy right now they deal defiance bar damage instantaneously. This is the most commonly used type of CC skill to break a defiance bar.
Soft CC skills are those which apply conditions, they inflict damage to the Defiance bar over time, depending upon the condition. Since you want to get the Exposed effect as soon as possible you can't rely on soft CC breaking a bar of 2000 as seen below it will take quite a while.
This guide aims to help you understand how your team should cooperate to break all the CC bars. Fractals demand CC contributions from every member of the party, even the DPS players! A list of CC skills along with their defiance bar damage can be found on each class's respective Build page.
In Tier 4 fractals (T4) a break bar usually does not exceed 800 units, nevertheless, it is everyone's responsibility to break bars as quickly as possible. In PuG (Pick up Group, players from the LFG system) runs, where you can rely on the fact that 4 out of 5 people did not read this page it is very much recommended to make up for their lack of CC with additional CC skills.
Using Crowd Control effectively is the key to success in almost all fractals! A fast break will decrease kill times by a large margin even if your party underperforms in every other aspect!
Soft CC table
ConditionCC per second
Fear100 per second
Taunt75 per second
Immobile50 per second
Slow50 per second
Chilled33 per second
Blinded20 per second
Weakness20 per second
Crippled15 per second
Fractal Boss Defiance Bar Sizes
ConditionCC per second
T4 BossesStandard (May Vary) - 800
MAMAMAMA - 1800
Knights - 800
Siax2100
EnsolyssPhase 1 - 2000
Phase 2+3 - 2250
Skorvald2200
ArtsariivArtsariiv - 2100
Split 1 Clones - 600
Split 2 Clones - 350
Arkk1800
Ai, Keeper of the PeakAi - 3200
Sorrows - 1500
Challenge Mode CC distributions
Daily Comp
The following CC schedules are used in dT daily runs. They are set for consistency over the fastest possible kill and will over CC some bars to ensure quick breaks. Although these schedules are set up for triple Soulbeast, one can easily be swapped for a different class such as Weaver, Dragonhunter or Bladesworn with minimal changes to the schedule, since apart from Artsariiv all of these classes can cover a Soulbeast CC on the phases it is required (or the Renegade and Scrapper can do extra).

MAMA 5,200,519 HP

Picture of fractal boss M.A.M.A.
Notes
At 1800 MAMA has a small defiance bar, but you need to break it three times during the fight. In combination with the Knights that have defiance bars of 800, each MAMA becomes the most CC-heavy fractal boss in the game.
In phase 4 the bar will rarely be full if CC has been skipped in phase 3, which means larger CC skills such as
may not be required. In slower runs it may also be beneficial to also CC MAMA in phase. If this is required the same skill suage as P1 can be followed.
PhaseCC RequiredPower RenegadePower ScrapperPower SoulbeastPower SoulbeastPower SoulbeastTotal
Phase 11800
(5 hits)
750 damage
(1 hit)
100 damage

300 damage

150 damage

150 damage

150 damage

150 damage

150 damage

150 damage
2050
Knight 1800
(5 hits)
50 damage

200 damage

200 damage

200 damage

200 damage
800
Knight 2800
(2 hits)
200 damage

200 damage

200 damage

200 damage
800
Knight 3800
(5 hits)
50 damage

200 damage

200 damage

200 damage

200 damage
800
Phase 41800
(Optional)
750 damage
(Optional)
200 damage
(1 hit)
100 damage

300 damage

232 damage

150 damage

150 damage

150 damage
2032

ENSOLYSS 14,059,890 HP

Picture of fractal boss Ensolyss
Notes
At 2000 in the first phase, and ~2250 in the second and third phase, Ensolyss has sizable defiance bars. On phase 1 there is a narrow window that requires coordinated cc to instantly break the bar to prevent the bubble mechanic from happening. Once the stun is over, care should be taken to flank Ensolyss to prevent the slam attack allowing maximum benefit from exposed.
PhaseCC RequiredPower RenegadePower ScrapperPower SoulbeastPower SoulbeastPower SoulbeastTotal
Phase 12000
(5 hits)
750 damage
(1 hit1)
100 damage
(1 hit)
100 damage

300 damage
(optional)
232 damage

200 damage

150 damage

200 damage

150 damage

200 damage

150 damage
2300
Phase 2+32250
(5 hits)
750 damage
(1 hit1)
100 damage
(1 hit)
100 damage

300 damage

200 damage

150 damage

200 damage

150 damage

200 damage

150 damage
2300

SKORVALD 5,551,340 HP

Picture of fractal boss Skorvald
Notes
At 2200, Skorvald the Shattered has one of the largest defiance bars out of all the Challenge Mode fractal bosses, meaning that the whole group needs to contribute to break it quickly.
PhaseCC RequiredPower RenegadePower ScrapperPower SoulbeastPower SoulbeastPower SoulbeastTotal
Phase 12200
(5 hits)
750 damage
(1 hit)
100 damage
(1 hit)
100 damage

300 damage

200 damage

150 damage

200 damage

150 damage

200 damage

150 damage
2300

ARTSARIIV 5,962,266 HP

Picture of fractal boss Artsariiv
Notes
Sue to doing most of the damage in phase 1 in the middle of the arena. the first CC bar can safely be skipped in no heal daily kills. On the first split, each Clone has a 600 defiance bar and on the second the defiance bar is 350 per clone.
Split 1North650 Damage
North West
Power Renegade
(4 hits)
600 damage
North East
Power Soulbeast

232 damage

200 damage

150 damage
Middle
Power Renegade
(6 hits)
600 damage
Power Scrapper

20/s Blinded
South West
Power Soulbeast

232 damage

200 damage

150 damage
South East
Power Soulbeast

232 damage

200 damage

150 damage
Split 2North350 Damage
North West
Power Renegade
(4 hits)
400 damage
North
Power Soulbeast

200 damage

200 damage
North East
Power Soulbeast

200 damage

150 damage
West
Power Renegade
(3 hits)
450 damage
Middle
Power Scrapper

20/s Blinded

33/s Chilled

33/s Blinded
East
Power Soulbeast

200 damage

200 damage
South West
Power Soulbeast

200 damage

150 damage
South
Power Soulbeast

200 damage

200 damage
South East
Power Soulbeast

200 damage

150 damage

ARKK 9,942,250 HP

Picture of fractal boss Arkk
Notes
At 1800, Arkk has a small defiance bar that appears after the bloom pushing phase at 80%, 50%, and 30%. Once again you have the Hypernova Launch working in your favor, providing a 232 damage CC. Everyone should use this to CC if breakbars are slow on Arkk, the Archdiviner and the Gladiator.
Classes such as Soulbeast get the
buff by using CC after each bloom phase with either weapon skills or the Launch from Hypernova Launch.
PhaseCC RequiredPower RenegadePower SoulbeastPower SoulbeastPower SoulbeastTotal
Phase 2 + 4 + 61800
(9 hits)
1350 damage
Hypernova Launch
232 damage

150 damage

150 damage

150 damage
2264
Condi Compositions

LIGHTAI 15,000,000 HP

Picture of fractal boss Light Ai
Notes
At 3200, Ai has the largest defiance bar in fractals. Bear in mind the following values are the minimum you will want to CC with. Due to bar regen, you typically will have to use more CC skills depending on how fast you break it. Slow CC is a massive help here. This cc schedule should be adjusted to fit your group's DPS and to break as late as possible. Due to the variations on the comp we list the skills you should aim to use on each build instead of a strict comp and total CC.
This is not a set list and you may need to use more or less skills depending on the group. In addition, this is a highly agressive comp that aims to completely ignore the 33% Sorrows. If you do not deal enough damage it is advised to adjust the comp to take a pistol on Specter, or bring a a Renegade or Firebrand
PhaseCC RequiredCondi SpecterPower ScrapperCondi HolosmithHybrid SoulbeastCondi Harbinger
Elemental3200
(5 hits)
750 damage

232 damage

200 damage

100 damage

200 damage

232 damage

200 damage

150 damage

100 damage

300 damage
Dark3200
(5 hits)
750 damage

232 damage

200 damage

100 damage

200 damage

232 damage

200 damage

150 damage

100 damage

300 damage
66% Sorrow1500

200 damage

100 damage

150 damage

100 damage