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The Banner Warrior is the support build for warriors in fractals. It provides a lot less DPS compared to Berserker. In PuGs however, where CC or Might is the limiting factor it can be beneficial to bring Banner Warrior over Berserker.
Besides providing the group with strong unique damage buffs (, and ) and having excellent defiance bar damage with the Mace/Mace set, the build also has a medium burst damage potential on both small and large hitboxes for a support role.
If enemy boons are present and for some reason you are still not playing the Renegade + Firebrand composition, the Spellbreaker specialization can be played to reliably remove boons with and . Another advantage of this variation is the strong on-demand projectile destruction with .
Furthermore, the build is able to use damage modifying sigils like as well as slaying potions such as . As a support warrior, your focus is first and foremost providing the group with aforementioned damage buffs and removing boons, secondly breaking the defiance bar while following your optimized damage rotation.
Equipment
Build
Strength
Tactics
Discipline
Swap Weapons
Axes with , and slaying sigils
A warhorn for pre-stacking
Having a sword is very useful and sometimes even necessary especially for some of the skips (Uncategorized Fractal | Urban Battleground)
If no additional cc is necessary you can use Greatsword instead of Mace/Mace
Situational
Please use this instead of for situations where you should not Knockback foes (especially trash mobs).
A niche skill if you expect people do go down from incoming damage. Also a good precast to provide more Might.
A nice Might boost for the party after intermediate phases (e.g. orbs at Ensolyss).
Meme DPS.
Might Sharing Variant
If you're running without a Druid or Renegade (for whatever unlogical reason), you need to provide Might (and Fury to some degree) for the party. This is achieved with the following changes to the build:
6x instead of
instead of
instead of
Everything else stays the same.
Details
Skill usage
Pre-fight:
Use and on warhorn () to blast a fire field for Might.
Place and into to the boss
Use to charge up Adrenaline immediately before the fight starts
Breaking defiance bars:
If there is a defiance bar present immediately at the start of the fight, start on your Mace/Mace set - otherwise swap to it when necessary
With , you will deal over 940 defiance bar damage with the following skill order:
, you can precast it and cancel the aftercast animation
This also grants 1-3 stacks of , and
DPS:
Camp Axe/Axe if there is no CC needed
Damage modifiers:
Make sure to use when you are at full adrenaline to gain three stacks of
Trigger by using . Adds 20% damage but keep in mind that it does not stack
Use while all modifiers are up
Use , and off recharge
Don't cancel the third hit of your auto-attack chain as it does more damage than the first two combined
Keep in mind that inflicts 15x Vulnerability if your party is running low on it
If the Mistlock Singularity is easily accessible and close to the encounter:
for very short encounters (< 50 seconds) pre cast or and and use and instead of the usual and . Activate during burst phase (e.g. right before using )
for longer encounters (>50 seconds) use e.g. before picking up the Mistlock Singularity
Several Warrior skills involving movement and or leaps such as , and cannot be canceled by stow/draw weapons but by using weapon swap.
You should also take where necessary. You can consider for additional party Might.
Gear-wise you are losing Power, Precision, and Ferocity from Discipline's trait . To make up for this we are recommending to use our Gear-optimiser on the website if you want to max out crit cap.
Everything else stays the same.
Guide
Spellbreaker variant
Evolve your rotation around your highest burst damage skills: and
Before using high burst damage skills:
Trigger by using . Adds 20% damage but keep in mind that it does not stack.
Have 1-3 stacks of . Remember that counts as a burst skill. Each stack adds another 7% up to 21% total (with 3 stacks).
Trigger which goes hand in hand with and adds another 10% damage
Have 1-5 stacks of adding 45 Power and Ferocity per stack
On Greatsword:
Don't cancel your auto-attack as the third hit deals the most damage
is a DPS increase, especially against a wall
is worth using between auto-attack chains
On Dagger/Axe:
Use preferably while the target is using a skill
is a DPS increase
Use when there are multiple targets with boons (e.g. MAMA and Assault Knight at 25%), you are not at the target to remove boons in time (e.g. Artsariiv after the split 66% and 33%) or to destroy projectiles (e.g. Imbued Shaman initial Lava Elemental spawn at 75% and final 25%)
Full Counter (to trigger ):
block aspect acts similar to Aegis. Thus any attack you would be able to block with Aegis successfully activates .