Heal Renegade

Offmeta Support Build

  • Janitsu.6284
Overview

No benchmark :-(

Template Code
[&DQkPJgw/Pz/cEdwRBhLUESsSBhLUESsSyhHKERIRDw4GEtQRKxIAAAAAAAA=]
Key Skills
Key Traits
Boons
Conditions

The Heal Renegade plays with a mix of harrier's and cleric's gear for maximum power and healing power while still hitting 100% boon duration.

Since the damage and life steals of are based on the Heal Renegade's own power and healing power, the Heal Renegade aims to maximize those stats.

Feel free to run full Harrier if you are confident that you don't need the extra healing power or toughness from cleric. The more agony resistance you have, the more cleric you can afford to run and still hit 100% boon duration.

Equipment

Check the gear optimizer for more gear variants!

Armor
  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

Weapons
  • Harrier Sword

    Transference

  • Harrier Sword

    Concentration

  • Harrier Staff

    Transference, Concentration

Consumables
Food
Utility
Infusion

Back and trinkets
Harrier
Cleric
Cleric
Harrier
Harrier
Harrier
Swap Weapons
  • Hammer for some skips (most of them require )
  • Hammer and main-hand mace can be used for might blasting in groups that do not prestack might properly.
Build
Traits
  • Salvation

  • Devastation

  • Renegade

Second trait variant

If you run out of energy too quickly, we recommend the Salvation/Invocation variant. This variant is also better for fractals where doesn't help your party. This would include fractals where damage is time-gated and where you can't critically hit the enemies that matter.

You should consider running this trait variant in fractals like Molten Furnace and Captain Mai Trin.

Swap Devastation with this line:

  • Invocation

Template code:

[&DQkDJgw/Pz/cEdwRBhLUESsSBhLUESsSyhHKERIRDw4GEtQRKxIAAAAAAAA=]
Legend combos

Normal

More stability needed

No Pain No Gain Use the Salvation / Invocation / Renegade variant for more energy!

For more explanation go to the Guides tab above.

Guide
Abilities

Citadel Order Skills


Sword Skills

  • - The auto-attack chain cleaves and provides Vulnerability on the two first attacks. The third attack creates an exploding rift on up to three targets, with each explosion hitting three targets. Potentially hitting nine times.
  • - High damage skill with low cooldown and energy cost, also provides Chilled. The second attack deals increased damage to isolated enemies.
  • - A two second evade that also provides Might to oneself.
  • - High damage skill, however should be used in key moments due to the energy cost, cooldown, and application of Vulnerability.
  • - Shadowsteps to target, grants two hits with decent damage. Should be used in key moments, unless energy and timing allow it to be used for damage.

Staff Skills

  • - The autoattack chain cleaves and the last hit provides a decent amount of healing to allies.
  • - Provides Weakness and a small amount of healing to allies.
  • - A two second block that Blind foes.
  • - Provides a blast for a combo field, cleanses two conditions and heals allies for a fairly large amount.
  • - The strongest Crowd Control skill in your arsenal, which grants between three and nine hits of Knockback.

Notable Traits

  • - Grant 25 more energy when you swap Legends below 10 energy.
  • - When you are above the health threshold your healing to allies is increased.
  • - When you invoke another legend, your healing is increased for 10 seconds.
  • - When you heal with you also apply Alacrity to allies near the tablet.
  • - shares more stacks of Might and the duration is increased with 50%.
  • - The duration of Alacrity shared from is increased with 50%.
Legends

You will need to reconsider the legends you are running in almost every fractal and therefore it is a nice habit to develop to check them after each fractal you have done. Some fractals demand three to four different legends in only one fractal. Below you will find the three most common setups that will serve you fine as well as a description of the skills in each legend.

Legends Setups:

  1. and

    • This is your most used setup that has the most healing output as well as a projectile block and extra condition cleanse.
  2. and

    • This is a specific setup for the instability No Pain No Gain and for when you want to increase your damage output on bosses that generate Protection on themselves or when you need to pull adds using .
  3. and

    • This is the setup you want to use on a few CM bosses (Skorvald and Artsariiv) as well as some fractals (Chaos last boss, possibly in Siren's Reef).

  • - Summons a spirit that heals you on cast and pulses heal to allies in an area around it. Reduces damages from conditions by 50%.
  • - Summons a spirit that causes your party to inflict Bleeding on attack.
  • - Summons a spirit that Dazes enemies in an area around it for ¼ seconds once per second for six seconds.
  • - Summons a spirit that deals high damage to enemies around it and inflicts Vulnerability
  • - Summons a spirit that enchants your party's attacks with life steal. Increases damage dealt by your party while healing them for each attack.

  • - Summon Ventari's Tablet which heals nearby allies every few seconds.
  • - Move Ventari's Tablet to the target location.
  • - Toggle: Summons a protective barrier that absorbs (not reflect) projectiles around the tablet.
  • - Heals the party for a decent amount around the tablet.
  • - Cleanses three conditions from allies near the tablet and heals per condition cleansed.
  • - Drains your remaining energy to explode Ventari's Tablet. Cleanses one condition per 10 energy drained. Ventari's Tablet shatters into smaller fragments that can be picked up by allies for a small heal.

  • - A decent self-heal that heals more for each unique condition on you.
  • - Draw one condition from nearby allies and provide Resistance to your party. Also works as a stunbreak.
  • - Removes three boons from enemies in a line up to five unique enemies and causes Chilled on enemies hit.
  • - Jump to a location and pull five nearby enemies to your location inflicting Chilled on them.
  • - Toggle: Deal damage to nearby enemies and pulse Torment to them. Drains energy when toggled on.

  • - Powerful self heal and condition removal.
  • - Grant Stability to your party and inflict Weakness and damage to enemies standing in the field.
  • - Shoot out a chain to your target that applies Taunt and Slow to your target and four nearby enemies.
  • - Toggle: Summon hammers to spin around you dealing damage to nearby enemies while draining your energy.
  • - Stunbreak, which reduces incoming damage by 50% for your party.
Defiance Bar

Hard Crowd Control

Soft Crowd Control

Nightmare

These rotations are not set in stone and therefore you should adjust your gameplay with how your party plays. Pay attention to the length of the phases, any upcoming CC that might be needed, and also pay attention to your energy and the management thereof.

Legends

and .


Precast

  • Wait for your teammates to drop a fire field and in case you have a Soulbeast, wait until they use which increases your boon duration by 20 %.
  • Your pre stacking is relatively simple and follows the same pattern on every boss. Cast and and take the mistlock and cast them again.

100 - 75%

  • Cast on MAMA as soon as the red circle appears.
  • Cast right before MAMA becomes vulnerable.
  • Use to break the defiance bar. Be aware of your positioning to gain an additional hit.
  • Swap your weapons as soon as you are no longer in MAMA's hitbox where your could hit so you stop casting that skill to save some time.
  • Swap your legend to and cast on MAMA and use .

1st Knight

  • Use to deal damage and to apply a soft CC to the knight.
  • Change to to use to share Might.

75-50%

  • Cast under MAMA so your teammates get some extra damage and get some healing. If they are already at max health, you can save for a bit later, since there will be a dome attack from MAMA after the first knight. Be sure to have around 25-35 energy at the end of the phase to be able to cast .
  • Share Alacrity with when off cooldown.
  • Weapon swap to staff near the end of the phase.

2nd Add

  • Precast at the location where the add will spawn.
  • Change to .
  • Share Might with .

50-25%

  • Use through MAMA, and weapon swap to swords.
  • When MAMA is CC'd you should use your and as they deal the largest amount of damage in your kit and there shouldn't be a need for heals. If your allies need heals, remember to use
  • Change to for the upcoming add.
  • Share Alacrity with when off cooldown.

3rd Add

  • Precast and where the add will spawn.
  • Share Might with .
  • Weapon swap to staff when possible.

25-0%

  • Use for MAMAs shockwaves.
  • Using through MAMA to break the defiance bar.
  • Weapon swap and change to .
  • Cast your and on MAMA once again when it's CC'd.

Legends

and .


Precast

  • Wait for your teammates to drop a fire field and in case you have a Soulbeast, wait until they use which increases your boon duration by 20 %.
  • Your prestacking is relatively simple and follows the same pattern on every boss. Cast and and take the mistlock and cast them again.
  • Ask your Weaver to precast for your opening rotation. It is not needed, but it doesn't take anything away from the weaver and is a group DPS increase as well as 300 CC.

100 - 66%

  • Have your staff equipped and pick up the .
  • Precast and and change to manually using the UI.
  • Once the encounter begins cast , , and .
  • Change to .
  • Use and drop the .
  • Immediately use to finish of the defiance bar.
  • When you are through the hitbox weapon swap and use .
  • Share Might at the end of the phase with .

1st Add

  • Cast on your designated echo.
  • Use and to finish off the echo.
  • Cast on Siax.
  • Use to shadow step to Siax immediately.

66-33%

  • Share Alacrity with .
  • Let and deplete your energy.
  • Change to and be ready to start kiting the corrosive bubbles Siax casts. This is done by standing further away from the group (almost where the echoes spawn) and waiting for three green bubbles to be cast on you. Once Siax has cast this skill, you can return to your group and share Might and Alacrity.
  • Swap back to and be ready to cast where your designated echo will spawn.

2nd Add

  • Use where the echo spawns and deal damage by using and your basic attacks.
  • You want to have enough energy for the following phase to cast , and !

33-0%

  • Share Alacrity with .
  • Share Might with
  • Cast for the group and try to keep it up as much as possible. If you CC Siax again at the end of this phase, swap to and use , and to deal damage when Siax is Exposed.

Legends

and or and if you don't think extra healing is needed and your group lacks a Firebrand who could give Stability to the group in the last phase.


Precast

  • Wait for your teammates to drop a fire field and in case you have a Soulbeast, wait until they use which increases your boon duration by 20 %.
  • Your prestacking is relatively simple and follows the same pattern on every boss. Cast and and take the mistlock and cast them again.

100-66%

  • Cast and on the red circle that appears where Ensolyss will spawn just as he starts appearing. Be sure to be on time because if you cast them too early, they will get knocked back and if you are too late you will not have time to cast to break the defiance bar.
  • Use to break the defiance bar. Swap to your swords and swap to and use your high damage skills ( and ) when Ensolyss is Exposed.
  • Share Might and Alacrity with and .
  • When Ensolyss is no longer Stunned you will need to make sure to cleanse Bleeding from your allies and keep them relatively healthy for the upcoming orb phase.

Orb Phase

  • Weapon swap to staff and change to .
  • You should use to keep your Soulbeast's alive. If you don't have a Soulbeast, you can use to heal your allies that seem to be struggling during the orb phase.

66-33%

  • Precast right before Ensolyss appear.
  • Cast , for Alacrity, for Might, and .
  • Use to break the defiance bar immediately. Be aware of energy management.
  • Weapon swap and change to .
  • Use , and on Ensolyss. You should be able to cast twice when Ensolyss is Exposed.
  • Share Alacrity and Might off cooldown.

Orb Phase

  • Weapon swap to staff and change to .
  • Cast on the to keep it alive for the last phase or if you don't have a Soulbeast, use it to keep your teammates alive during the orb phase.

33-0%

  • Precast right before Ensolyss appear.
  • Cast , for Alacrity, for Might, and .
  • Use to break the defiance bar immediately. Be aware of energy management.
  • Weapon swap and change to .
  • Use , and on Ensolyss. You should be able to cast twice when Ensolyss is Exposed.
  • Share Alacrity and Might off cooldown.

In the case of teleporting to the edge of the platform.

  • Change to and share Alacrity with
  • Cast and .

Annotation

  • In the case you are using , rotation is relatively the same. You will want to use in the last phase if Ensolyss teleports to the corner to give stability. For damage, you can use to increase your DPS if you do not need to conserve energy.
Shattered Observatory

These rotations are not set in stone and therefore you should adjust your gameplay with how your party plays. Pay attention to the length of the phases, any upcoming CC that might be needed, and also pay attention to your energy and the management thereof.

Legends

and .


Precast

  • Wait for your teammates to drop a fire field and in case you have a Soulbeast, wait until they use which increases your boon duration by 20 %.
  • Your prestacking is relatively simple and follows the same pattern on every boss. Cast and and take the mistlock and cast them again.

100-66%

  • Precast when the Weaver is casting .
  • Cast right before triggering the instance.
  • Use through Skorvald to break the defiance bar. Be aware of positioning to gain an extra hit.
  • Weapon swap and change to .
  • Use your low energy skill but save your energy for anomalies since you will provide stability for your whole team using .
  • Use to share Alacrity – if the phase is longer than 10 seconds you can use to share might on the main platform as well, it should be off cooldown at the first or the second add.

1st Add

  • As soon as you get to the island you want to use and .
  • Use to share Might.
  • Swap to before you get into the updraft. You can change legends if you enter the updraft by running into it and not by jumping into it. Also, swap to Staff weapon set to be able to use .

2nd Add

  • Use on the island as soon as you land on it. Blast the fire field with
  • When the add is about to finish the channeled jump, use to deal as much damage as possible.
  • Try to swap into before taking the updraft.

3rd Add

4th Add

  • Use to share Stability as soon as you land on the island.
  • Share Might with .
  • When the add is about to finish the channeled jump, use to deal as much damage as possible.
  • Swap to before the anomaly is dead.

66-33%

  • Share Alacrity with .
  • Cast and immediately.
  • Keep up as long as possible. In shorter phases you can consider using and .
  • Share Alacrity with when the phase ends.

Adds

  • Replicate the skill order mentioned above in the earlier add phase.

33-0%

  • Share Alacrity with .
  • Cast and immediately.
  • Keep up as long as possible. In shorter phases you can consider using and .
  • Share Alacrity with when the phase ends.
  • If Skorvald is not dead before he starts using Solar Cyclone (the attack where he spins around and knocks you back) switch to and use before he starts using the aforementioned attack.

Annotation

  • Cast right as you jump the shockwave of the 2nd and 4th add. This can save you some time with a good party.
  • Be aware of positioning when sharing Alacrity and Might on the islands. Make sure everyone has landed before sharing.
  • Cancel once you are through the hitbox to gain time to do more damage in the first phase.

Legends

and .


Traits

For this encounter, it is recommended to run the following traits in the Devastation trait line.

  • Devastation

Precast

  • Wait for your teammates to drop a fire field and in case you have a Soulbeast, wait until they use which increases your boon duration by 20 %.
  • Your prestacking is relatively simple and follows the same pattern on every boss. Cast and and take the mistlock and cast them again.

100-66%

  • Precast and at Artsariiv's location after triggering the encounter.
  • Manually change to before Artsariiv becomes vulnerable.
  • Use , and share Alacrity with .
  • Share Might with before using the Hypernova Launch to the corner.
  • Weapon swap and use to grant Stability for the party.
  • Change to , and precast , , and at the location where Artsarriv will appear.
  • Use to break the defiance bar. Use it with the Hypernova Launch to gain additional hits.
  • Weapon swap and change to

Add

  • Use and to break the adds defiance bar.

66-33%

  • Share Alacrity with when everyone is in the middle.
  • Use to grant Stability for the large AoE attack.
  • Change to , and use and .
  • Share Might with .
  • Use and to deplete your energy.
  • Change to , and use your Hypernova Launch to the corner.
  • Use to grant Stability at the corner.
  • Share Alacrity with .
  • Share Might with .
  • Use and for additional damage.
  • Weapon swap to staff when the phase ends.

Add

  • Use on the first add.
  • Use on the second add.

33-0%

  • Share Alacrity with when everyone is in the middle.
  • Use to grant Stability for the large AoE attack.
  • Change to , and use and .
  • Share Might with .
  • Use and to deplete your energy.
  • Change to , and use your Hypernova Launch to the corner.
  • Use to grant Stability at the corner.
  • Share Alacrity with .
  • Share Might with .
  • Use and for additional damage.

Annotation

  • Time so that Stability last long enough for the AoE attack in the middle.
  • Use Hypernova Launch while using to break the defiance bar as quickly as possible.

This part of the guide was taken from Casual Sophie's Renegade guide that you can find here

Legends

and .


Traits

For this encounter, it is recommended to run the following traits in the Devastation trait line.

  • Devastation


Precast

  • Wait for your teammates to drop a fire field and in case you have a Soulbeast, wait until they use which increases your boon duration by 20 %.
  • Your prestacking is relatively simple and follows the same pattern on every boss. Cast and and take the mistlock and cast them again.

100-80%

  • Use , and and swap to .
  • Use to give Alacrity to your allies and to keep them topped up for the orb phase.
  • If this phase is a bit long, you can share Alacrity and Might with and .
  • Once Arkk turns invulnerable, swap to staff weapon set and swap to .

80-70%

  • Cast on Arkk to create a fire field.
  • Share Alacrity with .
  • Use with the Hypernova Launch to break the defiance bar.
  • Share Might with .
  • Weapon swap and change to .

Archdiviner

  • Activate on top of the group to prevent the Archdiviner's minions from dealing damage to your group.
  • If Archdiviner gets a defiance bar, use your Hypernova Launch to do 232 defiance bar damage to it and blast a fire field if there is one under him.
  • Change to when the phase is finished.

70-50%

  • Cast .
  • Share Alacrity with .
  • Share Might with .
  • Change to .
  • Use , , and . If there are still any minions from Archdiviner left, you can use to prevent them from applying conditions on you and from dealing any damage to you.
  • Weapon swap and change to when the phase is finished.

50-40%

Gladiator

  • Activate on top of the group to prevent the robots from dealing damage to your group. There is also one robot that applies conditions, especially detrimental to your group's damage is Weakness.
  • If Gladiator gets a defiance bar, use your Hypernova Launch to do 232 defiance bar damage to it and blast a fire field if there is one under him.
  • Change to when the phase is finished.

40-30%

  • Use to get your teammates healed.
  • Share Alacrity with in the middle.
  • Weapon swap at the end of the phase.

30-0%

  • Precast , , and at Arkk's location.
  • Share Alacrity with .
  • Use with the Hypernova Launch to break the defiance bar.
  • Weapon swap and change to .
  • Share Alacrity with .
  • Use , , and until the encounter is finished.