Heal Renegade

Great Support Build

Overview

No benchmark :-(

Key Skills
Key Traits
Boons
Conditions
Guide

For Heal Renegade we have chosen Harrier and Cleric for maximum power and healing power while while still hitting 100% boon duration because deals damage and lifesteals based on the Heal Renegade's own power and healing power.Feel free to run full Harrier if you are confident that you don't need the extra healing power or toughness from Cleric. the more agony resistance you have, the more Cleric you can afford to run and still hit 100% boon duration.

Equipment
Armor
  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

  • Harrier

    Monk

Weapons
  • Harrier Sword

    Transference

  • Harrier Sword

    Concentration

  • Harrier Staff

    Transference, Concentration

Back and trinkets
Harrier
Cleric
Cleric
Harrier
Harrier
Harrier
Consumables
Food
Utility
Infusion
Build
Traits
  • Salvation

  • Devastation

  • Renegade

Second trait variant

If you feel your energy runs out too quick, we recommend the Salvation/Incovation variant.

Traits
  • Salvation

  • Invocation

  • Renegade

Your two base legends are and

With :

Skills
Heal
Utilities
Elite

With :

Skills
Heal
Utilities
Elite

If No Pain, No Gain is present, swap to :

Skills
Heal
Utilities
Elite
Details
Skill Usage

The general list of priorities looks like this:

  • Grant Alacrity to your allies by using near them whenever it's ready
  • Provide group Might with when it's below 25 stacks
  • Break defiance bars with (Staff 5)
  • Maximize uptime on the group
  • Spam 111 on Sword (using anything else is usually a party DPS loss)
  • Spam 111 on Staff if you need extra heal.
  • Use (Staff 4) if you are in need of condition cleanse.

You'll always want to use as your first legend:

  • is a strong group heal
  • is a slow but strong CC
  • is a really strong group DPS buff, use it shortly before defiance bars break

Use : as your second legend:

  • is a barrier, good for absorbing projectiles
  • is a condition cleanse and heal
  • is a strong heal and grants Alacrity if traited with
  • is a small CC, creates heal orbs and a fast energy burst if you need to swap back to other legend for 75 energy if traited with )

If No Pain, No Gain, Vengeance or other sources of boons on enemies are present you will swap to as your second legend:

  • applies Resistance and acts as a stunbreak
  • strips three boons on up to five targets
Defiance Bar Damage
3-6x150 with Knockback
6x100 with Daze