Trigger the start event by walking to the three
Wisp Clefts in the South. Wait for three players to be ready at each of the randomly spawned Wisps, usually indicated by typing
ready
in chat. Count down to go and deliver the Wisps to the Clefts within 30 seconds while avoiding
Stun,
Immobile and
Crippled from the spike, wire and hunting traps on the ground.
Learn and practice to jump over the emerging walls, for nearly every wall there is an easy spot to skip over it.
The remaining two players can take the
Invigorator Rifle Prototypes from the ground and use
Skill 3
to grant
Stability to the Wisp runners. Note that it is possible to carry the Wisp from the farthest point without using any movement skills.